//SocketInit initializes the websocket connection for the provided socket func SocketInit(so *wsevent.Client) error { chelpers.AuthenticateSocket(so.ID, so.Request) loggedIn := chelpers.IsLoggedInSocket(so.ID) if loggedIn { steamid := chelpers.GetSteamId(so.ID) sessions.AddSocket(steamid, so) } if loggedIn { hooks.AfterConnect(socket.AuthServer, so) player, err := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID)) if err != nil { logrus.Warning( "User has a cookie with but a matching player record doesn't exist: %s", chelpers.GetSteamId(so.ID)) chelpers.DeauthenticateSocket(so.ID) hooks.AfterConnect(socket.UnauthServer, so) return ErrRecordNotFound } hooks.AfterConnectLoggedIn(so, player) } else { hooks.AfterConnect(socket.UnauthServer, so) so.EmitJSON(helpers.NewRequest("playerSettings", "{}")) so.EmitJSON(helpers.NewRequest("playerProfile", "{}")) } so.EmitJSON(helpers.NewRequest("socketInitialized", "{}")) return nil }
func SocketInit(server *wsevent.Server, noauth *wsevent.Server, so *wsevent.Client) error { chelpers.AuthenticateSocket(so.Id(), so.Request()) loggedIn := chelpers.IsLoggedInSocket(so.Id()) if loggedIn { steamid := chelpers.GetSteamId(so.Id()) broadcaster.SetSocket(steamid, so) } if loggedIn { chelpers.AfterConnect(server, so) player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if err != nil { helpers.Logger.Warning( "User has a cookie with but a matching player record doesn't exist: %s", chelpers.GetSteamId(so.Id())) chelpers.DeauthenticateSocket(so.Id()) so.Close() return ErrRecordNotFound } chelpers.AfterConnectLoggedIn(server, so, player) } else { chelpers.AfterConnect(noauth, so) so.EmitJSON(helpers.NewRequest("playerSettings", "{}")) so.EmitJSON(helpers.NewRequest("playerProfile", "{}")) } so.EmitJSON(helpers.NewRequest("socketInitialized", "{}")) return nil }
func LobbyClose(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, lobbyCloseFilters, func(params map[string]interface{}) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) lobbyid := params["id"].(uint) lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if player.SteamId != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin { bytes, _ := chelpers.BuildFailureJSON("Player not authorized to close lobby.", 1).Encode() return string(bytes) } if lob.State == models.LobbyStateEnded { bytes, _ := chelpers.BuildFailureJSON("Lobby already closed.", -1).Encode() return string(bytes) } helpers.LockRecord(lob.ID, lob) lob.Close(true) helpers.UnlockRecord(lob.ID, lob) chelpers.StopLogger(lobbyid) models.BroadcastLobbyList() // has to be done manually for now bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func (Player) PlayerSettingsSet(so *wsevent.Client, args struct { Key *string `json:"key"` Value *string `json:"value"` }) interface{} { player, _ := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID)) err := player.SetSetting(*args.Key, *args.Value) if err != nil { return helpers.NewTPErrorFromError(err) } switch *args.Key { case "siteAlias": profile := models.DecoratePlayerProfileJson(player) so.EmitJSON(helpers.NewRequest("playerProfile", profile)) if lobbyID, _ := player.GetLobbyID(true); lobbyID != 0 { lobby, _ := models.GetLobbyByID(lobbyID) lobbyData := lobby.LobbyData(true) lobbyData.Send() } case "mumbleNick": if !reMumbleNick.MatchString(*args.Value) { return helpers.NewTPError("Invalid Mumble nick.", -1) } } return chelpers.EmptySuccessJS }
