func loadSize(ctxt *fs.Context, name string, max int) *image.RGBA { data, _, err := ctxt.Read("qr/upload/" + name + ".png") if err != nil { panic(err) } i, _, err := image.Decode(bytes.NewBuffer(data)) if err != nil { panic(err) } b := i.Bounds() dx, dy := max, max if b.Dx() > b.Dy() { dy = b.Dy() * dx / b.Dx() } else { dx = b.Dx() * dy / b.Dy() } var irgba *image.RGBA switch i := i.(type) { case *image.RGBA: irgba = resize.ResizeRGBA(i, i.Bounds(), dx, dy) case *image.NRGBA: irgba = resize.ResizeNRGBA(i, i.Bounds(), dx, dy) } return irgba }
func upload(w http.ResponseWriter, req *http.Request, link string) { // Upload of a new image. // Copied from Moustachio demo. f, _, err := req.FormFile("image") if err != nil { fmt.Fprintf(w, "You need to select an image to upload.\n") return } defer f.Close() i, _, err := image.Decode(f) if err != nil { panic(err) } // Convert image to 128x128 gray+alpha. b := i.Bounds() const max = 128 // If it's gigantic, it's more efficient to downsample first // and then resize; resizing will smooth out the roughness. var i1 *image.RGBA if b.Dx() > 4*max || b.Dy() > 4*max { w, h := 2*max, 2*max if b.Dx() > b.Dy() { h = b.Dy() * h / b.Dx() } else { w = b.Dx() * w / b.Dy() } i1 = resize.Resample(i, b, w, h) } else { // "Resample" to same size, just to convert to RGBA. i1 = resize.Resample(i, b, b.Dx(), b.Dy()) } b = i1.Bounds() // Encode to PNG. dx, dy := 128, 128 if b.Dx() > b.Dy() { dy = b.Dy() * dx / b.Dx() } else { dx = b.Dx() * dy / b.Dy() } i128 := resize.ResizeRGBA(i1, i1.Bounds(), dx, dy) var buf bytes.Buffer if err := png.Encode(&buf, i128); err != nil { panic(err) } h := md5.New() h.Write(buf.Bytes()) tag := fmt.Sprintf("%x", h.Sum(nil))[:32] ctxt := fs.NewContext(req) if err := ctxt.Write("qr/upload/"+tag+".png", buf.Bytes()); err != nil { panic(err) } // Redirect with new image tag. // Redirect to draw with new image tag. http.Redirect(w, req, req.URL.Path+"?"+url.Values{"i": {tag}, "url": {link}}.Encode(), 302) }