func (mj *Event) MarshalJSON() ([]byte, error) { var buf fflib.Buffer err := mj.MarshalJSONBuf(&buf) if err != nil { return nil, err } return buf.Bytes(), nil }
func (mj *ResponseCountry) MarshalJSON() ([]byte, error) { var buf fflib.Buffer buf.Grow(128) err := mj.MarshalJSONBuf(&buf) if err != nil { return nil, err } return buf.Bytes(), nil }
func (mj *Traits) MarshalJSON() ([]byte, error) { var buf fflib.Buffer buf.Grow(16) err := mj.MarshalJSONBuf(&buf) if err != nil { return nil, err } return buf.Bytes(), nil }
func (mj *Subdivision) MarshalJSON() ([]byte, error) { var buf fflib.Buffer buf.Grow(256) err := mj.MarshalJSONBuf(&buf) if err != nil { return nil, err } return buf.Bytes(), nil }
func (mj *RepresentedCountry) MarshalJSON() ([]byte, error) { var buf fflib.Buffer buf.Grow(256) err := mj.MarshalJSONBuf(&buf) if err != nil { return nil, err } return buf.Bytes(), nil }
func (mj *ConnectionType) MarshalJSON() ([]byte, error) { var buf fflib.Buffer buf.Grow(64) err := mj.MarshalJSONBuf(&buf) if err != nil { return nil, err } return buf.Bytes(), nil }
// Marshal will act the same way as json.Marshal, except // it will choose the ffjson marshal function before falling // back to using json.Marshal. // Using this function will bypass the internal copying and parsing // the json library normally does, which greatly speeds up encoding time. // It is ok to call this function even if no ffjson code has been // generated for the data type you pass in the interface. func Marshal(v interface{}) ([]byte, error) { f, ok := v.(marshalerFaster) if ok { buf := fflib.Buffer{} err := f.MarshalJSONBuf(&buf) b := buf.Bytes() if err != nil { if len(b) > 0 { Pool(b) } return nil, err } return b, nil } j, ok := v.(json.Marshaler) if ok { return j.MarshalJSON() } return json.Marshal(v) }
func (mj *Pos2D) MarshalJSON() ([]byte, error) { var buf fflib.Buffer if mj == nil { buf.WriteString("null") return buf.Bytes(), nil } err := mj.MarshalJSONBuf(&buf) if err != nil { return nil, err } return buf.Bytes(), nil }