コード例 #1
0
ファイル: TDecTop.go プロジェクト: hanjinze/GoHM
func (this *TDecTop) xDecodeVPS() {
	vps := TLibCommon.NewTComVPS()

	this.m_cEntropyDecoder.DecodeVPS(vps)
	this.m_parameterSetManagerDecoder.SetVPS(vps)

	this.m_prevPOC = TLibCommon.MAX_INT
}
コード例 #2
0
ファイル: TAppEncTop.go プロジェクト: nacore/GoHM
func (this *TAppEncTop) xInitLibCfg() { ///< initialize internal variables
	vps := TLibCommon.NewTComVPS()

	vps.SetMaxTLayers(uint(this.m_maxTempLayer))
	if this.m_maxTempLayer == 1 {
		vps.SetTemporalNestingFlag(true)
	}
	vps.SetMaxLayers(1)
	for i := 0; i < TLibCommon.MAX_TLAYER; i++ {
		vps.SetNumReorderPics(uint(this.m_numReorderPics[i]), uint(i))
		vps.SetMaxDecPicBuffering(uint(this.m_maxDecPicBuffering[i]), uint(i))
	}

	pcEncCfg := TLibEncoder.NewTEncCfg()

	pcEncCfg.SetVPS(vps)

	pcEncCfg.SetProfile(TLibCommon.PROFILE(this.m_profile))
	pcEncCfg.SetLevel(TLibCommon.TIER(this.m_levelTier), TLibCommon.LEVEL(this.m_level))
	//#if L0046_CONSTRAINT_FLAGS
	pcEncCfg.SetProgressiveSourceFlag(this.m_progressiveSourceFlag)
	pcEncCfg.SetInterlacedSourceFlag(this.m_interlacedSourceFlag)
	pcEncCfg.SetNonPackedConstraintFlag(this.m_nonPackedConstraintFlag)
	pcEncCfg.SetFrameOnlyConstraintFlag(this.m_frameOnlyConstraintFlag)
	//#endif

	pcEncCfg.SetFrameRate(this.m_iFrameRate)
	pcEncCfg.SetFrameSkip(this.m_FrameSkip)
	pcEncCfg.SetSourceWidth(this.m_iSourceWidth)
	pcEncCfg.SetSourceHeight(this.m_iSourceHeight)
	pcEncCfg.SetConformanceWindow(this.m_confLeft, this.m_confRight, this.m_confTop, this.m_confBottom)
	pcEncCfg.SetFramesToBeEncoded(this.m_framesToBeEncoded)

	//====== Coding Structure ========
	pcEncCfg.SetIntraPeriod(this.m_iIntraPeriod)
	pcEncCfg.SetDecodingRefreshType(this.m_iDecodingRefreshType)
	pcEncCfg.SetGOPSize(this.m_iGOPSize)
	pcEncCfg.SetGopList(this.m_GOPList[:])
	pcEncCfg.SetExtraRPSs(this.m_extraRPSs)
	for i := 0; i < TLibCommon.MAX_TLAYER; i++ {
		pcEncCfg.SetNumReorderPics(this.m_numReorderPics[i], uint(i))
		pcEncCfg.SetMaxDecPicBuffering(uint(this.m_maxDecPicBuffering[i]), uint(i))
	}
	for uiLoop := 0; uiLoop < TLibCommon.MAX_TLAYER; uiLoop++ {
		pcEncCfg.SetLambdaModifier(uint(uiLoop), this.m_adLambdaModifier[uiLoop])
	}
	pcEncCfg.SetQP(this.m_iQP)

	pcEncCfg.SetPad(this.m_aiPad[:])

	pcEncCfg.SetMaxTempLayer(this.m_maxTempLayer)
	pcEncCfg.SetUseAMP(this.m_enableAMP)

	//===== Slice ========

	//====== Loop/Deblock Filter ========
	pcEncCfg.SetLoopFilterDisable(this.m_bLoopFilterDisable)
	pcEncCfg.SetLoopFilterOffsetInPPS(this.m_loopFilterOffsetInPPS)
	pcEncCfg.SetLoopFilterBetaOffset(this.m_loopFilterBetaOffsetDiv2)
	pcEncCfg.SetLoopFilterTcOffset(this.m_loopFilterTcOffsetDiv2)
	pcEncCfg.SetDeblockingFilterControlPresent(this.m_DeblockingFilterControlPresent)

