コード例 #1
0
ファイル: bsp_main.go プロジェクト: DaveRichmond/qpov
func pov(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("pov", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> pov [options] <maps/eXmX.bsp> \n", os.Args[0])
		fs.PrintDefaults()
	}
	lights := fs.Bool("lights", true, "Export lights.")
	flatColor := fs.String("flat_color", "Gray25", "")
	textures := fs.Bool("textures", false, "Use textures.")
	//maps := fs.String("maps", ".*", "Regex of maps to convert.")
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a map name.")
	}
	maps := fs.Arg(0)

	res, err := p.Get(maps)
	if err != nil {
		log.Fatalf("Finding %q: %v", maps, err)
	}

	m, err := bsp.Load(res)
	if err != nil {
		log.Fatalf("Loading %q: %v", maps, err)
	}

	mesh, err := m.POVTriangleMesh(bsp.ModelMacroPrefix(maps), *textures, *flatColor)
	if err != nil {
		log.Fatalf("Error getting mesh: %v", err)
	}
	fmt.Println(mesh)
	if *lights {
		fmt.Println(m.POVLights())
	}
}
コード例 #2
0
ファイル: dem_main.go プロジェクト: DaveRichmond/qpov
func writePOV(fn, texturesPath string, state *dem.State, cameraLight, radiosity bool, cameraType string, cameraAngle string) {
	ufo, err := os.Create(fn)
	if err != nil {
		log.Fatalf("Creating %q: %v", fn, err)
	}
	defer ufo.Close()
	fo := bufio.NewWriter(ufo)
	defer fo.Flush()

	lookAt := bsp.Vertex{
		X: 1,
		Y: 0,
		Z: 0,
	}
	pos := bsp.Vertex{
		X: state.Entities[state.CameraEnt].Pos.X,
		Y: state.Entities[state.CameraEnt].Pos.Y,
		Z: state.Entities[state.CameraEnt].Pos.Z,
	}

	models := []string{}
	if *entities {
		for _, m := range state.ServerInfo.Models {
			if !validModel(m) {
				continue
			}
			if strings.HasSuffix(m, ".mdl") {
				models = append(models, fmt.Sprintf(`%s/model.inc`, m))
			}
			if strings.HasSuffix(m, ".bsp") {
				models = append(models, fmt.Sprintf(`%s/level.inc`, m))
			}
		}
	}
	eyeLevel := bsp.Vertex{
		Z: 10,
	}

	tmpl := template.Must(template.New("header").Parse(`
{{$root := .}}
#version {{.Version}};
#include "rad_def.inc"
global_settings {
  assumed_gamma {{.Gamma}}
  {{ if .Radiosity }}radiosity { Rad_Settings(Radiosity_Normal,off,off)}{{ end }}
}
#include "{{.Prefix}}progs/soldier.mdl/model.inc"
#include "{{.Prefix}}{{.Level}}/level.inc"
{{ range .Models }}#include "{{$root.Prefix}}{{ . }}"
{{ end }}
camera {
  {{.CameraType}}
  angle {{.CameraAngle}}
  location <0,0,0>
  sky <0,0,1>
  up <0,0,9>
  right <-16,0,0>
  look_at <{{.LookAt}}>
  rotate <{{.AngleX}},0,0>
  rotate <0,{{.AngleY}},0>
  rotate <0,0,{{.AngleZ}}>
  translate <{{.Pos}}>
  translate <{{.EyeLevel}}>
}
`))
	gamma := "1.0"
	switch *version {
	case "3.6":
		gamma = "2.0"
	}
	if err := tmpl.Execute(fo, struct {
		Gamma                  string
		Prefix                 string
		Version                string
		Radiosity              bool
		AngleX, AngleY, AngleZ float64
		Pos                    string
		LookAt                 string
		Level                  string
		EyeLevel               string
		Models                 []string
		CameraType             string
		CameraAngle            string
	}{
		Prefix:      *prefix,
		Version:     *version,
		Gamma:       gamma,
		Radiosity:   radiosity,
		Level:       state.ServerInfo.Models[0],
		Models:      models,
		LookAt:      lookAt.String(),
		AngleX:      float64(state.ViewAngle.Z),
		AngleY:      float64(state.ViewAngle.X),
		AngleZ:      float64(state.ViewAngle.Y),
		Pos:         pos.String(),
		EyeLevel:    eyeLevel.String(),
		CameraType:  cameraType,
		CameraAngle: cameraAngle,
	}); err != nil {
		log.Fatalf("Executing template: %v", err)
	}
	re := regexp.MustCompile(`^\*(\d+)$`)
	for _, e := range state.Entities {
		if !e.Visible {
			continue
		}
		nm := e.Model
		mod := state.ServerInfo.Models[nm]
		m := re.FindStringSubmatch(mod)
		if len(m) == 2 {
			i, _ := strconv.Atoi(m[1])
			fmt.Fprintf(fo, "%s_%d(<%v>,<0,0,0>,\"%s\")\n", bsp.ModelMacroPrefix(state.ServerInfo.Models[0]), i, e.Pos.String(), *prefix+texturesPath)
		}
	}

