// EnsureEnvName ensures that c.EnvName is non-empty, or sets it to the default // environment name. If there is no default environment name, then // EnsureEnvName returns ErrNoEnvironmentSpecified. func (c *EnvCommandBase) EnsureEnvName() error { if c.EnvName == "" { envs, err := environs.ReadEnvirons("") if err != nil { return err } if envs.Default == "" { return ErrNoEnvironmentSpecified } c.EnvName = envs.Default } return nil }
func (*suite) TestNamedConfigFile(c *gc.C) { defer testing.MakeFakeHomeNoEnvironments(c, "only").Restore() env := ` environments: only: type: dummy state-server: false authorized-keys: i-am-a-key ` path := filepath.Join(c.MkDir(), "a-file") outfile, err := environs.WriteEnvirons(path, env) c.Assert(err, gc.IsNil) c.Assert(path, gc.Equals, outfile) envs, err := environs.ReadEnvirons(path) c.Assert(err, gc.IsNil) cfg, err := envs.Config("") c.Assert(err, gc.IsNil) c.Assert(cfg.Name(), gc.Equals, "only") }
func (*suite) TestDefaultConfigFile(c *gc.C) { defer testing.MakeEmptyFakeHome(c).Restore() env := ` environments: only: type: dummy state-server: false authorized-keys: i-am-a-key ` outfile, err := environs.WriteEnvirons("", env) c.Assert(err, gc.IsNil) path := testing.HomePath(".juju", "environments.yaml") c.Assert(path, gc.Equals, outfile) envs, err := environs.ReadEnvirons("") c.Assert(err, gc.IsNil) cfg, err := envs.Config("") c.Assert(err, gc.IsNil) c.Assert(cfg.Name(), gc.Equals, "only") }
// Run checks to see if there is already an environments.yaml file. In one does not exist already, // a boilerplate version is created so that the user can edit it to get started. func (c *InitCommand) Run(context *cmd.Context) error { out := context.Stdout config := environs.BoilerplateConfig() if c.Show { fmt.Fprint(out, config) return nil } _, err := environs.ReadEnvirons("") if err == nil && !c.WriteFile { return errJujuEnvExists } if err != nil && !environs.IsNoEnv(err) { return err } filename, err := environs.WriteEnvirons("", config) if err != nil { return fmt.Errorf("A boilerplate environment configuration file could not be created: %s", err.Error()) } fmt.Fprintf(out, "A boilerplate environment configuration file has been written to %s.\n", filename) fmt.Fprint(out, "Edit the file to configure your juju environment and run bootstrap.\n") return nil }
func (c *SwitchCommand) Run(ctx *cmd.Context) error { // Switch is an alternative way of dealing with environments than using // the JUJU_ENV environment setting, and as such, doesn't play too well. // If JUJU_ENV is set we should report that as the current environment, // and not allow switching when it is set. // Passing through the empty string reads the default environments.yaml file. environments, err := environs.ReadEnvirons("") if err != nil { return errors.New("couldn't read the environment") } names := environments.Names() sort.Strings(names) if c.List { // List all environments. if c.EnvName != "" { return errors.New("cannot switch and list at the same time") } for _, name := range names { fmt.Fprintf(ctx.Stdout, "%s\n", name) } return nil } jujuEnv := os.Getenv("JUJU_ENV") if jujuEnv != "" { if c.EnvName == "" { fmt.Fprintf(ctx.Stdout, "%s\n", jujuEnv) return nil } else { return fmt.Errorf("cannot switch when JUJU_ENV is overriding the environment (set to %q)", jujuEnv) } } currentEnv := envcmd.ReadCurrentEnvironment() if currentEnv == "" { currentEnv = environments.Default } // Handle the different operation modes. switch { case c.EnvName == "" && currentEnv == "": // Nothing specified and nothing to switch to. return errors.New("no currently specified environment") case c.EnvName == "": // Simply print the current environment. fmt.Fprintf(ctx.Stdout, "%s\n", currentEnv) default: // Switch the environment. if !validEnvironmentName(c.EnvName, names) { return fmt.Errorf("%q is not a name of an existing defined environment", c.EnvName) } if err := envcmd.WriteCurrentEnvironment(c.EnvName); err != nil { return err } if currentEnv == "" { fmt.Fprintf(ctx.Stdout, "-> %s\n", c.EnvName) } else { fmt.Fprintf(ctx.Stdout, "%s -> %s\n", currentEnv, c.EnvName) } } return nil }
