コード例 #1
0
ファイル: environment.go プロジェクト: sdboyer/pipeviz
func (spec EnvLink) Resolve(g system.CoreGraph, mid uint64, src system.VertexTuple) (e system.StdEdge, success bool) {
	_, e, success = findEnv(g, src)

	// Whether we find a match or not, have to merge in the EnvLink
	e.Props = maputil.FillPropMap(mid, false,
		pp("hostname", spec.Address.Hostname),
		pp("ipv4", spec.Address.Ipv4),
		pp("ipv6", spec.Address.Ipv6),
		pp("nick", spec.Nick),
	)

	// If we already found the matching edge, bail out now
	if success {
		return
	}

	rv := g.VerticesWith(q.Qbv(system.VType("environment")))
	for _, vt := range rv {
		// TODO this'll be cross-package eventually - reorg needed
		if maputil.AnyMatch(e.Props, vt.Vertex.Properties, "nick", "hostname", "ipv4", "ipv6") {
			success = true
			e.Target = vt.ID
			break
		}
	}

	return
}
コード例 #2
0
ファイル: util.go プロジェクト: sdboyer/pipeviz
func findEnvironment(g system.CoreGraph, props ps.Map) (envid uint64, success bool) {
	rv := g.VerticesWith(q.Qbv(system.VType("environment")))
	for _, vt := range rv {
		if maputil.AnyMatch(props, vt.Vertex.Props(), "hostname", "ipv4", "ipv6", "nick") {
			return vt.ID, true
		}
	}

	return
}
コード例 #3
0
ファイル: environment.go プロジェクト: sdboyer/pipeviz
func envUnify(g system.CoreGraph, u system.UnifyInstructionForm) uint64 {
	matches := g.VerticesWith(q.Qbv(system.VType("environment")))

	for _, e := range matches {
		if maputil.AnyMatch(e.Vertex.Properties, u.Vertex().Properties(), "hostname", "ipv4", "ipv6") {
			return e.ID
		}
	}

	return 0
}
コード例 #4
0
ファイル: dataset.go プロジェクト: sdboyer/pipeviz
func (spec DataProvenance) Resolve(g system.CoreGraph, mid uint64, src system.VertexTuple) (e system.StdEdge, success bool) {
	// FIXME this presents another weird case where "success" is not binary. We *could*
	// find an already-existing data-provenance edge, but then have some net-addr params
	// change which cause it to fail to resolve to an environment. If we call that successful,
	// then it won't try to resolve again later...though, hm, just call it unsuccessful and
	// then try again one more time. Maybe it is fine. THINK IT THROUGH.

	e = system.StdEdge{
		Source: src.ID,
		Props:  ps.NewMap(),
		EType:  "data-provenance",
	}
	e.Props = assignAddress(mid, spec.Address, e.Props, false)

	re := g.OutWith(src.ID, q.Qbe(system.EType("data-provenance")))
	if len(re) == 1 {
		reresolve := maputil.AnyMatch(e.Props, re[0].Props, "hostname", "ipv4", "ipv6")

		e = re[0]
		if spec.SnapTime != "" {
			e.Props = e.Props.Set("snap-time", system.Property{MsgSrc: mid, Value: spec.SnapTime})
		}

		if reresolve {
			e.Props = assignAddress(mid, spec.Address, e.Props, true)
		} else {
			return e, true
		}
	}

	envid, found := findEnvironment(g, e.Props)
	if !found {
		// TODO returning this already-modified edge necessitates that the core system
		// disregard 'failed' edges. which should be fine, that should be a guarantee
		return e, false
	}

	e.Target, success = findDataset(g, envid, spec.Dataset)
	return
}
コード例 #5
0
ファイル: logic_state.go プロジェクト: sdboyer/pipeviz
func (spec DataLink) Resolve(g system.CoreGraph, mid uint64, src system.VertexTuple) (e system.StdEdge, success bool) {
	e = system.StdEdge{
		Source: src.ID,
		Props:  ps.NewMap(),
		EType:  "datalink",
	}

	// DataLinks have a 'name' field that is expected to be unique for the source, if present
	if spec.Name != "" {
		// TODO 'name' is a traditional unique key; a change in it inherently denotes a new edge. how to handle this?
		// FIXME this approach just always updates the mid, which is weird?
		e.Props = e.Props.Set("name", system.Property{MsgSrc: mid, Value: spec.Name})

		re := g.OutWith(src.ID, q.Qbe(system.EType("datalink"), "name", spec.Name))
		if len(re) == 1 {
			success = true
			e = re[0]
		}
	}

	if spec.Type != "" {
		e.Props = e.Props.Set("type", system.Property{MsgSrc: mid, Value: spec.Type})
	}
	if spec.Subset != "" {
		e.Props = e.Props.Set("subset", system.Property{MsgSrc: mid, Value: spec.Subset})
	}
	if spec.Interaction != "" {
		e.Props = e.Props.Set("interaction", system.Property{MsgSrc: mid, Value: spec.Interaction})
	}

