// Draw the square. // Remember that the square should be ordered previously to make sure it // prints in the intended order. Take a look at // `github.com/Willyfrog/peano/matrix.Strategy` Interface func (sq *Square) Draw(canvas *drawing.Canvas) { path := canvas.GetContext() if log.StandardLogger().Level == log.DebugLevel { if sq.X == 0 && sq.Y == 0 { path.SetStrokeColor(color.RGBA{0x44, 0xff, 0x44, 0xff}) } else if sq.X == 0 && sq.Y == 1 { path.SetStrokeColor(color.RGBA{0xff, 0x44, 0x44, 0xff}) } else { path.SetStrokeColor(color.RGBA{0xcc, 0xcc, 0xcc, 0xff}) } } else { path.SetStrokeColor(color.RGBA{0xcc, 0xcc, 0xcc, 0xff}) } path.SetLineWidth(1) xo, yo := sq.Origin() xe, ye := sq.End() drawing.DrawSquare(xo, yo, xe, ye, path) path.Stroke() //path.FillStroke() //log.Debug(fmt.Sprintf("Result: %v", sq.Points)) var origin *point.Point for _, pt := range sq.Points { pt.Draw(canvas) if origin != nil { linepath := canvas.GetContext() path.SetStrokeColor(color.RGBA{0x44, 0x44, 0x88, 0xff}) path.SetLineWidth(5) drawing.DrawLine(origin.X, origin.Y, pt.X, pt.Y, linepath) linepath.Stroke() } origin = pt } }
func (m *Matrix) drawSquares(canvas *drawing.Canvas, strat Strategy) { finished := make(chan position) numSquares := len(m.Squares) * len(m.Squares) sentSquares := 0 for i, row := range m.Squares { for j := range row { go fillSquare(m.Squares[i][j], finished, strat) sentSquares++ log.Debug(fmt.Sprintf("Sent [%d, %d] %d/%d", i, j, sentSquares, numSquares)) } } log.Debug("Waiting for squares to be filled.") wait := make(chan bool) go drawEach(finished, wait, numSquares, *m, canvas) _ = <-wait //synchronize path := canvas.GetContext() //path.SetFillColor(color.RGBA{0xaa, 0xaa, 0xaa, 0xff}) path.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff}) path.SetLineWidth(5) drawing.DrawSquare(0.0, 0.0, 1.0, 1.0, path) //path.FillStroke() log.Debug("About to draw line connections") for i, line := range strat.ConnectSquares(*m) { //log.Debug(fmt.Sprintf("Drawing the %dth line: %v", i, line)) if len(line) == 2 { p1 := line[0] p2 := line[1] path2 := canvas.GetContext() //path2.SetFillColor(color.RGBA{0xaa, 0xaa, 0xaa, 0xff}) path2.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff}) path2.SetLineWidth(1) drawing.DrawLine(p1.X, p1.Y, p2.X, p2.Y, path2) path2.FillStroke() } else { log.Error(fmt.Sprintf("Line %d didn't contain 2 points", i)) // shouldn't happen :/ } } }