	//====== Motion search ========
	pcEncCfg.SetFastSearch(this.m_iFastSearch)
	pcEncCfg.SetSearchRange(this.m_iSearchRange)
	pcEncCfg.SetBipredSearchRange(this.m_bipredSearchRange)

	//====== Quality control ========
	pcEncCfg.SetMaxDeltaQP(this.m_iMaxDeltaQP)
	pcEncCfg.SetMaxCuDQPDepth(this.m_iMaxCuDQPDepth)

	pcEncCfg.SetChromaCbQpOffset(this.m_cbQpOffset)
	pcEncCfg.SetChromaCrQpOffset(this.m_crQpOffset)

	//#if ADAPTIVE_QP_SELECTION
	pcEncCfg.SetUseAdaptQpSelect(this.m_bUseAdaptQpSelect)
	//#endif

	var lowestQP int
	lowestQP = -6 * (TLibCommon.G_bitDepthY - 8) // XXX: check

	if (this.m_iMaxDeltaQP == 0) && (this.m_iQP == lowestQP) && (this.m_useLossless == true) {
		this.m_bUseAdaptiveQP = false
	}
	pcEncCfg.SetUseAdaptiveQP(this.m_bUseAdaptiveQP)
	pcEncCfg.SetQPAdaptationRange(this.m_iQPAdaptationRange)

	//====== Tool list ========
	pcEncCfg.SetUseSBACRD(this.m_bUseSBACRD)
	pcEncCfg.SetDeltaQpRD(this.m_uiDeltaQpRD)
	pcEncCfg.SetUseASR(this.m_bUseASR)
	pcEncCfg.SetUseHADME(this.m_bUseHADME)
	pcEncCfg.SetUseLossless(this.m_useLossless)
	pcEncCfg.SetUseLComb(this.m_bUseLComb)
	pcEncCfg.SetdQPs(this.m_aidQP)
	pcEncCfg.SetUseRDOQ(this.m_useRDOQ)
	pcEncCfg.SetUseRDOQTS(this.m_useRDOQTS)
	//#if L0232_RD_PENALTY
	pcEncCfg.SetRDpenalty(this.m_rdPenalty)
	//#endif
	pcEncCfg.SetQuadtreeTULog2MaxSize(this.m_uiQuadtreeTULog2MaxSize)
	pcEncCfg.SetQuadtreeTULog2MinSize(this.m_uiQuadtreeTULog2MinSize)
	pcEncCfg.SetQuadtreeTUMaxDepthInter(this.m_uiQuadtreeTUMaxDepthInter)
	pcEncCfg.SetQuadtreeTUMaxDepthIntra(this.m_uiQuadtreeTUMaxDepthIntra)
	pcEncCfg.SetUseFastEnc(this.m_bUseFastEnc)
	pcEncCfg.SetUseEarlyCU(this.m_bUseEarlyCU)
	pcEncCfg.SetUseFastDecisionForMerge(this.m_useFastDecisionForMerge)
	pcEncCfg.SetUseCbfFastMode(this.m_bUseCbfFastMode)
	pcEncCfg.SetUseEarlySkipDetection(this.m_useEarlySkipDetection)

	pcEncCfg.SetUseTransformSkip(this.m_useTransformSkip)
	pcEncCfg.SetUseTransformSkipFast(this.m_useTransformSkipFast)
	pcEncCfg.SetUseConstrainedIntraPred(this.m_bUseConstrainedIntraPred)
	pcEncCfg.SetPCMLog2MinSize(this.m_uiPCMLog2MinSize)
	pcEncCfg.SetUsePCM(this.m_usePCM)
	pcEncCfg.SetPCMLog2MaxSize(this.m_pcmLog2MaxSize)
	pcEncCfg.SetMaxNumMergeCand(this.m_maxNumMergeCand)

	//====== Weighted Prediction ========
	pcEncCfg.SetUseWP(this.m_useWeightedPred)
	pcEncCfg.SetWPBiPred(this.m_useWeightedBiPred)
	//====== Parallel Merge Estimation ========
	pcEncCfg.SetLog2ParallelMergeLevelMinus2(this.m_log2ParallelMergeLevel - 2)

	//====== Slice ========
	pcEncCfg.SetSliceMode(this.m_sliceMode)
	pcEncCfg.SetSliceArgument(this.m_sliceArgument)