func (Lobby) LobbySpectatorJoin(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { bytes, _ := json.Marshal(reqerr) return bytes } var args struct { Id *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } var lob *models.Lobby lob, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { return tperr.Encode() } var specSameLobby bool arr, tperr := player.GetSpectatingIds() if len(arr) != 0 { for _, id := range arr { if id == *args.Id { specSameLobby = true continue } lobby, _ := models.GetLobbyById(id) lobby.RemoveSpectator(player, true) server.RemoveClient(so.Id(), fmt.Sprintf("%d_public", id)) } } // If the player is already in the lobby (either joined a slot or is spectating), don't add them. // Just Broadcast the lobby to them, so the frontend displays it. if id, _ := player.GetLobbyId(); id != *args.Id && !specSameLobby { tperr = lob.AddSpectator(player) if tperr != nil { return tperr.Encode() } chelpers.AfterLobbySpec(server, so, lob) } models.BroadcastLobbyToUser(lob, player.SteamId) return chelpers.EmptySuccessJS }
func (Player) PlayerProfile(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { return reqerr.Encode() } var args struct { Steamid string `json:"steamid"` } err := chelpers.GetParams(data, &args) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } steamid := args.Steamid if steamid == "" { steamid = chelpers.GetSteamId(so.Id()) } player, playErr := models.GetPlayerWithStats(steamid) if playErr != nil { return playErr.Encode() } result := models.DecoratePlayerProfileJson(player) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return resp }
func (Player) PlayerNotReady(so *wsevent.Client, _ struct{}) interface{} { player, tperr := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID)) if tperr != nil { return tperr } lobbyid, tperr := player.GetLobbyID(false) if tperr != nil { return tperr } lobby, tperr := models.GetLobbyByID(lobbyid) if tperr != nil { return tperr } if lobby.State != models.LobbyStateReadyingUp { return helpers.NewTPError("Lobby hasn't been filled up yet.", 4) } tperr = lobby.UnreadyPlayer(player) lobby.RemovePlayer(player) hooks.AfterLobbyLeave(lobby, player) lobby.AddSpectator(player) hooks.AfterLobbySpec(socket.AuthServer, so, lobby) if tperr != nil { return tperr } lobby.UnreadyAllPlayers() return chelpers.EmptySuccessJS }
func (Player) PlayerSettingsSet(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { return reqerr.Encode() } var args struct { Key string `json:"key"` Value string `json:"value"` } err := chelpers.GetParams(data, &args) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) err = player.SetSetting(args.Key, args.Value) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } return chelpers.EmptySuccessJS }
func (Lobby) LobbyLeave(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } steamId := chelpers.GetSteamId(so.Id()) lob, player, tperr := removePlayerFromLobby(*args.Id, steamId) if tperr != nil { return tperr.Encode() } chelpers.AfterLobbyLeave(server, so, lob, player) return chelpers.EmptySuccessJS }
func PlayerSettingsGet(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerSettingsGetFilter, func(params map[string]interface{}) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) key := params["key"].(string) var err error var settings []models.PlayerSetting var setting models.PlayerSetting if key == "" { settings, err = player.GetSettings() } else { setting, err = player.GetSetting(key) settings = append(settings, setting) } if err != nil { bytes, _ := chelpers.BuildFailureJSON(err.Error(), 0).Encode() return string(bytes) } result := models.DecoratePlayerSettingsJson(settings) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return string(resp) }) }
func onDisconnect(id string) { //defer helpers.Logger.Debug("Disconnected from Socket") defer chelpers.DeauthenticateSocket(id) if chelpers.IsLoggedInSocket(id) { steamid := chelpers.GetSteamId(id) broadcaster.RemoveSocket(steamid) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil || player == nil { helpers.Logger.Error(tperr.Error()) return } ids, tperr := player.GetSpectatingIds() if tperr != nil { helpers.Logger.Error(tperr.Error()) return } for _, id := range ids { lobby, _ := models.GetLobbyById(id) err := lobby.RemoveSpectator(player, true) if err != nil { helpers.Logger.Error(err.Error()) continue } //helpers.Logger.Debug("removing %s from %d", player.SteamId, id) } } }
