コード例 #1
0
func ClientRawMessage(conn *GxTcpConn, msg *GxMessage) error {
	Debug("new client message, remote: %s %s", conn.Conn.RemoteAddr().String(), msg.String())

	_, server := GetServerByCmd(msg.GetCmd())
	if server == nil {
		Debug("msg is not register, remote: %s, msg: %s", conn.Conn.RemoteAddr().String(),
			msg.String())
		return errors.New("close")
	}
	msg.SetId(conn.Id)
	server.Send(msg)
	return nil
}
コード例 #2
0
ファイル: server.go プロジェクト: yuanxiubin1128/gameserver-1
func (server *GxTcpServer) runConn(gxConn *GxTcpConn) {
	go gxConn.runHeartbeat()

	for {
		var msg *GxMessage = nil
		var err error

		empty := gxConn.GetProcessMsgNull()
		if empty {
			//没有消息正在处理,查找当前缓存的消息
			msg = gxConn.GetUnprocessMsg()
		}
		if msg == nil {
			//如果没有缓存的消息,则读取新信息
			msg, err = gxConn.Recv()
			if err != nil {
				server.closeConn(gxConn)
				return
			}
			if !empty {
				//如果有消息正在处理,缓存刚刚收到的消息
				Debug("client has processing message, remote: %s, msg: %s", gxConn.Conn.RemoteAddr().String(),
					msg.String())
				gxConn.SaveUnprocessMsg(msg)
				continue
			}
		}

		if msg.GetCmd() != CmdHeartbeat {
			Debug("recv buff msg, info: %s", msg.String())
		}

		if cb, ok := server.clientCmds[msg.GetCmd()]; ok {
			//消息已经被注册
			err = cb(gxConn, msg)
			if err != nil {
				//回调返回值不为空,则关闭连接
				server.closeConn(gxConn)
				return
			}
			continue
		}

		//消息没有被注册
		err = server.Rm(gxConn, msg)
		if err != nil {
			server.closeConn(gxConn)
			return
		}
	}
}
コード例 #3
0
func ServerRawMessage(conn *GxTcpConn, msg *GxMessage) error {
	Debug("new server message, remote: %s %s", conn.Conn.RemoteAddr().String(), msg.String())

	client := clientRouter.FindConnById(msg.GetId())
	if client == nil {
		Debug("msg cannot find target, remote: %s, msg: %s", conn.Conn.RemoteAddr().String(),
			msg.String())
		return nil
	}

	client.Send(msg)
	if msg.GetMask(MessageMaskDisconn) {
		client.Conn.Close()
	}
	return nil
}