func (s *interfaceManagerSuite) manager(c *C) *ifacestate.InterfaceManager { if s.privateMgr == nil { mgr, err := ifacestate.Manager(s.state, s.extraIfaces) c.Assert(err, IsNil) s.privateMgr = mgr } return s.privateMgr }
// New creates a new Overlord with all its state managers. func New() (*Overlord, error) { o := &Overlord{ loopTomb: new(tomb.Tomb), } backend := &overlordStateBackend{ path: dirs.SnapStateFile, ensureBefore: o.ensureBefore, requestRestart: o.requestRestart, } s, err := loadState(backend) if err != nil { return nil, err } o.stateEng = NewStateEngine(s) snapMgr, err := snapstate.Manager(s) if err != nil { return nil, err } o.snapMgr = snapMgr o.stateEng.AddManager(o.snapMgr) assertMgr, err := assertstate.Manager(s) if err != nil { return nil, err } o.assertMgr = assertMgr o.stateEng.AddManager(o.assertMgr) ifaceMgr, err := ifacestate.Manager(s, nil) if err != nil { return nil, err } o.ifaceMgr = ifaceMgr o.stateEng.AddManager(o.ifaceMgr) hookMgr, err := hookstate.Manager(s) if err != nil { return nil, err } o.hookMgr = hookMgr o.stateEng.AddManager(o.hookMgr) configMgr, err := configstate.Manager(s, hookMgr) if err != nil { return nil, err } o.configMgr = configMgr deviceMgr, err := devicestate.Manager(s) if err != nil { return nil, err } o.deviceMgr = deviceMgr o.stateEng.AddManager(o.deviceMgr) // setting up the store authContext := auth.NewAuthContext(s, o.deviceMgr) sto := storeNew(nil, authContext) s.Lock() snapstate.ReplaceStore(s, sto) s.Unlock() return o, nil }