func NewArraysFace3(a, b, c int, normals []*math.Vector3, colors []*math.Color, materialIndex int) *Face3 { return &Face3{ A: a, B: b, C: c, Normal: math.NewEmptyVector3(), VertexNormals: normals, Color: math.NewDefaultColor(), VertexColors: colors, MaterialIndex: materialIndex, } }
func NewDefaultFace3(a, b, c int) *Face3 { return NewFace3(a, b, c, math.NewEmptyVector3(), math.NewDefaultColor(), 0) }