func (camera *Camera) SetCameraFromLookAt(eye mgl.Vec3, center mgl.Vec3, up mgl.Vec3) { camera.SetView(mgl.LookAtV(eye, center, up)) }
func NewCameraFromLookAt(eye mgl.Vec3, center mgl.Vec3, up mgl.Vec3) *Camera { return NewCameraFromMat4(mgl.LookAtV(eye, center, up)) }