コード例 #1
0
ファイル: texture.go プロジェクト: vanadium/croupier
// Given a card object, populates it with its image
func PopulateCardImage(c *card.Card, u *uistate.UIState) {
	var texKey string
	switch c.GetSuit() {
	case card.Club:
		texKey = "Clubs-"
	case card.Diamond:
		texKey = "Diamonds-"
	case card.Spade:
		texKey = "Spades-"
	case card.Heart:
		texKey = "Hearts-"
	}
	switch c.GetFace() {
	case card.Jack:
		texKey += "Jack"
	case card.Queen:
		texKey += "Queen"
	case card.King:
		texKey += "King"
	case card.Ace:
		texKey += "Ace"
	default:
		texKey += strconv.Itoa(int(c.GetFace()))
	}
	texKey += ".png"
	n := MakeNode(u)
	u.Eng.SetSubTex(n, u.Texs[texKey])
	c.SetNode(n)
	c.SetImage(u.Texs[texKey])
	c.SetBack(u.Texs["BakuSquare.png"])
}
コード例 #2
0
ファイル: logWriter.go プロジェクト: vanadium/croupier
// Formats play command and sends to Syncbase
func LogPlay(u *uistate.UIState, c *card.Card) bool {
	key := getKey(u.CurPlayerIndex, u)
	value := Play + Bar + strconv.Itoa(u.CurPlayerIndex) + Colon
	value += cardType + Space + c.GetSuit().String() + c.GetFace().String() + Colon + End
	return logKeyValue(u.Service, u.Ctx, key, value)
}