func squareCapper(p Adder, halfWidth fixed.Int26_6, pivot, n1 fixed.Point26_6) { e := pRot90CCW(n1) side := pivot.Add(e) p.Add1(side.Sub(n1)) p.Add1(side.Add(n1)) p.Add1(pivot.Add(n1)) }
func roundJoiner(lhs, rhs Adder, haflWidth fixed.Int26_6, pivot, n0, n1 fixed.Point26_6) { dot := pDot(pRot90CW(n0), n1) if dot >= 0 { addArc(lhs, pivot, n0, n1) rhs.Add1(pivot.Sub(n1)) } else { lhs.Add1(pivot.Add(n1)) addArc(rhs, pivot, pNeg(n0), pNeg(n1)) } }
func roundCapper(p Adder, halfWidth fixed.Int26_6, pivot, n1 fixed.Point26_6) { // The cubic Bézier approximation to a circle involves the magic number // (√2 - 1) * 4/3, which is approximately 141/256. const k = 141 e := pRot90CCW(n1) side := pivot.Add(e) start, end := pivot.Sub(n1), pivot.Add(n1) d, e := n1.Mul(k), e.Mul(k) p.Add3(start.Add(e), side.Sub(d), side) p.Add3(side.Add(d), end.Add(e), end) }
// Add1 adds a linear segment to the stroker. func (k *stroker) Add1(b fixed.Point26_6) { bnorm := pRot90CCW(pNorm(b.Sub(k.a), k.u)) if len(k.r) == 0 { k.p.Start(k.a.Add(bnorm)) k.r.Start(k.a.Sub(bnorm)) } else { k.jr.Join(k.p, &k.r, k.u, k.a, k.anorm, bnorm) } k.p.Add1(b.Add(bnorm)) k.r.Add1(b.Sub(bnorm)) k.a, k.anorm = b, bnorm }
func main() { const ( n = 17 r = 64 * 80 ) s := fixed.Int26_6(r * math.Sqrt(2) / 2) t := fixed.Int26_6(r * math.Tan(math.Pi/8)) m := image.NewRGBA(image.Rect(0, 0, 800, 600)) draw.Draw(m, m.Bounds(), image.NewUniform(color.RGBA{63, 63, 63, 255}), image.ZP, draw.Src) mp := raster.NewRGBAPainter(m) mp.SetColor(image.Black) z := raster.NewRasterizer(800, 600) for i := 0; i < n; i++ { cx := fixed.Int26_6(6400 + 12800*(i%4)) cy := fixed.Int26_6(640 + 8000*(i/4)) c := fixed.Point26_6{X: cx, Y: cy} theta := math.Pi * (0.5 + 0.5*float64(i)/(n-1)) dx := fixed.Int26_6(r * math.Cos(theta)) dy := fixed.Int26_6(r * math.Sin(theta)) d := fixed.Point26_6{X: dx, Y: dy} // Draw a quarter-circle approximated by two quadratic segments, // with each segment spanning 45 degrees. z.Start(c) z.Add1(c.Add(fixed.Point26_6{X: r, Y: 0})) z.Add2(c.Add(fixed.Point26_6{X: r, Y: t}), c.Add(fixed.Point26_6{X: s, Y: s})) z.Add2(c.Add(fixed.Point26_6{X: t, Y: r}), c.Add(fixed.Point26_6{X: 0, Y: r})) // Add another quadratic segment whose angle ranges between 0 and 90 // degrees. For an explanation of the magic constants 128, 150, 181 and // 256, read the comments in the freetype/raster package. dot := 256 * pDot(d, fixed.Point26_6{X: 0, Y: r}) / (r * r) multiple := fixed.Int26_6(150-(150-128)*(dot-181)/(256-181)) >> 2 z.Add2(c.Add(fixed.Point26_6{X: dx, Y: r + dy}.Mul(multiple)), c.Add(d)) // Close the curve. z.Add1(c) } z.Rasterize(mp) for i := 0; i < n; i++ { cx := fixed.Int26_6(6400 + 12800*(i%4)) cy := fixed.Int26_6(640 + 8000*(i/4)) for j := 0; j < n; j++ { theta := math.Pi * float64(j) / (n - 1) dx := fixed.Int26_6(r * math.Cos(theta)) dy := fixed.Int26_6(r * math.Sin(theta)) m.Set(int((cx+dx)/64), int((cy+dy)/64), color.RGBA{255, 255, 0, 255}) } } // Save that RGBA image to disk. outFile, err := os.Create("out.png") if err != nil { log.Println(err) os.Exit(1) } defer outFile.Close() b := bufio.NewWriter(outFile) err = png.Encode(b, m) if err != nil { log.Println(err) os.Exit(1) } err = b.Flush() if err != nil { log.Println(err) os.Exit(1) } fmt.Println("Wrote out.png OK.") }
func bevelJoiner(lhs, rhs Adder, haflWidth fixed.Int26_6, pivot, n0, n1 fixed.Point26_6) { lhs.Add1(pivot.Add(n1)) rhs.Add1(pivot.Sub(n1)) }
func buttCapper(p Adder, halfWidth fixed.Int26_6, pivot, n1 fixed.Point26_6) { p.Add1(pivot.Add(n1)) }
// Add2 adds a quadratic segment to the stroker. func (k *stroker) Add2(b, c fixed.Point26_6) { ab := b.Sub(k.a) bc := c.Sub(b) abnorm := pRot90CCW(pNorm(ab, k.u)) if len(k.r) == 0 { k.p.Start(k.a.Add(abnorm)) k.r.Start(k.a.Sub(abnorm)) } else { k.jr.Join(k.p, &k.r, k.u, k.a, k.anorm, abnorm) } // Approximate nearly-degenerate quadratics by linear segments. abIsSmall := pDot(ab, ab) < epsilon bcIsSmall := pDot(bc, bc) < epsilon if abIsSmall || bcIsSmall { acnorm := pRot90CCW(pNorm(c.Sub(k.a), k.u)) k.p.Add1(c.Add(acnorm)) k.r.Add1(c.Sub(acnorm)) k.a, k.anorm = c, acnorm return } // The quadratic segment (k.a, b, c) has a point of maximum curvature. // If this occurs at an end point, we process the segment as a whole. t := curviest2(k.a, b, c) if t <= 0 || 4096 <= t { k.addNonCurvy2(b, c) return } // Otherwise, we perform a de Casteljau decomposition at the point of // maximum curvature and process the two straighter parts. mab := interpolate(k.a, b, t) mbc := interpolate(b, c, t) mabc := interpolate(mab, mbc, t) // If the vectors ab and bc are close to being in opposite directions, // then the decomposition can become unstable, so we approximate the // quadratic segment by two linear segments joined by an arc. bcnorm := pRot90CCW(pNorm(bc, k.u)) if pDot(abnorm, bcnorm) < -fixed.Int52_12(k.u)*fixed.Int52_12(k.u)*2047/2048 { pArc := pDot(abnorm, bc) < 0 k.p.Add1(mabc.Add(abnorm)) if pArc { z := pRot90CW(abnorm) addArc(k.p, mabc, abnorm, z) addArc(k.p, mabc, z, bcnorm) } k.p.Add1(mabc.Add(bcnorm)) k.p.Add1(c.Add(bcnorm)) k.r.Add1(mabc.Sub(abnorm)) if !pArc { z := pRot90CW(abnorm) addArc(&k.r, mabc, pNeg(abnorm), z) addArc(&k.r, mabc, z, pNeg(bcnorm)) } k.r.Add1(mabc.Sub(bcnorm)) k.r.Add1(c.Sub(bcnorm)) k.a, k.anorm = c, bcnorm return } // Process the decomposed parts. k.addNonCurvy2(mab, mabc) k.addNonCurvy2(mbc, c) }
// addNonCurvy2 adds a quadratic segment to the stroker, where the segment // defined by (k.a, b, c) achieves maximum curvature at either k.a or c. func (k *stroker) addNonCurvy2(b, c fixed.Point26_6) { // We repeatedly divide the segment at its middle until it is straight // enough to approximate the stroke by just translating the control points. // ds and ps are stacks of depths and points. t is the top of the stack. const maxDepth = 5 var ( ds [maxDepth + 1]int ps [2*maxDepth + 3]fixed.Point26_6 t int ) // Initially the ps stack has one quadratic segment of depth zero. ds[0] = 0 ps[2] = k.a ps[1] = b ps[0] = c anorm := k.anorm var cnorm fixed.Point26_6 for { depth := ds[t] a := ps[2*t+2] b := ps[2*t+1] c := ps[2*t+0] ab := b.Sub(a) bc := c.Sub(b) abIsSmall := pDot(ab, ab) < fixed.Int52_12(1<<12) bcIsSmall := pDot(bc, bc) < fixed.Int52_12(1<<12) if abIsSmall && bcIsSmall { // Approximate the segment by a circular arc. cnorm = pRot90CCW(pNorm(bc, k.u)) mac := midpoint(a, c) addArc(k.p, mac, anorm, cnorm) addArc(&k.r, mac, pNeg(anorm), pNeg(cnorm)) } else if depth < maxDepth && angleGreaterThan45(ab, bc) { // Divide the segment in two and push both halves on the stack. mab := midpoint(a, b) mbc := midpoint(b, c) t++ ds[t+0] = depth + 1 ds[t-1] = depth + 1 ps[2*t+2] = a ps[2*t+1] = mab ps[2*t+0] = midpoint(mab, mbc) ps[2*t-1] = mbc continue } else { // Translate the control points. bnorm := pRot90CCW(pNorm(c.Sub(a), k.u)) cnorm = pRot90CCW(pNorm(bc, k.u)) k.p.Add2(b.Add(bnorm), c.Add(cnorm)) k.r.Add2(b.Sub(bnorm), c.Sub(cnorm)) } if t == 0 { k.a, k.anorm = c, cnorm return } t-- anorm = cnorm } panic("unreachable") }