func (Lobby) LobbyBan(so *wsevent.Client, args struct { Id *uint `json:"id"` Steamid *string `json:"steamid"` }) interface{} { steamId := *args.Steamid selfSteamId := chelpers.GetSteamId(so.ID) if steamId == selfSteamId { return helpers.NewTPError("Player can't kick himself.", -1) } if ok, tperr := playerCanKick(*args.Id, selfSteamId); !ok { return tperr } lob, player, tperr := removePlayerFromLobby(*args.Id, steamId) if tperr != nil { return tperr } lob.BanPlayer(player) hooks.AfterLobbyLeave(lob, player) // broadcaster.SendMessage(steamId, "sendNotification", // fmt.Sprintf(`{"notification": "You have been removed from Lobby #%d"}`, *args.Id)) return chelpers.EmptySuccessJS }
func (Player) PlayerSettingsGet(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { return reqerr.Encode() } var args struct { Key string `json:"key"` } err := chelpers.GetParams(data, &args) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) var settings []models.PlayerSetting var setting models.PlayerSetting if args.Key == "*" { settings, err = player.GetSettings() } else { setting, err = player.GetSetting(args.Key) settings = append(settings, setting) } if err != nil { return helpers.NewTPErrorFromError(err).Encode() } result := models.DecoratePlayerSettingsJson(settings) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return resp }
func (Chat) ChatSend(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { return reqerr.Encode() } var args struct { Message *string `json:"message"` Room *int `json:"room"` } err := chelpers.GetParams(data, &args) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { return tperr.Encode() } //helpers.Logger.Debug("received chat message: %s %s", *args.Message, player.Name) if *args.Room > 0 { spec := player.IsSpectatingId(uint(*args.Room)) //Check if player has either joined, or is spectating lobby lobbyId, tperr := player.GetLobbyId() if tperr != nil && !spec && lobbyId != uint(*args.Room) { return helpers.NewTPError("Player is not in the lobby.", 5).Encode() } } else { // else room is the lobby list room *args.Room, _ = strconv.Atoi(config.Constants.GlobalChatRoom) } if (*args.Message)[0] == '\n' { return helpers.NewTPError("Cannot send messages prefixed with newline", 4).Encode() } if len(*args.Message) > 120 { return helpers.NewTPError("Message too long", 4).Encode() } message := models.NewChatMessage(*args.Message, *args.Room, player) db.DB.Save(message) bytes, _ := json.Marshal(message) broadcaster.SendMessageToRoom(fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(uint(*args.Room))), "chatReceive", string(bytes)) if strings.HasPrefix(*args.Message, "!admin") { chelpers.SendToSlack(*args.Message, player.Name, player.SteamId) } return chelpers.EmptySuccessJS }
//OnDisconnect is connected when a player with a given socketID disconnects func OnDisconnect(socketID string) { pprof.Clients.Add(-1) defer chelpers.DeauthenticateSocket(socketID) if chelpers.IsLoggedInSocket(socketID) { steamid := chelpers.GetSteamId(socketID) sessions.RemoveSocket(socketID, steamid) player, tperr := models.GetPlayerBySteamID(steamid) if tperr != nil || player == nil { logrus.Error(tperr.Error()) return } ids, tperr := player.GetSpectatingIds() if tperr != nil { logrus.Error(tperr.Error()) return } for _, id := range ids { //if this _specific_ socket is spectating this lobby, remove them from it //player might be spectating other lobbies in another tab, but we don't care if sessions.IsSpectating(socketID, id) { lobby, _ := models.GetLobbyByID(id) err := lobby.RemoveSpectator(player, true) if err != nil { logrus.Error(err.Error()) continue } sessions.RemoveSpectator(socketID) //logrus.Debug("removing %s from %d", player.SteamId, id) } } id, _ := player.GetLobbyID(true) //if player is in a waiting lobby, and hasn't connected for > 30 seconds, //remove him from it. Here, connected = player isn't connected from any tab/window if id != 0 && sessions.ConnectedSockets(player.SteamID) == 0 { time.AfterFunc(time.Second*30, func() { if !sessions.IsConnected(player.SteamID) { //player may have changed lobbies during this time //fetch lobby ID again id, err := player.GetLobbyID(true) if err != nil { return } lobby := &models.Lobby{} db.DB.First(lobby, id) lobby.RemovePlayer(player) } }) } } }
