コード例 #1
0
ファイル: main.go プロジェクト: demipixel/Helen
func main() {
	helpers.InitLogger()
	config.SetupConstants()

	if config.Constants.ProfilerEnable {
		address := "localhost:" + config.Constants.ProfilerPort
		go func() {
			graceful.Run(address, 1*time.Second, nil)
		}()
		helpers.Logger.Debug("Running Profiler at %s", address)
	}

	pid := &pid.Instance{}
	if pid.Create() == nil {
		defer pid.Remove()
	}

	authority.RegisterTypes()
	helpers.InitAuthorization()
	database.Init()
	migrations.Do()
	stores.SetupStores()
	models.PaulingConnect()
	models.FumbleConnect()
	models.InitializeLobbySettings("./lobbySettingsData.json")

	StartPaulingListener()
	chelpers.InitDB()
	if config.Constants.SteamIDWhitelist != "" {
		go chelpers.WhitelistListener()
	}
	// lobby := models.NewLobby("cp_badlands", 10, "a", "a", 1)
	helpers.Logger.Debug("Starting the server")

	// init http server

	// init socket.io server
	server := wsevent.NewServer()
	nologin := wsevent.NewServer()

	broadcaster.Init(server, nologin)
	socket.ServerInit(server, nologin)
	routes.SetupHTTPRoutes(server, nologin)

	if val := os.Getenv("DEPLOYMENT_ENV"); strings.ToLower(val) != "production" {
		// init static FileServer
		// TODO be careful to set this to correct location when deploying
		http.HandleFunc("/static/", func(w http.ResponseWriter, r *http.Request) {
			http.ServeFile(w, r, r.URL.Path[1:])
		})
	}
	corsHandler := cors.New(cors.Options{
		AllowedOrigins:   config.Constants.AllowedCorsOrigins,
		AllowCredentials: true,
	}).Handler(http.DefaultServeMux)

	// start the server
	helpers.Logger.Debug("Serving at %s", config.Constants.Domain)
	graceful.Run(":"+config.Constants.Port, 1*time.Second, corsHandler)
}
コード例 #2
0
ファイル: socket.go プロジェクト: TF2Stadium/Helen
package socket

import (
	"errors"

	"github.com/TF2Stadium/Helen/routes/socket/middleware"
	"github.com/TF2Stadium/wsevent"
)

var (
	//AuthServer is the wsevent server where authenticated (logged in) users/sockets
	//are added to
	AuthServer = wsevent.NewServer(middleware.JSONCodec{}, func(_ *wsevent.Client, _ struct{}) interface{} {
		return errors.New("No such request.")
	})
	//UnauthServer is the wsevent server where unauthenticated users/sockets
	//are added to
	UnauthServer = wsevent.NewServer(middleware.JSONCodec{}, func(_ *wsevent.Client, _ struct{}) interface{} {
		return errors.New("You aren't logged in.")
	})
)

// Wait for all websocket requests to complete
func Wait() {
	AuthServer.Requests.Wait()
	UnauthServer.Requests.Wait()
}
コード例 #3
0
ファイル: socket.go プロジェクト: gpittarelli/Helen
package socket

import (
	"github.com/TF2Stadium/Helen/helpers"
	"github.com/TF2Stadium/Helen/routes/socket/middleware"
	"github.com/TF2Stadium/wsevent"
)

var (
	//AuthServer is the wsevent server where authenticated (logged in) users/sockets
	//are added to
	AuthServer = wsevent.NewServer(middleware.JSONCodec{}, func(_ *wsevent.Client, _ struct{}) interface{} {
		return helpers.NewTPError("No such request.", -3)
	})
	//UnauthServer is the wsevent server where unauthenticated users/sockets
	//are added to
	UnauthServer = wsevent.NewServer(middleware.JSONCodec{}, func(_ *wsevent.Client, _ struct{}) interface{} {
		return helpers.NewTPError("Player isn't logged in.", -4)
	})
)