type benchFS struct { conf *benchConfig } var _ = fs.FS(benchFS{}) func (f benchFS) Root() (fs.Node, error) { return benchDir{conf: f.conf}, nil } type benchDir struct { conf *benchConfig } var _ = fs.Node(benchDir{}) var _ = fs.NodeStringLookuper(benchDir{}) var _ = fs.Handle(benchDir{}) var _ = fs.HandleReadDirAller(benchDir{}) func (benchDir) Attr(ctx context.Context, a *fuse.Attr) error { a.Inode = 1 a.Mode = os.ModeDir | 0555 return nil } func (d benchDir) Lookup(ctx context.Context, name string) (fs.Node, error) { if name == "bench" { return benchFile{conf: d.conf}, nil } return nil, fuse.ENOENT
a.Mode = 0666 return nil } // Dir can be embedded in a struct to make it look like a directory. type Dir struct{} func (f Dir) Attr(ctx context.Context, a *fuse.Attr) error { a.Mode = os.ModeDir | 0777 return nil } // ChildMap is a directory with child nodes looked up from a map. type ChildMap map[string]fs.Node var _ = fs.Node(&ChildMap{}) var _ = fs.NodeStringLookuper(&ChildMap{}) func (f *ChildMap) Attr(ctx context.Context, a *fuse.Attr) error { a.Mode = os.ModeDir | 0777 return nil } func (f *ChildMap) Lookup(ctx context.Context, name string) (fs.Node, error) { child, ok := (*f)[name] if !ok { return nil, fuse.ENOENT } return child, nil }