//SocketInit initializes the websocket connection for the provided socket func SocketInit(so *wsevent.Client) error { chelpers.AuthenticateSocket(so.ID, so.Request) loggedIn := chelpers.IsLoggedInSocket(so.ID) if loggedIn { steamid := chelpers.GetSteamId(so.ID) sessions.AddSocket(steamid, so) } if loggedIn { hooks.AfterConnect(socket.AuthServer, so) player, err := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID)) if err != nil { logrus.Warning( "User has a cookie with but a matching player record doesn't exist: %s", chelpers.GetSteamId(so.ID)) chelpers.DeauthenticateSocket(so.ID) hooks.AfterConnect(socket.UnauthServer, so) return ErrRecordNotFound } hooks.AfterConnectLoggedIn(so, player) } else { hooks.AfterConnect(socket.UnauthServer, so) so.EmitJSON(helpers.NewRequest("playerSettings", "{}")) so.EmitJSON(helpers.NewRequest("playerProfile", "{}")) } so.EmitJSON(helpers.NewRequest("socketInitialized", "{}")) return nil }
func onDisconnect(id string) { //defer helpers.Logger.Debug("Disconnected from Socket") defer chelpers.DeauthenticateSocket(id) if chelpers.IsLoggedInSocket(id) { steamid := chelpers.GetSteamId(id) broadcaster.RemoveSocket(steamid) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil || player == nil { helpers.Logger.Error(tperr.Error()) return } ids, tperr := player.GetSpectatingIds() if tperr != nil { helpers.Logger.Error(tperr.Error()) return } for _, id := range ids { lobby, _ := models.GetLobbyById(id) err := lobby.RemoveSpectator(player, true) if err != nil { helpers.Logger.Error(err.Error()) continue } //helpers.Logger.Debug("removing %s from %d", player.SteamId, id) } } }
func SocketInit(server *wsevent.Server, noauth *wsevent.Server, so *wsevent.Client) error { chelpers.AuthenticateSocket(so.Id(), so.Request()) loggedIn := chelpers.IsLoggedInSocket(so.Id()) if loggedIn { steamid := chelpers.GetSteamId(so.Id()) broadcaster.SetSocket(steamid, so) } if loggedIn { chelpers.AfterConnect(server, so) player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if err != nil { helpers.Logger.Warning( "User has a cookie with but a matching player record doesn't exist: %s", chelpers.GetSteamId(so.Id())) chelpers.DeauthenticateSocket(so.Id()) so.Close() return ErrRecordNotFound } chelpers.AfterConnectLoggedIn(server, so, player) } else { chelpers.AfterConnect(noauth, so) so.EmitJSON(helpers.NewRequest("playerSettings", "{}")) so.EmitJSON(helpers.NewRequest("playerProfile", "{}")) } so.EmitJSON(helpers.NewRequest("socketInitialized", "{}")) return nil }
//OnDisconnect is connected when a player with a given socketID disconnects func OnDisconnect(socketID string) { pprof.Clients.Add(-1) defer chelpers.DeauthenticateSocket(socketID) if chelpers.IsLoggedInSocket(socketID) { steamid := chelpers.GetSteamId(socketID) sessions.RemoveSocket(socketID, steamid) player, tperr := models.GetPlayerBySteamID(steamid) if tperr != nil || player == nil { logrus.Error(tperr.Error()) return } ids, tperr := player.GetSpectatingIds() if tperr != nil { logrus.Error(tperr.Error()) return } for _, id := range ids { //if this _specific_ socket is spectating this lobby, remove them from it //player might be spectating other lobbies in another tab, but we don't care if sessions.IsSpectating(socketID, id) { lobby, _ := models.GetLobbyByID(id) err := lobby.RemoveSpectator(player, true) if err != nil { logrus.Error(err.Error()) continue } sessions.RemoveSpectator(socketID) //logrus.Debug("removing %s from %d", player.SteamId, id) } } id, _ := player.GetLobbyID(true) //if player is in a waiting lobby, and hasn't connected for > 30 seconds, //remove him from it. Here, connected = player isn't connected from any tab/window if id != 0 && sessions.ConnectedSockets(player.SteamID) == 0 { time.AfterFunc(time.Second*30, func() { if !sessions.IsConnected(player.SteamID) { //player may have changed lobbies during this time //fetch lobby ID again id, err := player.GetLobbyID(true) if err != nil { return } lobby := &models.Lobby{} db.DB.First(lobby, id) lobby.RemovePlayer(player) } }) } } }
