func (h *HGE) Texture_Load(filename string, a ...interface{}) *gfx.Texture { return gfx.LoadTexture(filename, a...) }
func New(filename string, arg ...interface{}) *Font { mipmap := false if len(arg) == 1 { if m, ok := arg[0].(bool); ok { mipmap = m } } f := new(Font) h := hge.New() f.scale, f.proportion = 1.0, 1.0 f.spacing = 1.0 f.z = 0.5 f.blend = gfx.BLEND_COLORMUL | gfx.BLEND_ALPHABLEND | gfx.BLEND_NOZWRITE f.color = 0xFFFFFFFF desc := resource.LoadString(filename) if desc == nil { h.Log("Font %s seems to be empty.", filename) return nil } lines := getLines(*desc) if len(lines) == 0 || lines[0] != fntHEADERTAG { h.Log("Font %s has incorrect format.", filename) return nil } // parse the font description for _, line := range lines { if line == fntHEADERTAG { continue } option, value, err := tokenizeLine(line) if err != nil || len(line) == 0 || len(option) == 0 || len(value) == 0 { h.Log("Unreadable line (%s) in font file: %s", line, filename) continue } if option == fntBITMAPTAG { f.texture = gfx.LoadTexture(value, 0, mipmap) } else if option == fntCHARTAG { chr, x, y, w, h, a, c := tokenizeChar(value) sprt := sprite.New(f.texture, x, y, w, h) f.letters[chr] = &sprt f.pre[chr] = a f.post[chr] = c f.height = h } } return f }