func LobbyCreate(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, lobbyCreateFilters, func(params map[string]interface{}) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) mapName := params["mapName"].(string) lobbytypestring := params["type"].(string) league := params["league"].(string) server := params["server"].(string) rconPwd := params["rconpwd"].(string) whitelist := int(params["whitelist"].(uint)) mumble := params["mumbleRequired"].(bool) var playermap = map[string]models.LobbyType{ "debug": models.LobbyTypeDebug, "sixes": models.LobbyTypeSixes, "highlander": models.LobbyTypeHighlander, } lobbytype, _ := playermap[lobbytypestring] randBytes := make([]byte, 6) rand.Read(randBytes) serverPwd := base64.URLEncoding.EncodeToString(randBytes) //TODO what if playermap[lobbytype] is nil? info := models.ServerRecord{ Host: server, RconPassword: rconPwd, ServerPassword: serverPwd} err := models.VerifyInfo(info) if err != nil { return err.Error() } lob := models.NewLobby(mapName, lobbytype, league, info, whitelist, mumble) lob.CreatedBySteamID = player.SteamId lob.Save() err = lob.SetupServer() if err != nil { bytes, _ := err.(*helpers.TPError).ErrorJSON().Encode() return string(bytes) } lob.State = models.LobbyStateWaiting lob.Save() lobby_id := simplejson.New() lobby_id.Set("id", lob.ID) bytes, _ := chelpers.BuildSuccessJSON(lobby_id).Encode() return string(bytes) }) }
func PlayerReady(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerReadyFilter, func(_ map[string]interface{}) string { steamid := chelpers.GetSteamId(so.Id()) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.State != models.LobbyStateReadyingUp { bytes, _ := helpers.NewTPError("Lobby hasn't been filled up yet.", 4).ErrorJSON().Encode() return string(bytes) } helpers.LockRecord(lobby.ID, lobby) tperr = lobby.ReadyPlayer(player) defer helpers.UnlockRecord(lobby.ID, lobby) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.IsEveryoneReady() { lobby.State = models.LobbyStateInProgress lobby.Save() bytes, _ := models.DecorateLobbyConnectJSON(lobby).Encode() room := fmt.Sprintf("%s_private", chelpers.GetLobbyRoom(lobby.ID)) broadcaster.SendMessageToRoom(room, "lobbyStart", string(bytes)) models.BroadcastLobbyList() } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func (Lobby) LobbyLeave(so *wsevent.Client, args struct { Id *uint `json:"id"` }) interface{} { steamId := chelpers.GetSteamId(so.ID) lob, player, tperr := removePlayerFromLobby(*args.Id, steamId) if tperr != nil { return tperr } hooks.AfterLobbyLeave(lob, player) return chelpers.EmptySuccessJS }
func PlayerNotReady(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerUnreadyFilter, func(_ map[string]interface{}) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.State != models.LobbyStateReadyingUp { bytes, _ := helpers.NewTPError("Lobby hasn't been filled up yet.", 4).ErrorJSON().Encode() return string(bytes) } helpers.LockRecord(lobby.ID, lobby) tperr = lobby.UnreadyPlayer(player) lobby.RemovePlayer(player) helpers.UnlockRecord(lobby.ID, lobby) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby.UnreadyAllPlayers() bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func ChatSend(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, chatSendFilter, func(params map[string]interface{}) string { message := params["message"].