func setupTextures(gl *webgl.Context, program *js.Object) { gl.ActiveTexture(gl.TEXTURE0) gl.BindTexture(gl.TEXTURE_CUBE_MAP, gl.CreateTexture()) for i := 0; i < 6; i++ { gl.Call("texImage2D", gl.TEXTURE_CUBE_MAP_POSITIVE_X+i, 0, gl.RGBA, imgCmResolution, imgCmResolution, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil) } gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR) /* gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST) */ gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) gl.Uniform1i(gl.GetUniformLocation(program, "s_texture"), 0) }