	if cameraLight {
		fmt.Fprintf(fo, "light_source { <%s> rgb<1,1,1> translate <%s> }\n", pos.String(), eyeLevel.String())
	}
	if *entities {
		for n, e := range state.Entities {
			if !e.Visible {
				continue
			}
			if int(state.CameraEnt) == n {
				continue
			}
			if e.Model == 0 {
				// Unused.
				continue
			}
			if int(e.Model) >= len(state.ServerInfo.Models) {
				// TODO: this is dynamic entities?
				continue
			}
			name := state.ServerInfo.Models[e.Model]
			frame := int(e.Frame)

			//log.Printf("Entity %d has model %d of %d", n, e.Model, len(d.ServerInfo.Models))
			//log.Printf("  Name: %q", d.ServerInfo.Models[e.Model])
			if validModel(state.ServerInfo.Models[e.Model]) {
				a := e.Angle
				a.X, a.Y, a.Z = a.Z, a.X, a.Y
				modelName := state.ServerInfo.Models[e.Model]
				if strings.HasSuffix(modelName, ".mdl") {
					useTextures := true // TODO
					if useTextures {
						skinName := path.Join(name, fmt.Sprintf("skin_%v.png", e.Skin))
						fmt.Fprintf(fo, "// Entity %d\n%s(<%s>,<%s>,\"%s\")\n", n, frameName(name, frame), e.Pos.String(), a.String(), *prefix+skinName)
					} else {
						fmt.Fprintf(fo, "// Entity %d\n%s(<%s>,<%s>)\n", n, frameName(name, frame), e.Pos.String(), a.String())
					}
				} else if strings.HasSuffix(state.ServerInfo.Models[e.Model], ".bsp") {
					fmt.Fprintf(fo, "// BSP Entity %d\n%s_0(<%s>,<%s>, \"%s\")\n", n, bsp.ModelMacroPrefix(modelName), e.Pos.String(), a.String(), *prefix+modelName)
				}

			}
		}
	}
}
コード例 #3
0
ファイル: bsp_main.go プロジェクト: DaveRichmond/qpov
func convert(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("convert", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak pak0,pak1,... convert [options]\n", os.Args[0])
		fs.PrintDefaults()
	}
	outDir := fs.String("out", ".", "Output directory.")
	retexturePack := fs.String("retexture", "", "Path to retexture pack.")
	flatColor := fs.String("flat_color", "<0.25,0.25,0.25>", "")
	textures := fs.Bool("textures", true, "Use textures.")
	lights := fs.Bool("lights", false, "Export lights.")
	maps := fs.String("maps", ".*", "Maps regex.")
	fs.Parse(args)

	re, err := regexp.Compile(*maps)
	if err != nil {
		log.Fatalf("Maps regex %q invalid: %v", *maps, err)
	}

	//errors := []string{}
	os.Mkdir(*outDir, 0755)
	for _, mf := range p.List() {
		if path.Ext(mf) != ".bsp" {
			continue
		}
		if !re.MatchString(mf) {
			continue
		}
		func() {
			o, err := p.Get(mf)
			if err != nil {
				log.Fatalf("Getting %q: %v", mf, err)
			}

			b, err := bsp.Load(o)
			if err != nil {
				log.Fatalf("Loading %q: %v", mf, err)
			}

			mkdirP(*outDir, mf)
			fn := fmt.Sprintf(path.Join(mf, "level.inc"))
			of, err := os.Create(path.Join(*outDir, fn))
			if err != nil {
				log.Fatalf("Model create of %q fail: %v", fn, err)
			}
			defer of.Close()
			m, err := b.POVTriangleMesh(bsp.ModelMacroPrefix(mf), *textures, *flatColor)
			if err != nil {
				log.Fatalf("Making mesh of %q: %v", mf, err)
			}
			fmt.Fprintln(of, m)
			if *lights {
				fmt.Fprintln(of, b.POVLights())
			}

			if *textures {
				for n, texture := range b.Raw.MipTexData {
					fn := path.Join(*outDir, mf, fmt.Sprintf("texture_%d.png", n))
					retexFn, retex := retexture(*retexturePack, mf, b.Raw.MipTex[n], texture)
					if retex {
						if err := os.Symlink(retexFn, fn); err != nil {
							log.Fatalf("Failed to symlink %q to %q for texture pack: %v", fn, retexFn, err)
						}
						continue
					}
					func() {
						of, err := os.Create(fn)
						if err != nil {
							log.Fatalf("Texture create of %q fail: %v", fn, err)
						}
						defer of.Close()
						if err := (&png.Encoder{CompressionLevel: pngCompressionLevel}).Encode(of, texture); err != nil {
							log.Fatalf("Encoding texture to png: %v", err)
						}
					}()
				}
			}

		}()
	}
}