func SocketInit(so socketio.Socket) { chelpers.AuthenticateSocket(so.Id(), so.Request()) if chelpers.IsLoggedInSocket(so.Id()) { steamid := chelpers.GetSteamId(so.Id()) broadcaster.SetSocket(steamid, so) } so.On("disconnection", func() { chelpers.DeauthenticateSocket(so.Id()) if chelpers.IsLoggedInSocket(so.Id()) { steamid := chelpers.GetSteamId(so.Id()) broadcaster.RemoveSocket(steamid) } helpers.Logger.Debug("on disconnect") }) so.On("authenticationTest", chelpers.FilterRequest(so, chelpers.FilterParams{FilterLogin: true}, func(_ map[string]interface{}) string { return "authenticated" })) helpers.Logger.Debug("on connection") chelpers.AfterConnect(so) loggedIn := chelpers.IsLoggedInSocket(so.Id()) if loggedIn { player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if err != nil { helpers.Logger.Warning("User has a cookie with but a matching player record doesn't exist: %s", chelpers.GetSteamId(so.Id())) return } chelpers.AfterConnectLoggedIn(so, player) } else { so.Emit("playerSettings", "{}") so.Emit("playerProfile", "{}") } // LOBBY CREATE so.On("lobbyCreate", handler.LobbyCreate(so)) so.On("serverVerify", handler.ServerVerify(so)) so.On("lobbyClose", handler.LobbyClose(so)) so.On("lobbyJoin", handler.LobbyJoin(so)) if loggedIn { so.On("lobbySpectatorJoin", handler.LobbySpectatorJoin(so)) } else { so.On("lobbySpectatorJoin", handler.LobbyNoLoginSpectatorJoin(so)) } so.On("lobbyKick", handler.LobbyKick(so)) so.On("playerReady", handler.PlayerReady(so)) so.On("playerNotReady", handler.PlayerNotReady(so)) so.On("playerSettingsGet", handler.PlayerSettingsGet(so)) so.On("playerSettingsSet", handler.PlayerSettingsSet(so)) so.On("playerProfile", handler.PlayerProfile(so)) so.On("chatSend", handler.ChatSend(so)) so.On("adminChangeRole", handler.AdminChangeRole(so)) so.On("requestLobbyListData", handler.RequestLobbyListData(so)) //Debugging handlers if config.Constants.ServerMockUp { so.On("debugLobbyFill", handler.DebugLobbyFill(so)) so.On("debugLobbyReady", handler.DebugLobbyReady(so)) so.On("debugGetAllLobbies", handler.DebugRequestAllLobbies(so)) so.On("debugRequestLobbyStart", handler.DebugRequestLobbyStart(so)) } so.Emit("socketInitialized", "") }
func SocketInit(so socketio.Socket) { chelpers.AuthenticateSocket(so.Id(), so.Request()) if chelpers.IsLoggedInSocket(so.Id()) { steamid := chelpers.GetSteamId(so.Id()) SteamIdSocketMap[steamid] = &so } so.On("disconnection", func() { chelpers.DeauthenticateSocket(so.Id()) if chelpers.IsLoggedInSocket(so.Id()) { steamid := chelpers.GetSteamId(so.Id()) delete(SteamIdSocketMap, steamid) } helpers.Logger.Debug("on disconnect") }) so.On("authenticationTest", chelpers.AuthFilter(so.Id(), func(val string) string { return "authenticated" })) helpers.Logger.Debug("on connection") so.Join("-1") //room for global chat if chelpers.IsLoggedInSocket(so.Id()) { player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if err != nil { helpers.Logger.Warning("User has a cookie with but a matching player record doesn't exist: %s", chelpers.GetSteamId(so.Id())) return } lobbyid, err := player.GetLobbyId() if err != nil { so.Join(strconv.FormatUint(uint64(lobbyid), 10)) } } var lobbyCreateParams = map[string]chelpers.Param{ "mapName": chelpers.Param{Type: chelpers.PTypeString}, "type": chelpers.Param{Type: chelpers.PTypeString}, "server": chelpers.Param{Type: chelpers.PTypeString}, "rconpwd": chelpers.Param{Type: chelpers.PTypeString}, "whitelist": chelpers.Param{Type: chelpers.PTypeInt}, "mumbleRequired": chelpers.Param{Type: chelpers.PTypeBool}, } so.On("lobbyCreate", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyCreateParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) mapName, _ := js.Get("mapName").String() lobbytypestring, _ := js.Get("type").String() server, _ := js.Get("server").String() rconPwd, _ := js.Get("rconpwd").String() whitelist, err := js.Get("whitelist").Int() var playermap = map[string]models.LobbyType{ "sixes": models.LobbyTypeSixes, "highlander": models.LobbyTypeHighlander, } lobbytype, ok := playermap[lobbytypestring] if !ok { bytes, _ := chelpers.BuildFailureJSON("Lobby type invalid.", -1).Encode() return string(bytes) } //mumble, _ := js.Get("mumbleRequired").Bool() //TODO: Configure server here //TODO what if playermap[lobbytype] is nil? lob := models.NewLobby(mapName, lobbytype, models.ServerRecord{Host: server, RconPassword: rconPwd}, whitelist) lob.CreatedBy = *player err = lob.Save() if err != nil { bytes, _ := err.