func (v *RtmpPlayAgent) Write(m core.Message) (err error) { var ok bool var om *protocol.OryxRtmpMessage if om, ok = m.(*protocol.OryxRtmpMessage); !ok { return } // load the jitter algorithm. // TODO: FIXME: implements it. ag := Full // correct message timestamp. om.SetTimestamp(v.jitter.Correct(om.Timestamp(), ag)) // cache message. if err = v.conn.CacheMessage(om.Payload()); err != nil { return } return }