func (self *disband) Options(v dip.Validator, nation dip.Nation, src dip.Province) (result dip.Options) { if v.Phase().Type() == cla.Adjustment { if v.Graph().Has(src) { if unit, actualSrc, ok := v.Unit(src); ok { if unit.Nation == nation { if _, _, balance := cla.AdjustmentStatus(v, unit.Nation); balance < 0 { result = dip.Options{ dip.SrcProvince(actualSrc): nil, } } } } } } else if v.Phase().Type() == cla.Retreat { if v.Graph().Has(src) { if unit, actualSrc, ok := v.Dislodged(src); ok { if unit.Nation == nation { result = dip.Options{ dip.SrcProvince(actualSrc): nil, } } } } } return }
func (self *move) validateRetreatPhase(v dip.Validator) error { if !v.Graph().Has(self.targets[0]) { return cla.ErrInvalidSource } if !v.Graph().Has(self.targets[1]) { return cla.ErrInvalidDestination } if self.targets[0] == self.targets[1] { return cla.ErrIllegalMove } var unit dip.Unit var ok bool if unit, self.targets[0], ok = v.Dislodged(self.targets[0]); !ok { return cla.ErrMissingUnit } var err error if self.targets[1], err = cla.AnyMovePossible(v, unit.Type, self.targets[0], self.targets[1], unit.Type == cla.Army, false, false); err != nil { return cla.ErrIllegalMove } if _, _, ok := v.Unit(self.targets[1]); ok { return cla.ErrIllegalRetreat } if v.Bounce(self.targets[0], self.targets[1]) { return cla.ErrIllegalRetreat } return nil }
func (self *move) Options(v dip.Validator, nation dip.Nation, src dip.Province) (result dip.Options) { if v.Phase().Type() == cla.Retreat { if !self.flags[cla.ViaConvoy] { if v.Graph().Has(src) { if unit, actualSrc, ok := v.Dislodged(src); ok { if unit.Nation == nation { for _, dst := range cla.PossibleMoves(v, src, false, true) { if _, _, foundUnit := v.Unit(dst); !foundUnit { if !v.Bounce(src, dst) { if result == nil { result = dip.Options{} } if result[dip.SrcProvince(actualSrc)] == nil { result[dip.SrcProvince(actualSrc)] = dip.Options{} } result[dip.SrcProvince(actualSrc)][dst] = nil } } } } } } } } else if v.Phase().Type() == cla.Movement { if v.Graph().Has(src) { if unit, actualSrc, ok := v.Unit(src); ok { if unit.Nation == nation { if !self.flags[cla.ViaConvoy] || unit.Type == cla.Army { for _, dst := range cla.PossibleMoves(v, src, true, false) { if !self.flags[cla.ViaConvoy] { if result == nil { result = dip.Options{} } if result[dip.SrcProvince(actualSrc)] == nil { result[dip.SrcProvince(actualSrc)] = dip.Options{} } result[dip.SrcProvince(actualSrc)][dst] = nil } else { if cp := cla.AnyConvoyPath(v, src, dst, false, nil); len(cp) > 1 { if result == nil { result = dip.Options{} } if result[dip.SrcProvince(actualSrc)] == nil { result[dip.SrcProvince(actualSrc)] = dip.Options{} } result[dip.SrcProvince(actualSrc)][dst] = nil } } } } } } } } return }
func (self *disband) validateRetreatPhase(v dip.Validator) error { if !v.Graph().Has(self.targets[0]) { return cla.ErrInvalidTarget } var ok bool if _, self.targets[0], ok = v.Dislodged(self.targets[0]); !ok { return cla.ErrMissingUnit } return nil }