func (*suite) TestNoEnv(c *gc.C) { defer testing.MakeFakeHomeNoEnvironments(c).Restore() es, err := environs.ReadEnvirons("") c.Assert(es, gc.IsNil) c.Assert(err, jc.Satisfies, environs.IsNoEnv) }
// newAPIFromStore implements the bulk of NewAPIClientFromName // but is separate for testing purposes. func newAPIFromStore(envName string, store configstore.Storage, apiOpen apiOpenFunc) (apiState, error) { // Try to read the default environment configuration file. // If it doesn't exist, we carry on in case // there's some environment info for that environment. // This enables people to copy environment files // into their .juju/environments directory and have // them be directly useful with no further configuration changes. envs, err := environs.ReadEnvirons("") if err == nil { if envName == "" { envName = envs.Default } if envName == "" { return nil, fmt.Errorf("no default environment found") } } else if !environs.IsNoEnv(err) { return nil, err } // Try to connect to the API concurrently using two different // possible sources of truth for the API endpoint. Our // preference is for the API endpoint cached in the API info, // because we know that without needing to access any remote // provider. However, the addresses stored there may no longer // be current (and the network connection may take a very long // time to time out) so we also try to connect using information // found from the provider. We only start to make that // connection after some suitable delay, so that in the // hopefully usual case, we will make the connection to the API // and never hit the provider. By preference we use provider // attributes from the config store, but for backward // compatibility reasons, we fall back to information from // ReadEnvirons if that does not exist. chooseError := func(err0, err1 error) error { if err0 == nil { return err1 } if errorImportance(err0) < errorImportance(err1) { err0, err1 = err1, err0 } logger.Warningf("discarding API open error: %v", err1) return err0 } try := parallel.NewTry(0, chooseError) info, err := store.ReadInfo(envName) if err != nil && !errors.IsNotFound(err) { return nil, err } var delay time.Duration if info != nil && len(info.APIEndpoint().Addresses) > 0 { logger.Debugf("trying cached API connection settings") try.Start(func(stop <-chan struct{}) (io.Closer, error) { return apiInfoConnect(store, info, apiOpen, stop) }) // Delay the config connection until we've spent // some time trying to connect to the cached info. delay = providerConnectDelay } else { logger.Debugf("no cached API connection settings found") } try.Start(func(stop <-chan struct{}) (io.Closer, error) { cfg, err := getConfig(info, envs, envName) if err != nil { return nil, err } return apiConfigConnect(cfg, apiOpen, stop, delay) }) try.Close() val0, err := try.Result() if err != nil { if ierr, ok := err.(*infoConnectError); ok { // lose error encapsulation: err = ierr.error } return nil, err } st := val0.(apiState) // Even though we are about to update API addresses based on // APIHostPorts in cacheChangedAPIAddresses, we first cache the // addresses based on the provider lookup. This is because older API // servers didn't return their HostPort information on Login, and we // still want to cache our connection information to them. if cachedInfo, ok := st.(apiStateCachedInfo); ok { st = cachedInfo.apiState if cachedInfo.cachedInfo != nil && info != nil { // Cache the connection settings only if we used the // environment config, but any errors are just logged // as warnings, because they're not fatal. err = cacheAPIInfo(info, cachedInfo.cachedInfo) if err != nil { logger.Warningf("cannot cache API connection settings: %v", err.Error()) } else { logger.Infof("updated API connection settings cache") } } } // Update API addresses if they've changed. Error is non-fatal. if localerr := cacheChangedAPIAddresses(info, st); localerr != nil { logger.Warningf("cannot failed to cache API addresses: %v", localerr) } return st, nil }