func run() error { qml.Init(nil) engine := qml.NewEngine() engine.AddImageProvider("pwd", func(id string, width, height int) image.Image { f, err := os.Open(id) if err != nil { panic(err) } defer f.Close() image, err := png.Decode(f) if err != nil { panic(err) } return image }) component, err := engine.LoadFile("imgprovider.qml") if err != nil { return err } win := component.CreateWindow(nil) win.Show() win.Wait() return nil }
func run(filename string) error { qml.Init(nil) engine := qml.NewEngine() model, err := Read("model/gopher.obj") if err != nil { return err } qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ Init: func(g *Gopher, obj qml.Object) { g.Object = obj g.model = model }, }}) component, err := engine.LoadFile(filename) if err != nil { return err } win := component.CreateWindow(nil) win.Set("x", 560) win.Set("y", 320) win.Show() win.Wait() return nil }
func (s *S) SetUpTest(c *C) { qml.SetLogger(c) qml.CollectStats(true) qml.ResetStats() stats := qml.Stats() if stats.EnginesAlive > 0 || stats.ValuesAlive > 0 || stats.ConnectionsAlive > 0 { panic(fmt.Sprintf("Test started with values alive: %#v\n", stats)) } s.engine = qml.NewEngine() s.context = s.engine.Context() }
func run() error { qml.Init(nil) engine := qml.NewEngine() engine.On("quit", func() { os.Exit(0) }) component, err := engine.LoadFile(os.Args[1]) if err != nil { return err } window := component.CreateWindow(nil) window.Show() window.Wait() return nil }
func run() error { qml.Init(nil) engine := qml.NewEngine() context = engine.Context() // qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ // Init: func(s *CSprite, obj qml.Object) { // s.Object = obj // }, // }}) game = &Game{} context.SetVar("game", game) context.SetVar("jobModel", job_model) context.SetVar("invModel", inv_model) context.SetVar("craftModel", craft_model) context.SetVar("buildModel", build_model) component, err := engine.LoadFile("main.qml") if err != nil { return err } cspriteComponent, err := engine.LoadFile("CSprite.qml") if err != nil { return err } csprite := &CSprite{Component: cspriteComponent} game.CSprite = csprite win = component.CreateWindow(nil) // win.On("widthChanged", func(width int) { // fmt.Printf("New width: %d\n", width) // }) win.Show() // win.Wait() go func() { win.Wait() quit <- true }() return nil }
func run() error { qml.Init(nil) engine := qml.NewEngine() component, err := engine.LoadString("webview.qml", webview) if err != nil { return err } ctrl := &Control{ done: make(chan error), win: component.CreateWindow(nil), } engine.Context().SetVar("ctrl", ctrl) root := ctrl.win.Root() root.On("loadingChanged", ctrl.Snapshot) root.Set("url", os.Args[1]) ctrl.win.Show() return <-ctrl.done }
func run() error { qml.Init(nil) qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ Init: func(r *GoRect, obj qml.Object) { r.Object = obj }, }}) engine := qml.NewEngine() component, err := engine.LoadFile("painting.qml") if err != nil { return err } win := component.CreateWindow(nil) win.Show() win.Wait() return nil }
func run() error { qml.Init(nil) engine := qml.NewEngine() colors := &Colors{} engine.Context().SetVar("colors", colors) component, err := engine.LoadFile("delegate.qml") if err != nil { return err } window := component.CreateWindow(nil) window.Show() go func() { n := func() uint8 { return uint8(rand.Intn(256)) } for i := 0; i < 100; i++ { colors.Add(color.RGBA{n(), n(), n(), 0xff}) time.Sleep(1 * time.Second) } }() window.Wait() return nil }
func main() { // Profiling --> // f, err := os.Create("cpu.prof") // if err != nil { // log.Fatal(err) // } // pprof.StartCPUProfile(f) // defer pprof.StopCPUProfile() // <-- Profiling // Watching busy status busy = make(chan bool) go func() { for { ctrl.Busy = <-busy qml.Changed(ctrl, &ctrl.Busy) } }() qml.Init(nil) engine := qml.NewEngine() component, err := engine.LoadFile("qmldict.qml") if err != nil { panic(err) } ctrl.DictionariesList = GetDictList(DICT_PATH) ctrl.Len = len(ctrl.DictionariesList) context := engine.Context() context.SetVar("ctrl", ctrl) // log.Println(ctrl.DictionariesList) window := component.CreateWindow(nil) ctrl.Root = window.Root() window.Show() window.Wait() }
func run() error { qml.Init(nil) qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ Init: func(v *GoType, obj qml.Object) {}, }, { Init: func(v *GoSingleton, obj qml.Object) { v.Event = "birthday" }, Singleton: true, }}) engine := qml.NewEngine() component, err := engine.LoadFile("customtype.qml") if err != nil { return err } value := component.Create(nil) fmt.Println("Text is:", value.Interface().(*GoType).Text) return nil }
func main() { qml.Init(nil) engine := qml.NewEngine() component, err := engine.LoadFile("particle.qml") if err != nil { panic(err) } ctrl := Control{Message: "Hello from Go!"} context := engine.Context() context.SetVar("ctrl", &ctrl) window := component.CreateWindow(nil) ctrl.Root = window.Root() rand.Seed(time.Now().Unix()) window.Show() window.Wait() }
func run() error { qml.Init(nil) engine := qml.NewEngine() base, err := engine.LoadFile("base.qml") if err != nil { return err } rect, err := engine.LoadFile("rect.qml") if err != nil { return err } win := base.CreateWindow(nil) obj := rect.Create(nil) obj.Set("parent", win.Root()) win.Show() win.Wait() return nil }