func init() { moduleName := "Player" methodName := "Relogin" methodDesc := "玩家重新登陆" methodAuthor := "左贤清" methodMendor := "" methodDate := "2016-03-24 13:00:00" methodInParam := []string{"string:玩家Id"} methodOutParam := "" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }
func init() { moduleName := "Player" methodName := "AddMoney" methodDesc := "增加货币" methodAuthor := "左贤清" methodMendor := "" methodDate := "2016-03-24 13:00:00" methodInParam := []string{"int:需要增加的vipExp", "int:需要增加的砖石", "int:需要增加的金币"} methodOutParam := "" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }
func init() { moduleName := "Player" methodName := "Login" methodDesc := "玩家登陆" methodAuthor := "左贤清" methodMendor := "" methodDate := "2016-03-24 13:00:00" methodInParam := []string{"int:合作商Id", "int:服务器Id", "string:平台用户Id"} methodOutParam := "" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }
func init() { moduleName := "Player" methodName := "AddLvAndExp" methodDesc := "增加等级和经验值" methodAuthor := "左贤清" methodMendor := "" methodDate := "2016-03-24 13:00:00" methodInParam := []string{"int:需要增加的等级", "int:需要增加的经验值"} methodOutParam := "" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }
func init() { moduleName := "Player" methodName := "AlterName" methodDesc := "修改玩家名称" methodAuthor := "左贤清" methodMendor := "" methodDate := "2016-03-24 13:00:00" methodInParam := []string{"string:新的玩家名称"} methodOutParam := "" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }
func init() { moduleName := "Test" methodName := "Sub" methodDesc := "减法" methodAuthor := "左贤清" methodMendor := "Jordan" methodDate := "2016-03-24 13:00:00" methodInParam := []string{"int:减数", "int:被减数"} methodOutParam := "差" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }
func init() { moduleName := "Test" methodName := "Add" methodDesc := "加法" methodAuthor := "左贤清" methodMendor := "" methodDate := "2016-03-24 13:00:00" methodInParam := []string{"int:加数", "int:被加数"} methodOutParam := "和" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }
// 注册客户端的接口文档信息(包括每个方法前面的init方法) func init() { // 注册模块接口信息 moduleName := "Player" moduleDesc := "玩家模块" moduleAuthor := "左贤清" moduleMendor := "" moduleDate := "2016-03-24 13:00:00" web.RegisterModuleRemark(moduleName, moduleDesc, moduleAuthor, moduleMendor, moduleDate) // 注册服务器推送方法的接口信息 methodName := "Push" methodDesc := "推送玩家信息" methodAuthor := "左贤清" methodMendor := "" methodDate := "2016-03-24 13:00:00" methodInParam := []string{} methodOutParam := "{PlayerInfo:{Name,Lv,Exp,VipExp,Diamond,Gold中的一个或多个属性}}" web.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam) }