func (ptr *QQuickWindow) CreateTextureFromImage2(image gui.QImage_ITF) *QSGTexture { if ptr.Pointer() != nil { return NewQSGTextureFromPointer(C.QQuickWindow_CreateTextureFromImage2(ptr.Pointer(), gui.PointerFromQImage(image))) } return nil }
func (ptr *QQuickWindow) CreateTextureFromImage(image gui.QImage_ITF, options QQuickWindow__CreateTextureOption) *QSGTexture { if ptr.Pointer() != nil { return NewQSGTextureFromPointer(C.QQuickWindow_CreateTextureFromImage(ptr.Pointer(), gui.PointerFromQImage(image), C.int(options))) } return nil }
func NewQVideoFrame4(image gui.QImage_ITF) *QVideoFrame { return NewQVideoFrameFromPointer(C.QVideoFrame_NewQVideoFrame4(gui.PointerFromQImage(image))) }