func mainThreadNotReady(thread *rtda.Thread) bool { stack := thread.CurrentFrame().OperandStack() if _mainThreadGroup == nil { undoExec(thread) threadGroupClass := _classLoader.LoadClass("java/lang/ThreadGroup") _mainThreadGroup = threadGroupClass.NewObj() initMethod := threadGroupClass.GetConstructor("()V") stack.PushRef(_mainThreadGroup) // this thread.InvokeMethod(initMethod) return true } if thread.JThread() == nil { undoExec(thread) threadClass := _classLoader.LoadClass("java/lang/Thread") mainThreadObj := threadClass.NewObjWithExtra(thread) mainThreadObj.SetFieldValue("priority", "I", int32(1)) thread.HackSetJThread(mainThreadObj) initMethod := threadClass.GetConstructor("(Ljava/lang/ThreadGroup;Ljava/lang/String;)V") stack.PushRef(mainThreadObj) // this stack.PushRef(_mainThreadGroup) // group stack.PushRef(rtda.JString("main")) // name thread.InvokeMethod(initMethod) return true } return false }
func _loop(thread *rtda.Thread) { defer _catchErr(thread) // todo for { frame := thread.CurrentFrame() pc := frame.NextPC() thread.SetPC(pc) // fetch instruction method := frame.Method() if method.Instructions == nil { method.Instructions = decodeMethod(method.Code()) } insts := method.Instructions.([]instructions.Instruction) inst := insts[pc] instCount := len(insts) // update nextPC for { pc++ if pc >= instCount || insts[pc] != nil { break } } frame.SetNextPC(pc) // execute instruction //_logInstruction(frame, inst) inst.Execute(frame) if thread.IsStackEmpty() { break } } }
// prepare to reexec this instruction func undoExec(thread *rtda.Thread) { thread.CurrentFrame().RevertNextPC() }