	// Special bits: if we have ConnUnix data, eliminate ConnNet data, and vice-versa.
	var isLocal bool
	if spec.ConnUnix.Path != "" {
		isLocal = true
		e.Props = e.Props.Set("path", system.Property{MsgSrc: mid, Value: spec.ConnUnix.Path})
		e.Props = e.Props.Delete("hostname")
		e.Props = e.Props.Delete("ipv4")
		e.Props = e.Props.Delete("ipv6")
		e.Props = e.Props.Delete("port")
		e.Props = e.Props.Delete("proto")
	} else {
		e.Props = e.Props.Set("port", system.Property{MsgSrc: mid, Value: spec.ConnNet.Port})
		e.Props = e.Props.Set("proto", system.Property{MsgSrc: mid, Value: spec.ConnNet.Proto})

		// can only be one of hostname, ipv4 or ipv6
		if spec.ConnNet.Hostname != "" {
			e.Props = e.Props.Set("hostname", system.Property{MsgSrc: mid, Value: spec.ConnNet.Hostname})
		} else if spec.ConnNet.Ipv4 != "" {
			e.Props = e.Props.Set("ipv4", system.Property{MsgSrc: mid, Value: spec.ConnNet.Ipv4})
		} else {
			e.Props = e.Props.Set("ipv6", system.Property{MsgSrc: mid, Value: spec.ConnNet.Ipv6})
		}
	}

	if success {
		return
	}

	var sock system.VertexTuple
	var rv system.VertexTupleVector // just for reuse
	// If net, must scan; if local, a bit easier.
	if !isLocal {
		// First, find the environment vertex
		rv = g.VerticesWith(q.Qbv(system.VType("environment")))
		var envid uint64
		for _, vt := range rv {
			if maputil.AnyMatch(e.Props, vt.Vertex.Properties, "hostname", "ipv4", "ipv6") {
				envid = vt.ID
				break
			}
		}

		// No matching env found, bail out
		if envid == 0 {
			return
		}

		// Now, walk the environment's edges to find the vertex representing the port
		rv = g.PredecessorsWith(envid, q.Qbv(system.VType("comm"), "type", "port", "port", spec.ConnNet.Port).And(q.Qbe(system.EType("envlink"))))

		if len(rv) != 1 {
			return
		}
		sock = rv[0]

		// With sock in hand, now find its proc
		rv = g.PredecessorsWith(sock.ID, q.Qbe(system.EType("listening"), "proto", spec.ConnNet.Proto).And(q.Qbv(system.VType("process"))))
		if len(rv) != 1 {
			// TODO could/will we ever allow >1?
			return
		}
	} else {
		envid, _, exists := findEnv(g, src)

		if !exists {
			// this is would be a pretty weird case
			return
		}

		// Walk the graph to find the vertex representing the unix socket
		rv = g.PredecessorsWith(envid, q.Qbv(system.VType("comm"), "path", spec.ConnUnix.Path).And(q.Qbe(system.EType("envlink"))))
		if len(rv) != 1 {
			return
		}
		sock = rv[0]

		// With sock in hand, now find its proc
		rv = g.PredecessorsWith(sock.ID, q.Qbv(system.VType("process")).And(q.Qbe(system.EType("listening"))))
		if len(rv) != 1 {
			// TODO could/will we ever allow >1?
			return
		}
	}

	rv = g.SuccessorsWith(rv[0].ID, q.Qbv(system.VType("parent-dataset")))
	// FIXME this absolutely could be more than 1
	if len(rv) != 1 {
		return
	}
	dataset := rv[0]

	// if the spec indicates a subset, find it
	if spec.Subset != "" {
		rv = g.PredecessorsWith(rv[0].ID, q.Qbv(system.VType("dataset"), "name", spec.Subset).And(q.Qbe(system.EType("dataset-hierarchy"))))
		if len(rv) != 1 {
			return
		}
		dataset = rv[0]
	}

	// FIXME only recording the final target id is totally broken; see https://github.com/pipeviz/pipeviz/issues/37

	// Aaaand we found our target.
	success = true
	e.Target = dataset.ID
	return
}