func NewImage(width, height int, filter opengl.Filter, volatile bool) (*Image, error) { img, err := graphics.NewImage(width, height, filter) if err != nil { return nil, err } return &Image{ image: img, filter: filter, volatile: volatile, }, nil }
// RestoreImage restores *graphics.Image from the pixels using its state. func (p *Image) Restore(context *opengl.Context) error { w, h := p.image.Size() if p.screen { // The screen image should also be recreated because framebuffer might // be changed. var err error p.image, err = graphics.NewScreenFramebufferImage(w, h) if err != nil { return err } p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } if p.volatile { var err error p.image, err = graphics.NewImage(w, h, p.filter) if err != nil { return err } p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } if p.stale { return errors.New("restorable: pixels must not be stale when restoring") } img := image.NewRGBA(image.Rect(0, 0, graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h))) if p.basePixels != nil { for j := 0; j < h; j++ { copy(img.Pix[j*img.Stride:], p.basePixels[j*w*4:(j+1)*w*4]) } } gimg, err := graphics.NewImageFromImage(img, w, h, p.filter) if err != nil { return err } if p.baseColor != (color.RGBA{}) { if p.basePixels != nil { panic("not reach") } if err := gimg.Fill(p.baseColor); err != nil { return err } } for _, c := range p.drawImageHistory { // c.image.impl must be already restored. /*if c.image.impl.hasHistory() { panic("not reach") }*/ if err := gimg.DrawImage(c.image, c.vertices, c.colorm, c.mode); err != nil { return err } } p.image = gimg p.basePixels, err = gimg.Pixels(context) if err != nil { return err } p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil }