func main() { g_game = go2d.NewGame("Test Game") g_game.SetDimensions(WINDOW_WIDTH, WINDOW_HEIGHT) g_game.SetD3D(true) g_game.SetInitFun(start) g_game.SetUpdateFun(update) g_game.SetDrawFun(draw) g_game.Run() }
func main() { game := go2d.NewGame("Test Game") game.SetDimensions(800, 600) game.SetD3D(true) game.SetInitFun(start) game.SetUpdateFun(update) game.SetDrawFun(draw) game.SetMouseUpFun(mouseUp) game.SetTextInputFun(textInput) game.SetKeyDownFun(keyDown) game.Run() }
func main() { game := go2d.NewGame("Heatseeker") game.SetDimensions(SCREEN_WIDTH, SCREEN_HEIGHT) //Set to false when OpenGL should also be defaulted on Windows game.SetD3D(true) game.SetInitFun(start) game.SetUpdateFun(update) game.SetDrawFun(draw) game.SetMouseMoveFun(mouseMove) game.SetMouseDownFun(mouseDown) game.SetMouseUpFun(mouseUp) game.SetTextInputFun(textInput) game.SetKeyDownFun(keyDown) game.Run() }
func main() { game := go2d.NewGame("Skeleton") game.SetDimensions(200, 200) //Set to false when OpenGL should also be defaulted on Windows game.SetD3D(true) game.SetInitFun(start) game.SetUpdateFun(update) game.SetDrawFun(draw) game.SetMouseMoveFun(mouseMove) game.SetMouseDownFun(mouseDown) game.SetMouseUpFun(mouseUp) game.SetTextInputFun(textInput) game.SetKeyDownFun(keyDown) game.Run() }