// addArc adds a circular arc from pivot+n0 to pivot+n1 to p. The shorter of // the two possible arcs is taken, i.e. the one spanning <= 180 degrees. The // two vectors n0 and n1 must be of equal length. func addArc(p Adder, pivot, n0, n1 fixed.Point26_6) { // r2 is the square of the length of n0. r2 := pDot(n0, n0) if r2 < epsilon { // The arc radius is so small that we collapse to a straight line. p.Add1(pivot.Add(n1)) return } // We approximate the arc by 0, 1, 2 or 3 45-degree quadratic segments plus // a final quadratic segment from s to n1. Each 45-degree segment has // control points {1, 0}, {1, tan(π/8)} and {1/√2, 1/√2} suitably scaled, // rotated and translated. tan(π/8) is approximately 106/256. const tpo8 = 106 var s fixed.Point26_6 // We determine which octant the angle between n0 and n1 is in via three // dot products. m0, m1 and m2 are n0 rotated clockwise by 45, 90 and 135 // degrees. m0 := pRot45CW(n0) m1 := pRot90CW(n0) m2 := pRot90CW(m0) if pDot(m1, n1) >= 0 { if pDot(n0, n1) >= 0 { if pDot(m2, n1) <= 0 { // n1 is between 0 and 45 degrees clockwise of n0. s = n0 } else { // n1 is between 45 and 90 degrees clockwise of n0. p.Add2(pivot.Add(n0).Add(m1.Mul(tpo8)), pivot.Add(m0)) s = m0 } } else { pm1, n0t := pivot.Add(m1), n0.Mul(tpo8) p.Add2(pivot.Add(n0).Add(m1.Mul(tpo8)), pivot.Add(m0)) p.Add2(pm1.Add(n0t), pm1) if pDot(m0, n1) >= 0 { // n1 is between 90 and 135 degrees clockwise of n0. s = m1 } else { // n1 is between 135 and 180 degrees clockwise of n0. p.Add2(pm1.Sub(n0t), pivot.Add(m2)) s = m2 } } } else { if pDot(n0, n1) >= 0 { if pDot(m0, n1) >= 0 { // n1 is between 0 and 45 degrees counter-clockwise of n0. s = n0 } else { // n1 is between 45 and 90 degrees counter-clockwise of n0. p.Add2(pivot.Add(n0).Sub(m1.Mul(tpo8)), pivot.Sub(m2)) s = pNeg(m2) } } else { pm1, n0t := pivot.Sub(m1), n0.Mul(tpo8) p.Add2(pivot.Add(n0).Sub(m1.Mul(tpo8)), pivot.Sub(m2)) p.Add2(pm1.Add(n0t), pm1) if pDot(m2, n1) <= 0 { // n1 is between 90 and 135 degrees counter-clockwise of n0. s = pNeg(m1) } else { // n1 is between 135 and 180 degrees counter-clockwise of n0. p.Add2(pm1.Sub(n0t), pivot.Sub(m0)) s = pNeg(m0) } } } // The final quadratic segment has two endpoints s and n1 and the middle // control point is a multiple of s.Add(n1), i.e. it is on the angle // bisector of those two points. The multiple ranges between 128/256 and // 150/256 as the angle between s and n1 ranges between 0 and 45 degrees. // // When the angle is 0 degrees (i.e. s and n1 are coincident) then // s.Add(n1) is twice s and so the middle control point of the degenerate // quadratic segment should be half s.Add(n1), and half = 128/256. // // When the angle is 45 degrees then 150/256 is the ratio of the lengths of // the two vectors {1, tan(π/8)} and {1 + 1/√2, 1/√2}. // // d is the normalized dot product between s and n1. Since the angle ranges // between 0 and 45 degrees then d ranges between 256/256 and 181/256. d := 256 * pDot(s, n1) / r2 multiple := fixed.Int26_6(150-(150-128)*(d-181)/(256-181)) >> 2 p.Add2(pivot.Add(s.Add(n1).Mul(multiple)), pivot.Add(n1)) }