func (self *Phase) SendStartedEmails(c common.SkinnyContext, game *Game) (err error) { members, err := game.Members(c.DB()) if err != nil { return } for _, member := range members { user := &user.User{Id: member.UserId} if err = c.DB().Get(user); err != nil { return } if !user.PhaseEmailDisabled { subKey := fmt.Sprintf("/games/%v", game.Id) if !c.IsSubscribing(user.Email, subKey, common.SubscriptionTimeout) { if err = self.emailTo(c, game, &member, user); err != nil { c.Errorf("Failed sending to %#v: %v", user.Id.String(), err) return } } else { c.Infof("Not sending to %#v, already subscribing to %#v", user.Email, subKey) } } else { c.Infof("Not sending to %#v, phase email disabled", user.Email) } } return }
func (self *Phase) Schedule(c common.SkinnyContext) error { if !self.Resolved { ep, err := epoch.Get(c.DB()) if err != nil { return err } timeout := self.Deadline - ep c.BetweenTransactions(func(c common.SkinnyContext) { if timeout > 0 { time.AfterFunc(timeout, func() { if err := self.autoResolve(c); err != nil { c.Errorf("Failed resolving %+v after %v: %v", self, timeout, err) } }) c.Debugf("Scheduled resolution of %v/%v in %v at %v", self.GameId, self.Id, timeout, time.Now().Add(timeout)) } else { c.Debugf("Resolving %v/%v immediately, it is %v overdue", self.GameId, self.Id, -timeout) if err := self.autoResolve(c); err != nil { c.Errorf("Failed resolving %+v immediately: %v", self, err) } } }) } return nil }
func (self *Message) EmailTo(c common.SkinnyContext, game *Game, sender *Member, senderUser *user.User, recip *Member, recipUser *user.User, subject, recipName string) { mailTag := &MailTag{ M: self.Id, R: recip.Id, } mailTag.H = mailTag.Hash(c.Secret()) encodedMailTag, err := mailTag.Encode() if err != nil { c.Errorf("Failed to encode %+v: %v", mailTag, err) return } unsubTag := &common.UnsubscribeTag{ T: common.UnsubscribeMessageEmail, U: recipUser.Id, } unsubTag.H = unsubTag.Hash(c.Secret()) encodedUnsubTag, err := unsubTag.Encode() if err != nil { c.Errorf("Failed to encode %+v: %v", unsubTag, err) return } parts := strings.Split(c.ReceiveAddress(), "@") if len(parts) != 2 { if c.Env() == common.Development { parts = []string{"user", "host.tld"} } else { c.Errorf("Failed parsing %#v as an email address", c.ReceiveAddress()) return } } senderName := sender.ShortName(game, senderUser) replyTo := fmt.Sprintf("%v+%v@%v", parts[0], encodedMailTag, parts[1]) to := fmt.Sprintf("%v <%v>", recipName, recipUser.Email) memberIds := []string{} for memberId, _ := range self.RecipientIds { memberIds = append(memberIds, memberId) } sort.Sort(sort.StringSlice(memberIds)) contextLink, err := recipUser.I("To see this message in context: http://%v/games/%v/messages/%v", recipUser.DiplicityHost, self.GameId, self.ChannelId()) if err != nil { c.Errorf("Failed translating context link: %v", err) return } unsubLink, err := recipUser.I("To unsubscribe: http://%v/unsubscribe/%v", recipUser.DiplicityHost, encodedUnsubTag) if err != nil { c.Errorf("Failed translating unsubscribe link: %v", err) return } body := fmt.Sprintf(common.EmailTemplate, self.Body, contextLink, unsubLink) c.SendMail(senderName, replyTo, subject, body, []string{to}) }
func (self *Phase) SendScheduleEmails(c common.SkinnyContext, game *Game) { members, err := game.Members(c.DB()) for _, member := range members { user := &user.User{Id: member.UserId} if err = c.DB().Get(user); err != nil { return } to := fmt.Sprintf("%v <%v>", member.Nation, user.Email) if !user.PhaseEmailDisabled && !c.IsSubscribing(user.Email, fmt.Sprintf("/games/%v", game.Id)) { unsubTag := &common.UnsubscribeTag{ T: common.UnsubscribePhaseEmail, U: user.Id, } unsubTag.H = unsubTag.Hash(c.Secret()) encodedUnsubTag, err := unsubTag.Encode() if err != nil { c.Errorf("Failed to encode %+v: %v", unsubTag, err) return } contextLink, err := user.I("To see this in context: http://%v/games/%v", user.DiplicityHost, self.GameId) if err != nil { c.Errorf("Failed translating context link: %v", err) return } unsubLink, err := user.I("To unsubscribe: http://%v/unsubscribe/%v", user.DiplicityHost, encodedUnsubTag) if err != nil { c.Errorf("Failed translating unsubscribe link: %v", err) return } text, err := user.I("A new phase has been created") if err != nil { c.Errorf("Failed translating: %v", err) return } subject, err := game.Describe(c, user) if err != nil { c.Errorf("Failed describing: %v", err) return } body := fmt.Sprintf(common.EmailTemplate, text, contextLink, unsubLink) c.SendMail("diplicity", c.ReceiveAddress(), subject, body, []string{to}) } } }
