コード例 #1
0
// A non-nil return signals that event processing should stop.
func (agent *ActionAgent) dispatchAction(actionPath, data string) error {
	agent.actionMutex.Lock()
	defer agent.actionMutex.Unlock()

	log.Infof("action dispatch %v", actionPath)
	actionNode, err := actionnode.ActionNodeFromJson(data, actionPath)
	if err != nil {
		log.Errorf("action decode failed: %v %v", actionPath, err)
		return nil
	}

	cmd := []string{
		agent.vtActionBinFile,
		"-action", actionNode.Action,
		"-action-node", actionPath,
		"-action-guid", actionNode.ActionGuid,
	}
	cmd = append(cmd, logutil.GetSubprocessFlags()...)
	cmd = append(cmd, topo.GetSubprocessFlags()...)
	cmd = append(cmd, dbconfigs.GetSubprocessFlags()...)
	cmd = append(cmd, mysqlctl.GetSubprocessFlags()...)
	log.Infof("action launch %v", cmd)
	vtActionCmd := exec.Command(cmd[0], cmd[1:]...)

	stdOut, vtActionErr := vtActionCmd.CombinedOutput()
	if vtActionErr != nil {
		log.Errorf("agent action failed: %v %v\n%s", actionPath, vtActionErr, stdOut)
		// If the action failed, preserve single execution path semantics.
		return vtActionErr
	}

	log.Infof("Agent action completed %v %s", actionPath, stdOut)
	agent.afterAction(actionPath, actionNode.Action == actionnode.TABLET_ACTION_APPLY_SCHEMA)
	return nil
}
コード例 #2
0
ファイル: agent.go プロジェクト: ZhuoRoger/vitess
// A non-nil return signals that event processing should stop.
func (agent *ActionAgent) dispatchAction(actionPath, data string) error {
	log.Infof("action dispatch %v", actionPath)
	actionNode, err := ActionNodeFromJson(data, actionPath)
	if err != nil {
		log.Errorf("action decode failed: %v %v", actionPath, err)
		return nil
	}

	cmd := []string{
		agent.vtActionBinFile,
		"-action", actionNode.Action,
		"-action-node", actionPath,
		"-action-guid", actionNode.ActionGuid,
		"-mycnf-file", agent.MycnfFile,
	}
	cmd = append(cmd, logutil.GetSubprocessFlags()...)
	cmd = append(cmd, topo.GetSubprocessFlags()...)
	if agent.DbConfigsFile != "" {
		cmd = append(cmd, "-db-configs-file", agent.DbConfigsFile)
	}
	if agent.DbCredentialsFile != "" {
		cmd = append(cmd, "-db-credentials-file", agent.DbCredentialsFile)
	}
	log.Infof("action launch %v", cmd)
	vtActionCmd := exec.Command(cmd[0], cmd[1:]...)

	stdOut, vtActionErr := vtActionCmd.CombinedOutput()
	if vtActionErr != nil {
		log.Errorf("agent action failed: %v %v\n%s", actionPath, vtActionErr, stdOut)
		// If the action failed, preserve single execution path semantics.
		return vtActionErr
	}

	log.Infof("agent action completed %v %s", actionPath, stdOut)

	// Save the old tablet so callbacks can have a better idea of the precise
	// nature of the transition.
	oldTablet := agent.Tablet().Tablet

	// Actions should have side effects on the tablet, so reload the data.
	if err := agent.readTablet(); err != nil {
		log.Warningf("failed rereading tablet after action - services may be inconsistent: %v %v", actionPath, err)
	} else {
		agent.runChangeCallbacks(oldTablet, actionPath)
	}

	// Maybe invalidate the schema.
	// This adds a dependency between tabletmanager and tabletserver,
	// so it's not ideal. But I (alainjobart) think it's better
	// to have up to date schema in vtocc.
	if actionNode.Action == TABLET_ACTION_APPLY_SCHEMA {
		tabletserver.ReloadSchema()
	}

	return nil
}