func (Lobby) RequestLobbyListData(so *wsevent.Client, _ struct{}) interface{} { var lobbies []models.Lobby db.DB.Where("state = ?", models.LobbyStateWaiting).Order("id desc").Find(&lobbies) so.EmitJSON(helpers.NewRequest("lobbyListData", models.DecorateLobbyListData(lobbies))) return chelpers.EmptySuccessJS }
func (Lobby) RequestLobbyListData(_ *wsevent.Server, so *wsevent.Client, data []byte) []byte { var lobbies []models.Lobby db.DB.Where("state = ?", models.LobbyStateWaiting).Order("id desc").Find(&lobbies) list, _ := json.Marshal(models.DecorateLobbyListData(lobbies)) so.EmitJSON(helpers.NewRequest("lobbyListData", string(list))) return chelpers.EmptySuccessJS }
func AfterConnect(server *wsevent.Server, so *wsevent.Client) { server.AddClient(so, fmt.Sprintf("%s_public", config.GlobalChatRoom)) //room for global chat var lobbies []models.Lobby err := db.DB.Where("state = ?", models.LobbyStateWaiting).Order("id desc").Find(&lobbies).Error if err != nil { logrus.Error(err) return } so.EmitJSON(helpers.NewRequest("lobbyListData", models.DecorateLobbyListData(lobbies))) chelpers.BroadcastScrollback(so, 0) so.EmitJSON(helpers.NewRequest("subListData", models.DecorateSubstituteList())) }
func RequestLobbyListData(so socketio.Socket) func(string) string { return func(s string) string { var lobbies []models.Lobby db.DB.Where("state = ?", models.LobbyStateWaiting).Order("id desc").Find(&lobbies) list, err := models.DecorateLobbyListData(lobbies) if err != nil { helpers.Logger.Warning("Failed to send lobby list: %s", err.Error()) } else { so.Emit("lobbyListData", list) } resp, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(resp) } }
func AfterConnect(so socketio.Socket) { so.Join(fmt.Sprintf("%s_public", config.Constants.GlobalChatRoom)) //room for global chat var lobbies []models.Lobby err := db.DB.Where("state = ?", models.LobbyStateWaiting).Order("id desc").Find(&lobbies).Error if err != nil { helpers.Logger.Critical("%s", err.Error()) return } list, err := models.DecorateLobbyListData(lobbies) if err != nil { helpers.Logger.Critical("Failed to send lobby list: %s", err.Error()) return } so.Emit("lobbyListData", list) BroadcastScrollback(so, 0) }
func AfterConnect(server *wsevent.Server, so *wsevent.Client) { server.AddClient(so, fmt.Sprintf("%s_public", config.Constants.GlobalChatRoom)) //room for global chat var lobbies []models.Lobby err := db.DB.Where("state = ?", models.LobbyStateWaiting).Order("id desc").Find(&lobbies).Error if err != nil { helpers.Logger.Critical("%s", err.Error()) return } bytes, _ := json.Marshal(models.DecorateLobbyListData(lobbies)) if err != nil { helpers.Logger.Critical("Failed to send lobby list: %s", err.Error()) return } so.EmitJSON(helpers.NewRequest("lobbyListData", string(bytes))) BroadcastScrollback(so, 0) bytes, _ = json.Marshal(helpers.NewRequestFromObj("subListData", models.GetSubList())) so.EmitJSON(helpers.NewRequest("subListData", string(bytes))) }