// Resolved marks the unit as having had any previous state transition // problems resolved, and informs the unit that it may attempt to // reestablish normal workflow. The retryHooks parameter informs // whether to attempt to reexecute previous failed hooks or to continue // as if they had succeeded before. func (conn *Conn) Resolved(unit *state.Unit, retryHooks bool) error { status, _, err := unit.Status() if err != nil { return err } if status != state.UnitError { return fmt.Errorf("unit %q is not in an error state", unit) } mode := state.ResolvedNoHooks if retryHooks { mode = state.ResolvedRetryHooks } return unit.SetResolved(mode) }