func (httpContext *httpContextDef) handleGameInitial(res http.ResponseWriter, req *http.Request) { var gameData gameDataDef var gkErr *gkerr.GkErrDef var singleSession *ses.SingleSessionDef var token string token = req.Form.Get(_tokenParam) gklog.LogTrace("got token: " + token) var userName string userName = httpContext.tokenContext.getUserFromToken(token) gklog.LogTrace("got username: "******"not valid token", res, req) return } var lastPodId int32 lastPodId, gkErr = httpContext.persistenceContext.GetLastPodId(userName) if gkErr != nil { errorMessage := "persistenceContext.getLastPodName" gklog.LogGkErr(errorMessage, gkErr) httpContext.redirectToError(errorMessage, res, req) return } singleSession = httpContext.sessionContext.NewSingleSession(userName, lastPodId, req.RemoteAddr) gameData.Title = "game" gameData.WebAddressPrefix = httpContext.gameConfig.WebAddressPrefix gameData.WebsocketAddressPrefix = httpContext.gameConfig.WebsocketAddressPrefix gameData.AudioAddressPrefix = httpContext.gameConfig.AudioAddressPrefix gameData.WebsocketPath = httpContext.gameConfig.WebsocketPath gameData.SessionId = singleSession.GetSessionId() gkErr = _gameTemplate.Build(gameData) if gkErr != nil { errorMessage := "_gameTemplate.Build" gklog.LogGkErr(errorMessage, gkErr) httpContext.redirectToError(errorMessage, res, req) return } gkErr = _gameTemplate.Send(res, req) if gkErr != nil { gklog.LogGkErr("_gameTemplate.Send", gkErr) return } }