(string) room := params["room"].(int) player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } helpers.Logger.Debug("received chat message: %s %s", message, player.Name) spec := player.IsSpectatingId(uint(room)) //Check if player has either joined, or is spectating lobby lobbyId, tperr := player.GetLobbyId() if room > 0 { if tperr != nil && !spec && lobbyId != uint(room) { bytes, _ := chelpers.BuildFailureJSON("Player is not in the lobby.", 5).Encode() return string(bytes) } } else { // else room is the lobby list room room, _ = strconv.Atoi(config.Constants.GlobalChatRoom) } chatMessage := simplejson.New() // TODO send proper timestamps chatMessage.Set("timestamp", time.Now().Unix()) chatMessage.Set("message", message) chatMessage.Set("room", room) chatMessage.Set("player", models.DecoratePlayerSummaryJson(player)) bytes, _ := chatMessage.Encode() broadcaster.SendMessageToRoom(fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(uint(room))), "chatReceive", string(bytes)) resp, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() chelpers.LogChat(uint(room), player.Name, player.SteamId, message) chelpers.AddScrollbackMessage(uint(room), string(bytes)) return string(resp) }) }
func PlayerSettingsSet(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerSettingsSetFilter, func(params map[string]interface{}) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) key := params["key"].(string) value := params["value"].(string) err := player.SetSetting(key, value) if err != nil { bytes, _ := chelpers.BuildFailureJSON(err.Error(), 0).Encode() return string(bytes) } resp, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(resp) }) }
func (Player) PlayerProfile(so *wsevent.Client, args struct { Steamid *string `json:"steamid"` }) interface{} { steamid := *args.Steamid if steamid == "" { steamid = chelpers.GetSteamId(so.ID) } player, playErr := models.GetPlayerWithStats(steamid) if playErr != nil { return playErr } result := models.DecoratePlayerProfileJson(player) return chelpers.NewResponse(result) }
func (Player) PlayerReady(_ *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } steamid := chelpers.GetSteamId(so.Id()) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { return tperr.Encode() } lobbyid, tperr := player.GetLobbyId() if tperr != nil { return tperr.Encode() } lobby, tperr := models.GetLobbyByIdServer(lobbyid) if tperr != nil { return tperr.Encode() } if lobby.State != models.LobbyStateReadyingUp { return helpers.NewTPError("Lobby hasn't been filled up yet.", 4).Encode() } tperr = lobby.ReadyPlayer(player) if tperr != nil { return tperr.Encode() } if lobby.IsEveryoneReady() { db.DB.Table("lobbies").Where("id = ?", lobby.ID).Update("state", models.LobbyStateInProgress) chelpers.BroadcastLobbyStart(lobby) models.BroadcastLobbyList() models.FumbleLobbyStarted(lobby) } return chelpers.EmptySuccessJS }
func (Lobby) LobbyServerReset(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { ID *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if err != nil { return err.Encode() } lobby, tperr := models.GetLobbyById(*args.ID) if player.SteamId != lobby.CreatedBySteamID { return helpers.NewTPError("Player not authorized to close lobby.", -1).Encode() } if tperr != nil { return tperr.Encode() } if lobby.State == models.LobbyStateEnded { return helpers.NewTPError("Lobby has ended", 1).Encode() } if err := models.ReExecConfig(lobby.ID); err != nil { return helpers.NewTPErrorFromError(err).Encode() } return chelpers.EmptySuccessJS }
