func TestEtf2lHighlander(t *testing.T) { config := NewServerConfig() config.League = LeagueEtf2l config.Type = LobbyTypeHighlander config.Map = "pl_badwater" cfg, cfgErr := config.Get() assert.Nil(t, cfgErr, "cfg error") assert.NotEmpty(t, cfg, "cfg shouldn't be empty") }
func TestUgcSixes(t *testing.T) { config := NewServerConfig() config.League = LeagueUgc config.Type = LobbyTypeSixes config.Map = "cp_badlands" cfg, cfgErr := config.Get() assert.Nil(t, cfgErr, "cfg error") assert.NotEmpty(t, cfg, "cfg shouldn't be empty") }
func TestEtf2lSixes(t *testing.T) { config := NewServerConfig() config.League = LeagueEtf2l config.Type = LobbyTypeSixes config.Map = "cp_gullywash_final1" cfg, cfgErr := config.Get() assert.Nil(t, cfgErr, "cfg error") assert.NotEmpty(t, cfg, "cfg shouldn't be empty") }
func (s *Server) Setup() error { if config.Constants.ServerMockUp { return nil } helpers.Logger.Debug("[Server.Setup]: Setting up server -> [" + s.Info.Host + "] from lobby [" + fmt.Sprint(s.LobbyId) + "]") // connect to rcon if not connected before if s.Rcon == nil { var err error s.Rcon, err = TF2RconWrapper.NewTF2RconConnection(s.Info.Host, s.Info.RconPassword) if err != nil { return err } } // changing server password passErr := s.Rcon.ChangeServerPassword(s.ServerPassword) if passErr != nil { return passErr } // kick players helpers.Logger.Debug("[Server.Setup]: Connected to server, getting players...") kickErr := s.KickAll() if kickErr != nil { return kickErr } else { helpers.Logger.Debug("[Server.Setup]: Players kicked, running config!") } // run config config := NewServerConfig() config.League = s.League config.Type = s.Type config.Map = s.Map cfg, cfgErr := config.Get() if cfgErr == nil { config.Data = cfg configErr := s.ExecConfig(config) if configErr != nil { return configErr } } else { return cfgErr } // change map mapErr := s.Rcon.ChangeMap(s.Map) if mapErr != nil { return mapErr } return nil }