// changed ensures that the named unit is deployed, recalled, or removed, as // indicated by its state. func (d *Deployer) changed(unitName string) error { unitTag := names.NewUnitTag(unitName) // Determine unit life state, and whether we're responsible for it. logger.Infof("checking unit %q", unitName) var life params.Life unit, err := d.st.Unit(unitTag) if params.IsCodeNotFoundOrCodeUnauthorized(err) { life = params.Dead } else if err != nil { return err } else { life = unit.Life() } // Deployed units must be removed if they're Dead, or if the deployer // is no longer responsible for them. if d.deployed.Contains(unitName) { if life == params.Dead { if err := d.recall(unitName); err != nil { return err } } } // The only units that should be deployed are those that (1) we are responsible // for and (2) are Alive -- if we're responsible for a Dying unit that is not // yet deployed, we should remove it immediately rather than undergo the hassle // of deploying a unit agent purely so it can set itself to Dead. if !d.deployed.Contains(unitName) { if life == params.Alive { return d.deploy(unit) } else if unit != nil { return d.remove(unit) } } return nil }
func (mr *Machiner) SetUp() (watcher.NotifyWatcher, error) { // Find which machine we're responsible for. tag, err := names.ParseMachineTag(mr.tag) if err != nil { return nil, err } m, err := mr.st.Machine(tag) if params.IsCodeNotFoundOrCodeUnauthorized(err) { return nil, worker.ErrTerminateAgent } else if err != nil { return nil, err } mr.machine = m // Set the addresses in state to the host's addresses. if err := setMachineAddresses(m); err != nil { return nil, err } // Mark the machine as started and log it. if err := m.SetStatus(params.StatusStarted, "", nil); err != nil { return nil, fmt.Errorf("%s failed to set status started: %v", mr.tag, err) } logger.Infof("%q started", mr.tag) return m.Watch() }
// findUnknownInstances finds instances which are not associated with a machine. func (task *provisionerTask) findUnknownInstances(stopping []instance.Instance) ([]instance.Instance, error) { // Make a copy of the instances we know about. instances := make(map[instance.Id]instance.Instance) for k, v := range task.instances { instances[k] = v } for _, m := range task.machines { instId, err := m.InstanceId() switch { case err == nil: delete(instances, instId) case params.IsCodeNotProvisioned(err): case params.IsCodeNotFoundOrCodeUnauthorized(err): default: return nil, err } } // Now remove all those instances that we are stopping already as we // know about those and don't want to include them in the unknown list. for _, inst := range stopping { delete(instances, inst.Id()) } var unknown []instance.Instance for _, inst := range instances { unknown = append(unknown, inst) } return unknown, nil }
func (task *provisionerTask) populateMachineMaps(ids []string) error { task.instances = make(map[instance.Id]instance.Instance) instances, err := task.broker.AllInstances() if err != nil { logger.Errorf("failed to get all instances from broker: %v", err) return err } for _, i := range instances { task.instances[i.Id()] = i } // Update the machines map with new data for each of the machines in the // change list. // TODO(thumper): update for API server later to get all machines in one go. for _, id := range ids { machineTag := names.NewMachineTag(id).String() machine, err := task.machineGetter.Machine(machineTag) switch { case params.IsCodeNotFoundOrCodeUnauthorized(err): logger.Debugf("machine %q not found in state", id) delete(task.machines, id) case err == nil: task.machines[id] = machine default: logger.Errorf("failed to get machine: %v", err) } } return nil }
func (mr *Machiner) Handle() error { if err := mr.machine.Refresh(); params.IsCodeNotFoundOrCodeUnauthorized(err) { return worker.ErrTerminateAgent } else if err != nil { return err } if mr.machine.Life() == params.Alive { return nil } logger.Debugf("%q is now %s", mr.tag, mr.machine.Life()) if err := mr.machine.SetStatus(params.StatusStopped, "", nil); err != nil { return fmt.Errorf("%s failed to set status stopped: %v", mr.tag, err) } // If the machine is Dying, it has no units, // and can be safely set to Dead. if err := mr.machine.EnsureDead(); err != nil { return fmt.Errorf("%s failed to set machine to dead: %v", mr.tag, err) } return worker.ErrTerminateAgent }