func (Lobby) LobbyBan(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` Steamid *string `json:"steamid"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } steamId := *args.Steamid selfSteamId := chelpers.GetSteamId(so.Id()) if steamId == selfSteamId { return helpers.NewTPError("Player can't kick himself.", -1).Encode() } if ok, tperr := playerCanKick(*args.Id, selfSteamId); !ok { return tperr.Encode() } lob, player, tperr := removePlayerFromLobby(*args.Id, steamId) if tperr != nil { return tperr.Encode() } lob.BanPlayer(player) so, _ = broadcaster.GetSocket(player.SteamId) chelpers.AfterLobbyLeave(server, so, lob, player) broadcaster.SendMessage(steamId, "sendNotification", fmt.Sprintf(`{"notification": "You have been removed from Lobby #%d"}`, *args.Id)) return chelpers.EmptySuccessJS }
func PlayerUnready(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerUnreadyFilter, func(_ map[string]interface{}) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } helpers.LockRecord(lobby.ID, lobby) tperr = lobby.UnreadyPlayer(player) helpers.UnlockRecord(lobby.ID, lobby) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func PlayerProfile(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerProfileFilter, func(params map[string]interface{}) string { steamid := params["steamid"].(string) if steamid == "" { steamid = chelpers.GetSteamId(so.Id()) } player, playErr := models.GetPlayerWithStats(steamid) if playErr != nil { bytes, _ := chelpers.BuildFailureJSON(playErr.Error(), 0).Encode() return string(bytes) } result := models.DecoratePlayerProfileJson(player) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return string(resp) }) }
func (Lobby) LobbyClose(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) lob, tperr := models.GetLobbyByIdServer(uint(*args.Id)) if tperr != nil { return tperr.Encode() } if player.SteamId != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin { return helpers.NewTPError("Player not authorized to close lobby.", -1).Encode() } if lob.State == models.LobbyStateEnded { return helpers.NewTPError("Lobby already closed.", -1).Encode() } models.FumbleLobbyEnded(lob) lob.Close(true) models.BroadcastLobbyList() // has to be done manually for now return chelpers.EmptySuccessJS }
func (Lobby) LobbySpectatorLeave(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } steamId := chelpers.GetSteamId(so.Id()) player, tperr := models.GetPlayerBySteamId(steamId) if tperr != nil { return tperr.Encode() } lob, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } if !player.IsSpectatingId(lob.ID) { if id, _ := player.GetLobbyId(); id == *args.Id { chelpers.AfterLobbySpecLeave(server, so, lob) return chelpers.EmptySuccessJS } return helpers.NewTPError("Player is not spectating", -1).Encode() } lob.RemoveSpectator(player, true) chelpers.AfterLobbySpecLeave(server, so, lob) return chelpers.EmptySuccessJS }
func AfterConnectLoggedIn(so *wsevent.Client, player *models.Player) { if time.Since(player.UpdatedAt) >= time.Hour*1 { player.UpdatePlayerInfo() player.Save() } lobbyID, err := player.GetLobbyID(false) if err == nil { lobby, _ := models.GetLobbyByIDServer(lobbyID) AfterLobbyJoin(so, lobby, player) AfterLobbySpec(socket.AuthServer, so, lobby) models.BroadcastLobbyToUser(lobby, chelpers.GetSteamId(so.ID)) slot := &models.LobbySlot{} err := db.DB.Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).First(slot).Error if err == nil { if lobby.State == models.LobbyStateInProgress { broadcaster.SendMessage(player.SteamID, "lobbyStart", models.DecorateLobbyConnect(lobby, player.Name, slot.Slot)) } else if lobby.State == models.LobbyStateReadyingUp && !slot.Ready { data := struct { Timeout int64 `json:"timeout"` }{lobby.ReadyUpTimeLeft()} broadcaster.SendMessage(player.SteamID, "lobbyReadyUp", data) } } } settings, err2 := player.GetSettings() if err2 == nil { broadcaster.SendMessage(player.SteamID, "playerSettings", models.DecoratePlayerSettingsJson(settings)) } profilePlayer, err3 := models.GetPlayerWithStats(player.SteamID) if err3 == nil { broadcaster.SendMessage(player.SteamID, "playerProfile", models.DecoratePlayerProfileJson(profilePlayer)) } }