func (t *tileSolidColor) Draw(ctx *html.Context, x, y int) { x *= tileSize y *= tileSize color := html.NewRGBColor(t.R, t.G, t.B) ctx.FillStyle = color ctx.FillRect(x, y, tileSize, tileSize) }
func drawBackground(ctx *html.Context, delta float64) { ctx.FillStyle = html.NewRGBColor(0, 19, 41) ctx.FillRect(0, 0, 800, 480) ctx.BeginPath() ctx.ShadowBlur = 50 ctx.ShadowColor = html.NewRGBColor(220, 220, 220) ctx.FillStyle = html.NewRGBColor(255, 255, 255) ctx.Arc( 400+int(450*math.Cos(moonPosition)), 300+int(200*math.Sin(moonPosition)), 50, 0, math.Pi*2, false) ctx.Fill() moonPosition += delta * 0.001 ctx.ShadowBlur = 0 for i := 0; i < len(clouds); i++ { c := clouds[i] ctx.BeginPath() ctx.FillStyle = html.Color("rgba(255, 255, 255, 0.2)") ctx.Save() ctx.Translate(int(c.X), int(c.Y)) for _, p := range c.parts { ctx.Arc(p.X, p.Y, p.R, 0, math.Pi*2, false) ctx.ClosePath() } ctx.Fill() ctx.Restore() c.X += c.Speed if c.X > 820 { c.parts = c.parts[:0] c.init() c.X = -100 } } }
func (ps *ParticleSystem) Draw(ctx *html.Context, delta float64) { living := 0 ctx.BeginPath() ctx.FillStyle = ps.Color ctx.Save() ctx.Translate(int(ps.X*tileSize), int(ps.Y*tileSize)) for _, p := range ps.particles { if p.Life > 15 { continue } living++ p.Life += delta p.X += p.DX p.Y += p.DY p.DX += 0.1 * delta ctx.Arc(int(p.X), int(p.Y), ps.Size, 0, math.Pi*2, false) ctx.ClosePath() } ctx.Fill() ctx.Restore() if living == 0 { RemoveEntity(ps) } }