func (l *CodeEditorLine) PaintBackgroundSpans(c gxui.Canvas, info CodeEditorLinePaintInfo) { start, _ := info.LineSpan.Span() offsets := info.GlyphOffsets remaining := interval.IntDataList{info.LineSpan} for _, layer := range l.ce.layers { if layer != nil && layer.BackgroundColor() != nil { color := *layer.BackgroundColor() for _, span := range layer.Spans().Overlaps(info.LineSpan) { interval.Visit(&remaining, span, func(vs, ve uint64, _ int) { s, e := vs-start, ve-start r := math.CreateRect(offsets[s].X, 0, offsets[e-1].X+info.GlyphWidth, info.LineHeight) c.DrawRoundedRect(r, 3, 3, 3, 3, gxui.TransparentPen, gxui.Brush{Color: color}) }) interval.Remove(&remaining, span) } } } }
func (l *CodeEditorLine) PaintGlyphs(c gxui.Canvas, info CodeEditorLinePaintInfo) { start, _ := info.LineSpan.Span() runes, offsets, font := info.Runes, info.GlyphOffsets, info.Font remaining := interval.IntDataList{info.LineSpan} for _, layer := range l.ce.layers { if layer != nil && layer.Color() != nil { color := *layer.Color() for _, span := range layer.Spans().Overlaps(info.LineSpan) { interval.Visit(&remaining, span, func(vs, ve uint64, _ int) { s, e := vs-start, ve-start c.DrawRunes(font, runes[s:e], offsets[s:e], color) }) interval.Remove(&remaining, span) } } } for _, span := range remaining { s, e := span.Span() s, e = s-start, e-start c.DrawRunes(font, runes[s:e], offsets[s:e], l.ce.textColor) } }