// HandleSync reads the next name off the Stream, and calls a handler function // This is done synchronously. The handler function will return before // HandleSync returns. func (m *Mux) HandleSync(s inet.Stream) { ctx := context.Background() name, handler, err := m.ReadHeader(s) if err != nil { err = fmt.Errorf("protocol mux error: %s", err) log.Event(ctx, "muxError", lgbl.Error(err)) s.Close() return } log.Debugf("muxer handle protocol %s: %s", s.Conn().RemotePeer(), name) handler(s) }
// connHandler is called by the StreamSwarm whenever a new connection is added // here we configure it slightly. Note that this is sequential, so if anything // will take a while do it in a goroutine. // See https://godoc.org/github.com/jbenet/go-peerstream for more information func (s *Swarm) connHandler(c *ps.Conn) *Conn { ctx := context.Background() // this context is for running the handshake, which -- when receiveing connections // -- we have no bound on beyond what the transport protocol bounds it at. // note that setup + the handshake are bounded by underlying io. // (i.e. if TCP or UDP disconnects (or the swarm closes), we're done. // Q: why not have a shorter handshake? think about an HTTP server on really slow conns. // as long as the conn is live (TCP says its online), it tries its best. we follow suit.) sc, err := s.newConnSetup(ctx, c) if err != nil { log.Debug(err) log.Event(ctx, "newConnHandlerDisconnect", lgbl.NetConn(c.NetConn()), lgbl.Error(err)) c.Close() // boom. close it. return nil } return sc }