func (f *filter) loop(unitTag string) (err error) { // TODO(dfc) named return value is a time bomb defer func() { if params.IsCodeNotFoundOrCodeUnauthorized(err) { err = worker.ErrTerminateAgent } }() tag, err := names.ParseUnitTag(unitTag) if err != nil { return err } if f.unit, err = f.st.Unit(tag); err != nil { return err } if err = f.unitChanged(); err != nil { return err } f.service, err = f.unit.Service() if err != nil { return err } if err = f.serviceChanged(); err != nil { return err } unitw, err := f.unit.Watch() if err != nil { return err } defer f.maybeStopWatcher(unitw) servicew, err := f.service.Watch() if err != nil { return err } defer f.maybeStopWatcher(servicew) // configw and relationsw can get restarted, so we need to use // their eventual values in the defer calls. var configw apiwatcher.NotifyWatcher var configChanges <-chan struct{} curl, err := f.unit.CharmURL() if err == nil { configw, err = f.unit.WatchConfigSettings() if err != nil { return err } configChanges = configw.Changes() f.upgradeFrom.url = curl } else if err != uniter.ErrNoCharmURLSet { filterLogger.Errorf("unit charm: %v", err) return err } defer func() { if configw != nil { watcher.Stop(configw, &f.tomb) } }() actionsw, err := f.unit.WatchActions() if err != nil { return err } f.actionsPending = make([]string, 0) defer func() { if actionsw != nil { watcher.Stop(actionsw, &f.tomb) } }() relationsw, err := f.service.WatchRelations() if err != nil { return err } defer func() { if relationsw != nil { watcher.Stop(relationsw, &f.tomb) } }() var addressChanges <-chan struct{} addressesw, err := f.unit.WatchAddresses() if err != nil { return err } defer watcher.Stop(addressesw, &f.tomb) // Config events cannot be meaningfully discarded until one is available; // once we receive the initial change, we unblock discard requests by // setting this channel to its namesake on f. var discardConfig chan struct{} for { var ok bool select { case <-f.tomb.Dying(): return tomb.ErrDying // Handle watcher changes. case _, ok = <-unitw.Changes(): filterLogger.Debugf("got unit change") if !ok { return watcher.MustErr(unitw) } if err = f.unitChanged(); err != nil { return err } case _, ok = <-servicew.Changes(): filterLogger.Debugf("got service change") if !ok { return watcher.MustErr(servicew) } if err = f.serviceChanged(); err != nil { return err } case _, ok = <-configChanges: filterLogger.Debugf("got config change") if !ok { return watcher.MustErr(configw) } if addressChanges == nil { // We start reacting to address changes after the // first config-changed is processed, ignoring the // initial address changed event. addressChanges = addressesw.Changes() if _, ok := <-addressChanges; !ok { return watcher.MustErr(addressesw) } } filterLogger.Debugf("preparing new config event") f.outConfig = f.outConfigOn discardConfig = f.discardConfig case _, ok = <-addressChanges: filterLogger.Debugf("got address change") if !ok { return watcher.MustErr(addressesw) } // address change causes config-changed event filterLogger.Debugf("preparing new config event") f.outConfig = f.outConfigOn case ids, ok := <-actionsw.Changes(): filterLogger.Debugf("got %d actions", len(ids)) if !ok { return watcher.MustErr(actionsw) } f.actionsPending = append(f.actionsPending, ids...) f.nextAction = f.getNextAction() case keys, ok := <-relationsw.Changes(): filterLogger.Debugf("got relations change") if !ok { return watcher.MustErr(relationsw) } var ids []int for _, key := range keys { relationTag := names.NewRelationTag(key).String() rel, err := f.st.Relation(relationTag) if params.IsCodeNotFoundOrCodeUnauthorized(err) { // If it's actually gone, this unit cannot have entered // scope, and therefore never needs to know about it. } else if err != nil { return err } else { ids = append(ids, rel.Id()) } } f.relationsChanged(ids) // Send events on active out chans. case f.outUpgrade <- f.upgrade: filterLogger.Debugf("sent upgrade event") f.outUpgrade = nil case f.outResolved <- f.resolved: filterLogger.Debugf("sent resolved event") f.outResolved = nil case f.outConfig <- nothing: filterLogger.Debugf("sent config event") f.outConfig = nil case f.outAction <- f.nextAction: f.nextAction = f.getNextAction() filterLogger.Debugf("sent action event") case f.outRelations <- f.relations: filterLogger.Debugf("sent relations event") f.outRelations = nil f.relations = nil // Handle explicit requests. case curl := <-f.setCharm: filterLogger.Debugf("changing charm to %q", curl) // We need to restart the config watcher after setting the // charm, because service config settings are distinct for // different service charms. if configw != nil { if err := configw.Stop(); err != nil { return err } } if err := f.unit.SetCharmURL(curl); err != nil { filterLogger.Debugf("failed setting charm url %q: %v", curl, err) return err } select { case <-f.tomb.Dying(): return tomb.ErrDying case f.didSetCharm <- nothing: } configw, err = f.unit.WatchConfigSettings() if err != nil { return err } configChanges = configw.Changes() // Restart the relations watcher. if err := relationsw.Stop(); err != nil { return err } relationsw, err = f.service.WatchRelations() if err != nil { return err } f.upgradeFrom.url = curl if err = f.upgradeChanged(); err != nil { return err } case force := <-f.wantForcedUpgrade: filterLogger.Debugf("want forced upgrade %v", force) f.upgradeFrom.force = force if err = f.upgradeChanged(); err != nil { return err } case <-f.wantResolved: filterLogger.Debugf("want resolved event") if f.resolved != params.ResolvedNone { f.outResolved = f.outResolvedOn } case <-f.clearResolved: filterLogger.Debugf("resolved event handled") f.outResolved = nil if err := f.unit.ClearResolved(); err != nil { return err } if err := f.unitChanged(); err != nil { return err } select { case <-f.tomb.Dying(): return tomb.ErrDying case f.didClearResolved <- nothing: } case <-discardConfig: filterLogger.Debugf("discarded config event") f.outConfig = nil } } }
// updateRelations responds to changes in the life states of the relations // with the supplied ids. If any id corresponds to an alive relation not // known to the unit, the uniter will join that relation and return its // relationer in the added list. func (u *Uniter) updateRelations(ids []int) (added []*Relationer, err error) { for _, id := range ids { if r, found := u.relationers[id]; found { rel := r.ru.Relation() if err := rel.Refresh(); err != nil { return nil, fmt.Errorf("cannot update relation %q: %v", rel, err) } if rel.Life() == params.Dying { if err := r.SetDying(); err != nil { return nil, err } else if r.IsImplicit() { delete(u.relationers, id) } } continue } // Relations that are not alive are simply skipped, because they // were not previously known anyway. rel, err := u.st.RelationById(id) if err != nil { if params.IsCodeNotFoundOrCodeUnauthorized(err) { continue } return nil, err } if rel.Life() != params.Alive { continue } // Make sure we ignore relations not implemented by the unit's charm. ch, err := corecharm.ReadDir(u.charmPath) if err != nil { return nil, err } if ep, err := rel.Endpoint(); err != nil { return nil, err } else if !ep.ImplementedBy(ch) { logger.Warningf("skipping relation with unknown endpoint %q", ep.Name) continue } dir, err := relation.ReadStateDir(u.relationsDir, id) if err != nil { return nil, err } err = u.addRelation(rel, dir) if err == nil { added = append(added, u.relationers[id]) continue } e := dir.Remove() if !params.IsCodeCannotEnterScope(err) { return nil, err } if e != nil { return nil, e } } if ok, err := u.unit.IsPrincipal(); err != nil { return nil, err } else if ok { return added, nil } // If no Alive relations remain between a subordinate unit's service // and its principal's service, the subordinate must become Dying. keepAlive := false for _, r := range u.relationers { scope := r.ru.Endpoint().Scope if scope == corecharm.ScopeContainer && !r.dying { keepAlive = true break } } if !keepAlive { if err := u.unit.Destroy(); err != nil { return nil, err } } return added, nil }