(*helpers.TPError).ErrorJSON().Encode() return string(bytes) } // setup server info go func() { err := lob.TrySettingUp() if err != nil { SendMessage(chelpers.GetSteamId(so.Id()), "sendNotification", err.Error()) } else { // for debug SendMessage(chelpers.GetSteamId(so.Id()), "sendNotification", fmt.Sprintf("Lobby %d created successfully", lob.ID)) } }() lobby_id := simplejson.New() lobby_id.Set("id", lob.ID) bytes, _ := chelpers.BuildSuccessJSON(lobby_id).Encode() return string(bytes) }))) var lobbyCloseParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, } so.On("lobbyClose", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyCloseParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) lobbyid, _ := js.Get("id").Uint64() lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if player.ID != lob.CreatedByID { bytes, _ := chelpers.BuildFailureJSON("Player not authorized to close lobby.", 1).Encode() return string(bytes) } if lob.State == models.LobbyStateEnded { bytes, _ := chelpers.BuildFailureJSON("Lobby already closed.", -1).Encode() return string(bytes) } lob.Close() bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }))) var lobbyJoinParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, "class": chelpers.Param{Type: chelpers.PTypeString}, "team": chelpers.Param{Type: chelpers.PTypeString}, } so.On("lobbyJoin", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyJoinParams, func(js *simplejson.Json) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, _ := js.Get("id").Uint64() classString, _ := js.Get("class").String() teamString, _ := js.Get("team").String() lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } slot, tperr := chelpers.GetPlayerSlot(lob.Type, teamString, classString) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } tperr = lob.AddPlayer(player, slot) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } so.Join(strconv.FormatUint(lobbyid, 10)) bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }))) var lobbyRemovePlayerParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, "steamid": chelpers.Param{Type: chelpers.PTypeString, Default: ""}, "ban": chelpers.Param{Type: chelpers.PTypeBool, Default: false}, } so.On("lobbyRemovePlayer", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyRemovePlayerParams, func(js *simplejson.Json) string { steamid, _ := js.Get("steamid").String() ban, _ := js.Get("ban").Bool() lobbyid, _ := js.Get("id").Int() self := false // TODO check authorization, currently can kick anyone if steamid == "" || steamid == chelpers.GetSteamId(so.Id()) { self = true steamid = chelpers.GetSteamId(so.Id()) } player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := chelpers.BuildFailureJSON(tperr.Error(), -1).Encode() return string(bytes) } if !self && lob.CreatedByID != player.ID { // TODO proper authorization checks bytes, _ := chelpers.BuildFailureJSON("Not authorized to remove players", 1).Encode() return string(bytes) } _, err := lob.GetPlayerSlot(player) if err == nil { lob.RemovePlayer(player) } else if player.IsSpectatingId(lob.ID) { lob.RemoveSpectator(player) } else { bytes, _ := chelpers.BuildFailureJSON("Player neither playing nor spectating", 2).Encode() return string(bytes) } if ban { lob.BanPlayer(player) } so.Leave(strconv.FormatInt(int64(lobbyid), 10)) bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }))) so.On("playerReady", chelpers.AuthFilter(so.Id(), func(val string) string { steamid := chelpers.GetSteamId(so.Id()) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } tperr = lobby.ReadyPlayer(player) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.IsEveryoneReady() { bytes, _ := decorators.GetLobbyConnectJSON(lobby).Encode() SendMessageToRoom(strconv.FormatUint(uint64(lobby.ID), 