コード例 #1
0
// updateRemoteConfig is used to update the configuration of the
// remote state store
func (c *RemoteConfigCommand) updateRemoteConfig() int {
	// Validate the remote configuration
	if err := c.validateRemoteConfig(); err != nil {
		return 1
	}

	// Read in the local state, which is just the cache of the remote state
	remote := c.stateResult.Remote.Cache

	// Update the configuration
	state := remote.State()
	state.Remote = &c.remoteConf
	if err := remote.WriteState(state); err != nil {
		c.Ui.Error(fmt.Sprintf("%s", err))
		return 1
	}
	if err := remote.PersistState(); err != nil {
		c.Ui.Error(fmt.Sprintf("%s", err))
		return 1
	}

	// Success!
	c.Ui.Output("Remote configuration updated")
	return 0
}
コード例 #2
0
// initBlank state is used to initialize a blank state that is
// remote enabled
func (c *RemoteConfigCommand) initBlankState() int {
	// Validate the remote configuration
	if err := c.validateRemoteConfig(); err != nil {
		return 1
	}

	// Make a blank state, attach the remote configuration
	blank := terraform.NewState()
	blank.Remote = &c.remoteConf

	// Persist the state
	remote := &state.LocalState{Path: c.stateResult.RemotePath}
	if err := remote.WriteState(blank); err != nil {
		c.Ui.Error(fmt.Sprintf("Failed to initialize state file: %v", err))
		return 1
	}
	if err := remote.PersistState(); err != nil {
		c.Ui.Error(fmt.Sprintf("Failed to initialize state file: %v", err))
		return 1
	}

	// Success!
	c.Ui.Output("Initialized blank state with remote state enabled!")
	return 0
}
コード例 #3
0
// enableRemoteState is used to enable remote state management
// and to move a state file into place
func (c *RemoteConfigCommand) enableRemoteState() int {
	// Validate the remote configuration
	if err := c.validateRemoteConfig(); err != nil {
		return 1
	}

	// Read the local state
	local := c.stateResult.Local
	if err := local.RefreshState(); err != nil {
		c.Ui.Error(fmt.Sprintf("Failed to read local state: %s", err))
		return 1
	}

	// Backup the state file before we modify it
	backupPath := c.conf.backupPath
	if backupPath != "-" {
		// Provide default backup path if none provided
		if backupPath == "" {
			backupPath = c.conf.statePath + DefaultBackupExtension
		}

		log.Printf("[INFO] Writing backup state to: %s", backupPath)
		backup := &state.LocalState{Path: backupPath}
		if err := backup.WriteState(local.State()); err != nil {
			c.Ui.Error(fmt.Sprintf("Error writing backup state file: %s", err))
			return 1
		}
		if err := backup.PersistState(); err != nil {
			c.Ui.Error(fmt.Sprintf("Error writing backup state file: %s", err))
			return 1
		}
	}

	// Update the local configuration, move into place
	state := local.State()
	state.Remote = &c.remoteConf
	remote := c.stateResult.Remote
	if err := remote.WriteState(state); err != nil {
		c.Ui.Error(fmt.Sprintf("%s", err))
		return 1
	}
	if err := remote.PersistState(); err != nil {
		c.Ui.Error(fmt.Sprintf("%s", err))
		return 1
	}

	// Remove the original, local state file
	log.Printf("[INFO] Removing state file: %s", c.conf.statePath)
	if err := os.Remove(c.conf.statePath); err != nil {
		c.Ui.Error(fmt.Sprintf("Failed to remove state file '%s': %v",
			c.conf.statePath, err))
		return 1
	}

	// Success!
	c.Ui.Output("Remote state management enabled")
	return 0
}