func (r *GoRect) Paint(p *qml.Painter) { width := gl.Float(r.Int("width")) height := gl.Float(r.Int("height")) gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.Color4f(1.0, 1.0, 1.0, 0.8) gl.Begin(gl.QUADS) gl.Vertex2f(0, 0) gl.Vertex2f(width, 0) gl.Vertex2f(width, height) gl.Vertex2f(0, height) gl.End() gl.LineWidth(2.5) gl.Color4f(0.0, 0.0, 0.0, 1.0) gl.Begin(gl.LINES) gl.Vertex2f(0, 0) gl.Vertex2f(width, height) gl.Vertex2f(width, 0) gl.Vertex2f(0, height) gl.End() }
func (r *GoRect) Paint(p *qml.Painter) { r.PaintCount++ obj := p.Object() width := gl.Float(obj.Int("width")) height := gl.Float(obj.Int("height")) gl.Color3f(1.0, 0.0, 0.0) gl.Begin(gl.QUADS) gl.Vertex2f(0, 0) gl.Vertex2f(width, 0) gl.Vertex2f(width, height) gl.Vertex2f(0, height) gl.End() }