10), "lobbyStart", string(bytes)) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) })) so.On("playerUnready", chelpers.AuthFilter(so.Id(), func(val string) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } tperr = lobby.UnreadyPlayer(player) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) })) var lobbyJoinSpectatorParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, } so.On("lobbySpectatorJoin", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyJoinSpectatorParams, func(js *simplejson.Json) string { lobbyid, _ := js.Get("id").Uint64() player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() tperr = lob.AddSpectator(player) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lob.Save() return string(bytes) }))) var playerSettingsGetParams = map[string]chelpers.Param{ "key": chelpers.Param{Type: chelpers.PTypeString, Default: ""}, } so.On("playerSettingsGet", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(playerSettingsGetParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) key, _ := js.Get("key").String() var err error var settings []models.PlayerSetting var setting models.PlayerSetting if key == "" { settings, err = player.GetSettings() } else { setting, err = player.GetSetting(key) settings = append(settings, setting) } if err != nil { bytes, _ := chelpers.BuildFailureJSON(err.Error(), 0).Encode() return string(bytes) } result := decorators.GetPlayerSettingsJson(settings) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return string(resp) }))) var playerSettingsSetParams = map[string]chelpers.Param{ "key": chelpers.Param{Type: chelpers.PTypeString}, "value": chelpers.Param{Type: chelpers.PTypeString}, } so.On("playerSettingsSet", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(playerSettingsSetParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) key, _ := js.Get("key").String() value, _ := js.Get("value").String() err := player.SetSetting(key, value) if err != nil { bytes, _ := chelpers.BuildFailureJSON(err.Error(), 0).Encode() return string(bytes) } resp, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(resp) }))) var playerProfileParams = map[string]chelpers.Param{ "steamid": chelpers.Param{Type: chelpers.PTypeString, Default: ""}, } so.On("playerProfile", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(playerProfileParams, func(js *simplejson.Json) string { steamid, _ := js.Get("steamid").String() if steamid == "" { steamid = chelpers.GetSteamId(so.Id()) } player, playErr := models.GetPlayerWithStats(steamid) if playErr != nil { bytes, _ := chelpers.BuildFailureJSON(playErr.Error(), 0).Encode() return string(bytes) } result := decorators.GetPlayerProfileJson(player) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return string(resp) }))) var chatSendParams = map[string]chelpers.Param{ "message": chelpers.Param{Type: chelpers.PTypeString}, "room": chelpers.Param{Type: chelpers.PTypeInt}, } so.On("chatSend", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(chatSendParams, func(js *simplejson.Json) string { message, _ := js.Get("message").String() room, _ := js.Get("room").Int() player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } //Check if player has either joined, or is spectating lobby lobbyId, tperr := player.GetLobbyId() if room > 0 { // if room is a lobby room if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } else if lobbyId != uint(room) && !player.IsSpectatingId(uint(room)) { bytes, _ := chelpers.BuildFailureJSON("Player is not in the lobby.", 5).Encode() return string(bytes) } } else { // else room is the lobby list room room = -1 } t := time.Now() chatMessage := simplejson.New() // TODO send proper timestamps chatMessage.Set("timestamp", strconv.Itoa(t.Hour())+strconv.Itoa(t.Minute())) chatMessage.Set("message", html.EscapeString(message)) chatMessage.Set("room", room) user := simplejson.New() user.Set("id", player.SteamId) user.Set("name", player.Name) chatMessage.Set("user", user) bytes, _ := chatMessage.Encode() so.BroadcastTo(strconv.Itoa(room), "chatReceive", string(bytes)) resp, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(resp) }))) }