// FillStyle demonstrates the difference between even odd and non zero winding rule. func FillStyle(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/232, height/220 gc.SetLineWidth(width / 40) draw2d.Rect(gc, x+sx*0, y+sy*12, x+sx*232, y+sy*70) wheel1 := new(draw2d.PathStorage) wheel1.ArcTo(x+sx*52, y+sy*70, sx*40, sy*40, 0, 2*math.Pi) wheel2 := new(draw2d.PathStorage) wheel2.ArcTo(x+sx*180, y+sy*70, sx*40, sy*40, 0, -2*math.Pi) gc.SetFillRule(draw2d.FillRuleEvenOdd) gc.SetFillColor(color.NRGBA{0, 0xB2, 0, 0xFF}) gc.SetStrokeColor(image.Black) gc.FillStroke(wheel1, wheel2) draw2d.Rect(gc, x, y+sy*140, x+sx*232, y+sy*198) wheel1 = new(draw2d.PathStorage) wheel1.ArcTo(x+sx*52, y+sy*198, sx*40, sy*40, 0, 2*math.Pi) wheel2 = new(draw2d.PathStorage) wheel2.ArcTo(x+sx*180, y+sy*198, sx*40, sy*40, 0, -2*math.Pi) gc.SetFillRule(draw2d.FillRuleWinding) gc.SetFillColor(color.NRGBA{0, 0, 0xE5, 0xFF}) gc.FillStroke(wheel1, wheel2) }
// FillString draws a filled and stroked string. func FillString(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/100, height/100 gc.Save() gc.SetStrokeColor(image.Black) gc.SetLineWidth(1) draw2d.RoundRect(gc, x+sx*5, y+sy*5, x+sx*95, y+sy*95, sx*10, sy*10) gc.FillStroke() gc.SetFillColor(image.Black) gc.SetFontSize(height / 6) gc.Translate(x+sx*6, y+sy*52) gc.SetFontData(draw2d.FontData{ Name: "luxi", Family: draw2d.FontFamilyMono, Style: draw2d.FontStyleBold | draw2d.FontStyleItalic}) w := gc.FillString("Hug") gc.Translate(w+sx, 0) left, top, right, bottom := gc.GetStringBounds("cou") gc.SetStrokeColor(color.NRGBA{255, 0x33, 0x33, 0x80}) draw2d.Rect(gc, left, top, right, bottom) gc.SetLineWidth(height / 50) gc.Stroke() gc.SetFillColor(color.NRGBA{0x33, 0x33, 0xff, 0xff}) gc.SetStrokeColor(color.NRGBA{0x33, 0x33, 0xff, 0xff}) gc.SetLineWidth(height / 100) gc.StrokeString("Hug") gc.Restore() }
func (h *HilbertImage) drawRectange(gc *draw2d.ImageGraphicContext, px1, py1, px2, py2 float64) { gc.SetFillColor(h.BackgroundColor) gc.SetStrokeColor(h.GridColor) gc.SetLineWidth(1) draw2d.Rect(gc, px1, py1, px2, py2) gc.FillStroke() }
// clearRect draws a white rectangle func clearRect(gc *GraphicContext, x1, y1, x2, y2 float64) { // save state f := gc.Current.FillColor x, y := gc.pdf.GetXY() // cover page with white rectangle gc.SetFillColor(white) draw2d.Rect(gc, x1, y1, x2, y2) gc.Fill() // restore state gc.SetFillColor(f) gc.pdf.MoveTo(x, y) }
// Draw the droid on a certain position. func Draw(gc draw2d.GraphicContext, x, y float64) { // set the fill and stroke color of the droid gc.SetFillColor(color.RGBA{0x44, 0xff, 0x44, 0xff}) gc.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff}) // set line properties gc.SetLineCap(draw2d.RoundCap) gc.SetLineWidth(5) // head gc.MoveTo(x+30, y+70) gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 180*(math.Pi/180)) gc.Close() gc.FillStroke() gc.MoveTo(x+60, y+25) gc.LineTo(x+50, y+10) gc.MoveTo(x+100, y+25) gc.LineTo(x+110, y+10) gc.Stroke() // left eye draw2d.Circle(gc, x+60, y+45, 5) gc.FillStroke() // right eye draw2d.Circle(gc, x+100, y+45, 5) gc.FillStroke() // body draw2d.RoundRect(gc, x+30, y+75, x+30+100, y+75+90, 10, 10) gc.FillStroke() draw2d.Rect(gc, x+30, y+75, x+30+100, y+75+80) gc.FillStroke() // left arm draw2d.RoundRect(gc, x+5, y+80, x+5+20, y+80+70, 10, 10) gc.FillStroke() // right arm draw2d.RoundRect(gc, x+135, y+80, x+135+20, y+80+70, 10, 10) gc.FillStroke() // left leg draw2d.RoundRect(gc, x+50, y+150, x+50+20, y+150+50, 10, 10) gc.FillStroke() // right leg draw2d.RoundRect(gc, x+90, y+150, x+90+20, y+150+50, 10, 10) gc.FillStroke() }