// NewUpgraderAPI creates a new client-side UpgraderAPI facade. func NewUpgraderAPI( st *state.State, resources *common.Resources, authorizer common.Authorizer, ) (*UpgraderAPI, error) { if !authorizer.AuthMachineAgent() && !authorizer.AuthUnitAgent() { return nil, common.ErrPerm } return &UpgraderAPI{st: st, resources: resources, authorizer: authorizer}, nil }
// NewAPI returns an object implementing an agent API // with the given authorizer representing the currently logged in client. func NewAPI(st *state.State, auth common.Authorizer) (*API, error) { // Agents are defined to be any user that's not a client user. if !auth.AuthMachineAgent() && !auth.AuthUnitAgent() { return nil, common.ErrPerm } getCanChange := func() (common.AuthFunc, error) { return auth.AuthOwner, nil } return &API{ PasswordChanger: common.NewPasswordChanger(st, getCanChange), st: st, auth: auth, }, nil }
// NewUniterAPI creates a new instance of the Uniter API. func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) { if !authorizer.AuthUnitAgent() { return nil, common.ErrPerm } getCanRead := func() (common.AuthFunc, error) { return authorizer.AuthOwner, nil } return &UniterAPI{ LifeGetter: common.NewLifeGetter(st, getCanRead), StatusSetter: common.NewStatusSetter(st, getCanRead), DeadEnsurer: common.NewDeadEnsurer(st, getCanRead), AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, getCanRead), st: st, auth: authorizer, }, nil }