// AddNodeIfNoneInList checks a node in a node list if it finds an equal it replaces only else does nothing func AddNodeIfNoneInList(dest *js.Object, against []*js.Object, with *js.Object) bool { for _, no := range against { if jsutils.IsEqualNode(no, with) { // if no.IsEqualNode(with) { jsutils.ReplaceNode(dest, with, no) return true } } //not matching, add it jsutils.AppendChild(dest, with) // dest.AppendChild(with) return false }
// Patch takes a dom string and creates a documentfragment from it and patches a existing dom element that is supplied. This algorithim only ever goes one-level deep, its not performant // WARNING: this method is specifically geared to dealing with the haiku.Tree dom generation func Patch(fragment, live *js.Object, onlyReplace bool) { if !live.Call("hasChildNodes").Bool() { // if the live element is actually empty, then just append the fragment which // actually appends the nodes within it efficiently jsutils.AppendChild(live, fragment) return } // log.Printf("doing patching") // shadowNodes := fragment.ChildNodes() shadowNodes := jsutils.ChildNodeList(fragment) liveNodes := jsutils.ChildNodeList(live) // FIXED: instead of going through the children which may be many, // liveNodes := fragment.ChildNodes() // log.Printf("patchtree will now add: \n%+s", shadowNodes) patchloop: for n, node := range shadowNodes { if node == nil || node == js.Undefined { continue } // switch node.Get("constructor") { // case js.Global.Get("Node"): // elem := node if node.Get("constructor") == js.Global.Get("Text") { // log.Printf("text %+s %s %s %d", node, node.Get("nodeName"), node.Get("innerText"), node.Get("nodeType").Int()) if _, empty := jsutils.EmptyTextNode(node); empty { jsutils.AppendChild(live, node) continue patchloop } var liveNodeAt *js.Object if n < len(liveNodes) { liveNodeAt = liveNodes[n] } if liveNodeAt == nil || liveNodeAt == js.Undefined { jsutils.AppendChild(live, node) } else { jsutils.InsertBefore(live, liveNodeAt, node) } continue patchloop } //get the tagname tagname := jsutils.GetTag(node) // log.Printf("Working with tag %s -> %+s", tagname, nchildren) // get the basic attrs var id, hash, class, uid string // do we have 'id' attribute? if so its a awesome chance to simplify if jsutils.HasAttribute(node, "id") { id = jsutils.GetAttribute(node, "id") } if jsutils.HasAttribute(node, "class") { id = jsutils.GetAttribute(node, "class") } // lets check for the hash and uid, incase its a pure template based script if jsutils.HasAttribute(node, "hash") { hash = jsutils.GetAttribute(node, "hash") } if jsutils.HasAttribute(node, "uid") { uid = jsutils.GetAttribute(node, "uid") } // if tagname == "tmlview" { // frstchild := node.() // frstchild. // } // if we have no id,class, uid or hash, we digress to bad approach of using Node.IsEqualNode if allEmpty(id, hash, uid) { // log.Printf("adding since hash,id,uid are empty") AddNodeIfNone(live, node) continue patchloop } // eliminate which ones are empty and try to use the non empty to get our target if allEmpty(hash, uid) { // is the id empty also then we know class is not or vise-versa if allEmpty(id) { // log.Printf("adding since class") // class is it and we only want those that match narrowing our set no := jsutils.QuerySelectorAll(live, class) // if none found we add else we replace if len(no) <= 0 { jsutils.AppendChild(live, node) } else { // check the available sets and replace else just add it AddNodeIfNoneInList(live, no, node) } } else { // id is it and we only want one // log.Printf("adding since id") no := jsutils.QuerySelector(live, fmt.Sprintf("#%s", id)) // if none found we add else we replace if no == nil || no != js.Undefined { jsutils.AppendChild(live, node) } else { jsutils.ReplaceNode(live, node, no) } } continue patchloop } // lets use our unique id to check for the element if it exists sel := fmt.Sprintf(`%s[uid='%s']`, strings.ToLower(tagname), uid) // we know hash and uid are not empty so we kick ass the easy way target := jsutils.QuerySelector(live, sel) // log.Printf("textElem %s -> %s -> %s : target -> %+s", node, node.Get("tagName"), sel, target) // if we are nil then its a new node add it and return if target == nil || target == js.Undefined { jsutils.AppendChild(live, node) continue patchloop } if onlyReplace { jsutils.ReplaceNode(live, node, target) continue patchloop } //if we are to be removed then remove the target if jsutils.HasAttribute(node, "haikuRemoved") { // log.Printf("removed node: %+s", node) // target.ParentNode().RemoveChild(target) jsutils.RemoveChild(target, target) continue patchloop } // if the target hash is exactly the same with ours skip it if jsutils.GetAttribute(target, "hash") == hash { continue patchloop } nchildren := jsutils.ChildNodeList(node) // log.Printf("Checking size of children %s %d", sel, len(nchildren)) //if the new node has no children, then just replace it // if len(elem.ChildNodes()) <= 0 { if len(nchildren) <= 0 { // live.ReplaceChild(node, target) jsutils.ReplaceNode(live, node, target) continue patchloop } //here we are not be removed and we do have kids //cleanout all the targets text-nodes jsutils.CleanAllTextNode(target) //so we got this dude, are we already one level deep ? if so swap else // run through the children with Patch // if level >= 1 { // live.ReplaceChild(node, target) attrs := jsutils.Attributes(node) for key, value := range attrs { jsutils.SetAttribute(target, key, value) } children := jsutils.ChildNodeList(target) // log.Printf("checking targets children %+s %d", target, len(children)) if len(children) <= 1 { jsutils.SetInnerHTML(target, "") jsutils.AppendChild(target, nchildren...) // for _, enode := range nchildren { // target.AppendChild(enode) // } continue patchloop } Patch(node, target, onlyReplace) // } // default: // // add it if its not an element // jsutils.AppendChild(live, node) // live.AppendChild(node) // } } }