// KeyMapSet updates XUtil.keymap. // This is exported for use in the keybind package. You probably shouldn't // use this. (You may need to use this if you're rolling your own event loop, // and still want to use the keybind package.) func KeyMapSet(xu *xgbutil.XUtil, keyMapReply *xproto.GetKeyboardMappingReply) { xu.Keymap = &xgbutil.KeyboardMapping{keyMapReply} }