	//====== Dependent Slice ========
	pcEncCfg.SetSliceSegmentMode(this.m_sliceSegmentMode)
	pcEncCfg.SetSliceSegmentArgument(this.m_sliceSegmentArgument)

	iNumPartInCU := 1 << (this.m_uiMaxCUDepth << 1)
	if this.m_sliceSegmentMode == TLibCommon.FIXED_NUMBER_OF_LCU {
		pcEncCfg.SetSliceSegmentArgument(this.m_sliceSegmentArgument * iNumPartInCU)
	}
	if this.m_sliceMode == TLibCommon.FIXED_NUMBER_OF_LCU {
		pcEncCfg.SetSliceArgument(this.m_sliceArgument * iNumPartInCU)
	}
	if this.m_sliceMode == TLibCommon.FIXED_NUMBER_OF_TILES {
		pcEncCfg.SetSliceArgument(this.m_sliceArgument)
	}

	if this.m_sliceMode == 0 {
		this.m_bLFCrossSliceBoundaryFlag = true
	}
	pcEncCfg.SetLFCrossSliceBoundaryFlag(this.m_bLFCrossSliceBoundaryFlag)
	pcEncCfg.SetUseSAO(this.m_bUseSAO)
	pcEncCfg.SetMaxNumOffsetsPerPic(this.m_maxNumOffsetsPerPic)

	pcEncCfg.SetSaoLcuBoundary(this.m_saoLcuBoundary)
	pcEncCfg.SetSaoLcuBasedOptimization(this.m_saoLcuBasedOptimization)
	pcEncCfg.SetPCMInputBitDepthFlag(this.m_bPCMInputBitDepthFlag)
	pcEncCfg.SetPCMFilterDisableFlag(this.m_bPCMFilterDisableFlag)

