func addDirectory(dirent, oldDirent *filesystem.DirectoryEntry, fileSystem, oldFS *FileSystem, directoryPathName string, stat *syscall.Stat_t) error { myPathName := path.Join(directoryPathName, dirent.Name) if stat.Ino == fileSystem.inodeNumber { return errors.New("Recursive directory: " + myPathName) } if _, ok := fileSystem.InodeTable[stat.Ino]; ok { return errors.New("Hardlinked directory: " + myPathName) } inode := new(filesystem.DirectoryInode) dirent.SetInode(inode) fileSystem.InodeTable[stat.Ino] = inode inode.Mode = filesystem.FileMode(stat.Mode) inode.Uid = stat.Uid inode.Gid = stat.Gid var oldInode *filesystem.DirectoryInode if oldDirent != nil { if oi, ok := oldDirent.Inode().(*filesystem.DirectoryInode); ok { oldInode = oi } } err, copied := scanDirectory(inode, oldInode, fileSystem, oldFS, myPathName) if err != nil { return err } if copied && filesystem.CompareDirectoriesMetadata(inode, oldInode, nil) { dirent.SetInode(oldInode) fileSystem.InodeTable[stat.Ino] = oldInode } fileSystem.DirectoryCount++ return nil }
func makeDirectory(request *subproto.UpdateRequest, requiredInode *filesystem.DirectoryInode, pathName string, create bool) { var newInode subproto.Inode newInode.Name = pathName var newDirectoryInode filesystem.DirectoryInode newDirectoryInode.Mode = requiredInode.Mode newDirectoryInode.Uid = requiredInode.Uid newDirectoryInode.Gid = requiredInode.Gid newInode.GenericInode = &newDirectoryInode if create { request.DirectoriesToMake = append(request.DirectoriesToMake, newInode) } else { request.InodesToChange = append(request.InodesToChange, newInode) } }
func (decoderData *decoderData) addDirectory(header *tar.Header, parent *filesystem.DirectoryInode, name string) error { var newInode filesystem.DirectoryInode newInode.Mode = filesystem.FileMode((header.Mode & ^syscall.S_IFMT) | syscall.S_IFDIR) newInode.Uid = uint32(header.Uid) newInode.Gid = uint32(header.Gid) if header.Name == "/" { *decoderData.directoryTable[header.Name] = newInode return nil } decoderData.addEntry(parent, header.Name, name, &newInode) decoderData.directoryTable[header.Name] = &newInode return nil }