func (me *AwayProvider) DoCommand(c *Context, args *model.CommandArgs, message string) *model.CommandResponse { rmsg := c.T("api.command_away.success") if len(message) > 0 { rmsg = message + " " + rmsg } app.SetStatusAwayIfNeeded(c.Session.UserId, true) return &model.CommandResponse{ResponseType: model.COMMAND_RESPONSE_TYPE_EPHEMERAL, Text: rmsg} }
func TestStatuses(t *testing.T) { th := Setup().InitBasic() Client := th.BasicClient WebSocketClient, err := th.CreateWebSocketClient() if err != nil { t.Fatal(err) } defer WebSocketClient.Close() WebSocketClient.Listen() time.Sleep(300 * time.Millisecond) if resp := <-WebSocketClient.ResponseChannel; resp.Status != model.STATUS_OK { t.Fatal("should have responded OK to authentication challenge") } team := model.Team{DisplayName: "Name", Name: "z-z-" + model.NewId() + "a", Email: "*****@*****.**", Type: model.TEAM_OPEN} rteam, _ := Client.CreateTeam(&team) user := model.User{Email: strings.ToLower(model.NewId()) + "*****@*****.**", Nickname: "Corey Hulen", Password: "******"} ruser := Client.Must(Client.CreateUser(&user, "")).Data.(*model.User) LinkUserToTeam(ruser, rteam.Data.(*model.Team)) store.Must(app.Srv.Store.User().VerifyEmail(ruser.Id)) user2 := model.User{Email: strings.ToLower(model.NewId()) + "*****@*****.**", Nickname: "Corey Hulen", Password: "******"} ruser2 := Client.Must(Client.CreateUser(&user2, "")).Data.(*model.User) LinkUserToTeam(ruser2, rteam.Data.(*model.Team)) store.Must(app.Srv.Store.User().VerifyEmail(ruser2.Id)) Client.Login(user.Email, user.Password) Client.SetTeamId(team.Id) r1, err := Client.GetStatuses() if err != nil { t.Fatal(err) } statuses := r1.Data.(map[string]string) for _, status := range statuses { if status != model.STATUS_OFFLINE && status != model.STATUS_AWAY && status != model.STATUS_ONLINE { t.Fatal("one of the statuses had an invalid value") } } th.LoginBasic2() WebSocketClient2, err2 := th.CreateWebSocketClient() if err2 != nil { t.Fatal(err2) } time.Sleep(1000 * time.Millisecond) WebSocketClient.GetStatuses() if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil { t.Fatal(resp.Error) } else { if resp.SeqReply != WebSocketClient.Sequence-1 { t.Fatal("bad sequence number") } for _, status := range resp.Data { if status != model.STATUS_OFFLINE && status != model.STATUS_AWAY && status != model.STATUS_ONLINE { t.Fatal("one of the statuses had an invalid value") } } if status, ok := resp.Data[th.BasicUser2.Id]; !ok { t.Log(resp.Data) t.Fatal("should have had user status") } else if status != model.STATUS_ONLINE { t.Log(status) t.Fatal("status should have been online") } } WebSocketClient.GetStatusesByIds([]string{th.BasicUser2.Id}) if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil { t.Fatal(resp.Error) } else { if resp.SeqReply != WebSocketClient.Sequence-1 { t.Fatal("bad sequence number") } for _, status := range resp.Data { if status != model.STATUS_OFFLINE && status != model.STATUS_AWAY && status != model.STATUS_ONLINE { t.Fatal("one of the statuses had an invalid value") } } if status, ok := resp.Data[th.BasicUser2.Id]; !ok { t.Log(len(resp.Data)) t.Fatal("should have had user status") } else if status != model.STATUS_ONLINE { t.Log(status) t.Fatal("status should have been online") } else if len(resp.Data) != 1 { t.Fatal("only 1 status should be returned") } } WebSocketClient.GetStatusesByIds([]string{ruser2.Id, "junk"}) if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil { t.Fatal(resp.Error) } else { if resp.SeqReply != WebSocketClient.Sequence-1 { t.Fatal("bad sequence number") } if len(resp.Data) != 2 { t.Fatal("2 statuses should be returned") } } WebSocketClient.GetStatusesByIds([]string{}) if resp := <-WebSocketClient.ResponseChannel; resp.Error == nil { if resp.SeqReply != WebSocketClient.Sequence-1 { t.Fatal("bad sequence number") } t.Fatal("should have errored - empty user ids") } WebSocketClient2.Close() app.SetStatusAwayIfNeeded(th.BasicUser.Id, false) awayTimeout := *utils.Cfg.TeamSettings.UserStatusAwayTimeout defer func() { *utils.Cfg.TeamSettings.UserStatusAwayTimeout = awayTimeout }() *utils.Cfg.TeamSettings.UserStatusAwayTimeout = 1 time.Sleep(1500 * time.Millisecond) app.SetStatusAwayIfNeeded(th.BasicUser.Id, false) app.SetStatusOnline(th.BasicUser.Id, "junk", false) time.Sleep(1500 * time.Millisecond) WebSocketClient.GetStatuses() if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil { t.Fatal(resp.Error) } else { if resp.SeqReply != WebSocketClient.Sequence-1 { t.Fatal("bad sequence number") } if _, ok := resp.Data[th.BasicUser2.Id]; ok { t.Fatal("should not have had user status") } } stop := make(chan bool) onlineHit := false awayHit := false go func() { for { select { case resp := <-WebSocketClient.EventChannel: if resp.Event == model.WEBSOCKET_EVENT_STATUS_CHANGE && resp.Data["user_id"].(string) == th.BasicUser.Id { status := resp.Data["status"].(string) if status == model.STATUS_ONLINE { onlineHit = true } else if status == model.STATUS_AWAY { awayHit = true } } case <-stop: return } } }() time.Sleep(500 * time.Millisecond) stop <- true if !onlineHit { t.Fatal("didn't get online event") } if !awayHit { t.Fatal("didn't get away event") } time.Sleep(500 * time.Millisecond) WebSocketClient.Close() }