func (e *EvalContext) ProposedAllocs(nodeID string) ([]*structs.Allocation, error) { // Get the existing allocations that are non-terminal existingAlloc, err := e.state.AllocsByNodeTerminal(nodeID, false) if err != nil { return nil, err } // Determine the proposed allocation by first removing allocations // that are planned evictions and adding the new allocations. proposed := existingAlloc if update := e.plan.NodeUpdate[nodeID]; len(update) > 0 { proposed = structs.RemoveAllocs(existingAlloc, update) } // We create an index of the existing allocations so that if an inplace // update occurs, we do not double count and we override the old allocation. proposedIDs := make(map[string]*structs.Allocation, len(proposed)) for _, alloc := range proposed { proposedIDs[alloc.ID] = alloc } for _, alloc := range e.plan.NodeAllocation[nodeID] { proposedIDs[alloc.ID] = alloc } // Materialize the proposed slice proposed = make([]*structs.Allocation, 0, len(proposedIDs)) for _, alloc := range proposedIDs { proposed = append(proposed, alloc) } return proposed, nil }
// evaluateNodePlan is used to evalute the plan for a single node, // returning if the plan is valid or if an error is encountered func evaluateNodePlan(snap *state.StateSnapshot, plan *structs.Plan, nodeID string) (bool, error) { // If this is an evict-only plan, it always 'fits' since we are removing things. if len(plan.NodeAllocation[nodeID]) == 0 { return true, nil } // Get the node itself node, err := snap.NodeByID(nodeID) if err != nil { return false, fmt.Errorf("failed to get node '%s': %v", nodeID, err) } // If the node does not exist or is not ready for schduling it is not fit // XXX: There is a potential race between when we do this check and when // the Raft commit happens. if node == nil || node.Status != structs.NodeStatusReady || node.Drain { return false, nil } // Get the existing allocations existingAlloc, err := snap.AllocsByNode(nodeID) if err != nil { return false, fmt.Errorf("failed to get existing allocations for '%s': %v", nodeID, err) } // Filter on alloc state existingAlloc = structs.FilterTerminalAllocs(existingAlloc) // Determine the proposed allocation by first removing allocations // that are planned evictions and adding the new allocations. proposed := existingAlloc var remove []*structs.Allocation if update := plan.NodeUpdate[nodeID]; len(update) > 0 { remove = append(remove, update...) } if updated := plan.NodeAllocation[nodeID]; len(updated) > 0 { for _, alloc := range updated { remove = append(remove, alloc) } } proposed = structs.RemoveAllocs(existingAlloc, remove) proposed = append(proposed, plan.NodeAllocation[nodeID]...) // Check if these allocations fit fit, _, _, err := structs.AllocsFit(node, proposed, nil) return fit, err }
func (e *EvalContext) ProposedAllocs(nodeID string) ([]*structs.Allocation, error) { // Get the existing allocations that are non-terminal existingAlloc, err := e.state.AllocsByNodeTerminal(nodeID, false) if err != nil { return nil, err } // Determine the proposed allocation by first removing allocations // that are planned evictions and adding the new allocations. proposed := existingAlloc if update := e.plan.NodeUpdate[nodeID]; len(update) > 0 { proposed = structs.RemoveAllocs(existingAlloc, update) } proposed = append(proposed, e.plan.NodeAllocation[nodeID]...) // Ensure the return is not nil if proposed == nil { proposed = make([]*structs.Allocation, 0) } return proposed, nil }