	pcEncCfg.SetDecodedPictureHashSEIEnabled(this.m_decodedPictureHashSEIEnabled)
	pcEncCfg.SetRecoveryPointSEIEnabled(this.m_recoveryPointSEIEnabled)
	pcEncCfg.SetBufferingPeriodSEIEnabled(this.m_bufferingPeriodSEIEnabled)
	pcEncCfg.SetPictureTimingSEIEnabled(this.m_pictureTimingSEIEnabled)
	pcEncCfg.SetFramePackingArrangementSEIEnabled(this.m_framePackingSEIEnabled)
	pcEncCfg.SetFramePackingArrangementSEIType(this.m_framePackingSEIType)
	pcEncCfg.SetFramePackingArrangementSEIId(this.m_framePackingSEIId)
	pcEncCfg.SetFramePackingArrangementSEIQuincunx(this.m_framePackingSEIQuincunx)
	pcEncCfg.SetFramePackingArrangementSEIInterpretation(this.m_framePackingSEIInterpretation)
	pcEncCfg.SetDisplayOrientationSEIAngle(this.m_displayOrientationSEIAngle)
	pcEncCfg.SetTemporalLevel0IndexSEIEnabled(this.m_temporalLevel0IndexSEIEnabled)
	pcEncCfg.SetUniformSpacingIdr(this.m_iUniformSpacingIdr)
	pcEncCfg.SetNumColumnsMinus1(this.m_iNumColumnsMinus1)
	pcEncCfg.SetNumRowsMinus1(this.m_iNumRowsMinus1)
	if this.m_iUniformSpacingIdr == 0 {
		pcEncCfg.SetColumnWidth(this.m_pColumnWidth)
		pcEncCfg.SetRowHeight(this.m_pRowHeight)
	}
	pcEncCfg.XCheckGSParameters()
	uiTilesCount := (this.m_iNumRowsMinus1 + 1) * (this.m_iNumColumnsMinus1 + 1)
	if uiTilesCount == 1 {
		this.m_bLFCrossTileBoundaryFlag = true
	}
	pcEncCfg.SetLFCrossTileBoundaryFlag(this.m_bLFCrossTileBoundaryFlag)
	pcEncCfg.SetWaveFrontSynchro(this.m_iWaveFrontSynchro)
	pcEncCfg.SetWaveFrontSubstreams(this.m_iWaveFrontSubstreams)
	pcEncCfg.SetTMVPModeId(this.m_TMVPModeId)
	pcEncCfg.SetUseScalingListId(this.m_useScalingListId)
	pcEncCfg.SetScalingListFile(this.m_scalingListFile)
	pcEncCfg.SetSignHideFlag(this.m_signHideFlag)
	//#if RATE_CONTROL_LAMBDA_DOMAIN
	pcEncCfg.SetUseRateCtrl(this.m_RCEnableRateControl)
	pcEncCfg.SetTargetBitrate(this.m_RCTargetBitrate)
	pcEncCfg.SetKeepHierBit(this.m_RCKeepHierarchicalBit)
	pcEncCfg.SetLCULevelRC(this.m_RCLCULevelRC)
	pcEncCfg.SetUseLCUSeparateModel(this.m_RCUseLCUSeparateModel)
	pcEncCfg.SetInitialQP(this.m_RCInitialQP)
	pcEncCfg.SetForceIntraQP(this.m_RCForceIntraQP)
	//#else
	//  pcEncCfg.SetUseRateCtrl     ( this.m_enableRateCtrl);
	//  pcEncCfg.SetTargetBitrate   ( this.m_targetBitrate);
	//  pcEncCfg.SetNumLCUInUnit    ( this.m_numLCUInUnit);
	//#endif
	pcEncCfg.SetTransquantBypassEnableFlag(this.m_TransquantBypassEnableFlag)
	pcEncCfg.SetCUTransquantBypassFlagValue(this.m_CUTransquantBypassFlagValue)
	pcEncCfg.SetUseRecalculateQPAccordingToLambda(this.m_recalculateQPAccordingToLambda)
	pcEncCfg.SetUseStrongIntraSmoothing(this.m_useStrongIntraSmoothing)
	pcEncCfg.SetActiveParameterSetsSEIEnabled(this.m_activeParameterSetsSEIEnabled)
	pcEncCfg.SetVuiParametersPresentFlag(this.m_vuiParametersPresentFlag)
	pcEncCfg.SetAspectRatioIdc(this.m_aspectRatioIdc)
	pcEncCfg.SetSarWidth(this.m_sarWidth)
	pcEncCfg.SetSarHeight(this.m_sarHeight)
	pcEncCfg.SetOverscanInfoPresentFlag(this.m_overscanInfoPresentFlag)
	pcEncCfg.SetOverscanAppropriateFlag(this.m_overscanAppropriateFlag)
	pcEncCfg.SetVideoSignalTypePresentFlag(this.m_videoSignalTypePresentFlag)
	pcEncCfg.SetVideoFormat(this.m_videoFormat)
	pcEncCfg.SetVideoFullRangeFlag(this.m_videoFullRangeFlag)
	pcEncCfg.SetColourDescriptionPresentFlag(this.m_colourDescriptionPresentFlag)
	pcEncCfg.SetColourPrimaries(this.m_colourPrimaries)
	pcEncCfg.SetTransferCharacteristics(this.m_transferCharacteristics)
	pcEncCfg.SetMatrixCoefficients(this.m_matrixCoefficients)
	pcEncCfg.SetChromaLocInfoPresentFlag(this.m_chromaLocInfoPresentFlag)
	pcEncCfg.SetChromaSampleLocTypeTopField(this.m_chromaSampleLocTypeTopField)
	pcEncCfg.SetChromaSampleLocTypeBottomField(this.m_chromaSampleLocTypeBottomField)
	pcEncCfg.SetNeutralChromaIndicationFlag(this.m_neutralChromaIndicationFlag)
	pcEncCfg.SetDefaultDisplayWindow(this.m_defDispWinLeftOffset, this.m_defDispWinRightOffset, this.m_defDispWinTopOffset, this.m_defDispWinBottomOffset)
	pcEncCfg.SetFrameFieldInfoPresentFlag(this.m_frameFieldInfoPresentFlag)
	pcEncCfg.SetPocProportionalToTimingFlag(this.m_pocProportionalToTimingFlag)
	pcEncCfg.SetNumTicksPocDiffOneMinus1(this.m_numTicksPocDiffOneMinus1)
	pcEncCfg.SetBitstreamRestrictionFlag(this.m_bitstreamRestrictionFlag)
	pcEncCfg.SetTilesFixedStructureFlag(this.m_tilesFixedStructureFlag)
	pcEncCfg.SetMotionVectorsOverPicBoundariesFlag(this.m_motionVectorsOverPicBoundariesFlag)
	pcEncCfg.SetMinSpatialSegmentationIdc(this.m_minSpatialSegmentationIdc)
	pcEncCfg.SetMaxBytesPerPicDenom(this.m_maxBytesPerPicDenom)
	pcEncCfg.SetMaxBitsPerMinCuDenom(this.m_maxBitsPerMinCuDenom)
	pcEncCfg.SetLog2MaxMvLengthHorizontal(this.m_log2MaxMvLengthHorizontal)
	pcEncCfg.SetLog2MaxMvLengthVertical(this.m_log2MaxMvLengthVertical)

	this.m_cTEncTop.SetEncCfg(pcEncCfg)
}