func chooseEGLConfig(eglDisp egl.Display, configAttr []int32) egl.Config { var config egl.Config var num_configs int32 if !egl.ChooseConfig(eglDisp, configAttr, &config, 1, &num_configs) { panic("Error: couldn't get an EGL visual config\n") } return config }
func (t *testInitEGLSuite) TestChooseConfig() { var ( config egl.Config numConfig int32 ) display := egl.GetDisplay(egl.DEFAULT_DISPLAY) t.True(egl.Initialize(display, nil, nil)) t.True(egl.ChooseConfig(display, configAttr, &config, 1, &numConfig)) t.Equal(numConfig, int32(1)) t.True(config != 0) }
func Initialize(window egl.NativeWindowType, configAttr, contextAttr []int32) *platform.EGLState { var ( config egl.Config numConfig int32 visualId int32 width, height int32 ) display := egl.GetDisplay(egl.DEFAULT_DISPLAY) if ok := egl.Initialize(display, nil, nil); !ok { egl.LogError(egl.GetError()) } if ok := egl.ChooseConfig(display, configAttr, &config, 1, &numConfig); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.NATIVE_VISUAL_ID, &visualId); !ok { egl.LogError(egl.GetError()) } egl.BindAPI(egl.OPENGL_ES_API) context := egl.CreateContext(display, config, egl.NO_CONTEXT, &contextAttr[0]) surface := egl.CreateWindowSurface(display, config, window, nil) var val int32 if ok := egl.QuerySurface(display, surface, egl.WIDTH, &width); !ok { egl.LogError(egl.GetError()) } if ok := egl.QuerySurface(display, surface, egl.HEIGHT, &height); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.SURFACE_TYPE, &val); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.SURFACE_TYPE, &val); !ok { egl.LogError(egl.GetError()) } if (val & egl.WINDOW_BIT) == 0 { panic("No WINDOW_BIT") } return &platform.EGLState{ Display: display, Config: config, Context: context, Surface: surface, NumConfig: numConfig, VisualId: visualId, ContextAttributes: contextAttr, ConfigAttributes: configAttr, SurfaceWidth: int(width), SurfaceHeight: int(height), } }
func chooseEGLConfig(eglDisp egl.Display) egl.Config { eglAttribs := []int32{ egl.RED_SIZE, 4, egl.GREEN_SIZE, 4, egl.BLUE_SIZE, 4, //C.EGL_DEPTH_SIZE, 1, egl.RENDERABLE_TYPE, egl.OPENGL_ES2_BIT, egl.SURFACE_TYPE, egl.WINDOW_BIT, egl.NONE, } var config egl.Config var num_configs int32 if !egl.ChooseConfig(eglDisp, eglAttribs, &config, 1, &num_configs) { panic("Error: couldn't get an EGL visual config\n") } return config }
func Initialize(configAttr, contextAttr []int32) *platform.EGLState { var ( config egl.Config numConfig int32 visualId int32 width, height int32 dstRect, srcRect egl.VCRect nativeWindow egl.EGLDispmanxWindow ) display := egl.GetDisplay(egl.DEFAULT_DISPLAY) if ok := egl.Initialize(egl.Display, nil, nil); !ok { egl.LogError(egl.GetError()) } if ok := egl.ChooseConfig(display, configAttr, &config, 1, &numConfig); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.NATIVE_VISUAL_ID, &visualId); !ok { egl.LogError(egl.GetError()) } egl.BindAPI(egl.OPENGL_ES_API) context := egl.CreateContext(display, config, egl.NO_CONTEXT, &contextAttr[0]) width, height = egl.GraphicsGetDisplaySize(0) dstRect.X = 0 dstRect.Y = 0 dstRect.Width = int32(width) dstRect.Height = int32(height) srcRect.X = 0 srcRect.Y = 0 srcRect.Width = int32(width << 16) srcRect.Height = int32(height << 16) dispman_display := egl.VCDispmanxDisplayOpen(0) dispman_update := egl.VCDispmanxUpdateStart(0) dispman_element := egl.VCDispmanxElementAdd( dispman_update, dispman_display, 0, /*layer */ &dstRect, 0, /*src */ &srcRect, egl.DISPMANX_PROTECTION_NONE, nil, /*alpha */ nil, /*clamp */ 0 /*transform */) nativeWindow.Element = dispman_element nativeWindow.Width = int(width) nativeWindow.Height = int(height) egl.VCDispmanxUpdateSubmitSync(dispman_update) surface := egl.CreateWindowSurface( display, config, egl.NativeWindowType(unsafe.Pointer(&nativeWindow)), nil) if surface == egl.NO_SURFACE { panic("Error in creating EGL surface") } return &platform.EGLState{ Display: display, Config: config, Context: context, Surface: surface, NumConfig: numConfig, VisualId: visualId, ContextAttributes: contextAttr, ConfigAttributes: configAttr, SurfaceWidth: int(width), SurfaceHeight: int(height), } }
func (t *testCreateEGLContextSuite) BeforeAll() { t.display = egl.GetDisplay(egl.DEFAULT_DISPLAY) egl.Initialize(t.display, nil, nil) egl.ChooseConfig(t.display, configAttr, &t.config, 1, &t.numConfig) initPlatform() }