func (self *Message) Send(c common.SkinnyContext, game *Game, sender *Member) (err error) { c.Debugf("Sending %#v from %#v in %#v", self.Body, sender.Nation, game.Id.String()) // make sure the sender is correct self.SenderId = sender.Id senderUser := &user.User{Id: sender.UserId} if err = c.DB().Get(senderUser); err != nil { return } // make sure the sender is one of the recipients self.RecipientIds[sender.Id.String()] = true // The sender but nobody else saw it... self.SeenBy = map[string]bool{ sender.Id.String(): true, } // See what phase type the game is in var phaseType dip.PhaseType switch game.State { case common.GameStateCreated: phaseType = common.BeforeGamePhaseType case common.GameStateStarted: var phase *Phase if _, phase, err = game.Phase(c.DB(), 0); err != nil { return } phaseType = phase.Type case common.GameStateEnded: phaseType = common.AfterGamePhaseType default: err = fmt.Errorf("Unknown game state for %+v", game) return } // Find what chats are allowed during this phase type allowedFlags := game.ChatFlags[phaseType] // See if the recipient count is allowed recipients := len(self.RecipientIds) if recipients == 2 { if (allowedFlags & common.ChatPrivate) == 0 { err = IllegalMessageError{ Description: fmt.Sprintf("%+v does not allow %+v during %+v", game, self, phaseType), Phrase: "This kind of message is not allowed at this stage of the game", } return } } else if recipients == len(common.VariantMap[game.Variant].Nations) { if (allowedFlags & common.ChatConference) == 0 { err = IllegalMessageError{ Description: fmt.Sprintf("%+v does not allow %+v during %+v", game, self, phaseType), Phrase: "This kind of message is not allowed at this stage of the game", } return } } else if recipients > 2 { if (allowedFlags & common.ChatGroup) == 0 { err = IllegalMessageError{ Description: fmt.Sprintf("%+v does not allow %+v during %+v", game, self, phaseType), Phrase: "This kind of message is not allowed at this stage of the game", } return } } else { err = fmt.Errorf("%+v doesn't have any recipients", self) return } members, err := game.Members(c.DB()) if err != nil { return } if err = c.DB().Set(self); err != nil { return } recipNations := sort.StringSlice{} for memberId, _ := range self.RecipientIds { for _, member := range members { if memberId == member.Id.String() { if member.Nation != "" { recipNations = append(recipNations, string(member.Nation)) } } } } sort.Sort(recipNations) recipName := strings.Join(recipNations, ", ") subKey := fmt.Sprintf("/games/%v/messages", game.Id) for memberId, _ := range self.RecipientIds { for _, member := range members { if memberId == member.Id.String() && self.SenderId.String() != memberId { user := &user.User{Id: member.UserId} if err = c.DB().Get(user); err == nil { if !user.MessageEmailDisabled { if !c.IsSubscribing(user.Email, subKey) { memberCopy := member gameDescription := "" if gameDescription, err = game.Describe(c, user); err == nil { go self.EmailTo(c, game, sender, senderUser, &memberCopy, user, gameDescription, recipName) } else { c.Errorf("Trying to describe %+v to %+v: %v", game, user, err) } } else { c.Infof("Not sending to %#v, already subscribing to %#v", user.Id.String(), subKey) } } else { c.Infof("Not sending to %#v, message email disabled", user.Id.String()) } } else { c.Errorf("Trying to load user %#v: %v", member.UserId.String(), err) } } } } return }