func (B *Imp) Locate(x, y, w, h uint) { // if x+min > scr.NX() { x = scr.NX() - min } B.x0 = x if y+min > scr.NY() { y = scr.NY() - min } B.y0 = y if w < min { w = min } if B.x0+w > scr.NX() { w = scr.NX() - B.x0 } B.width = w if h < min { h = min } if B.y0+h > scr.NY() { h = scr.NY() - B.y0 } B.height = h scr.SaveGr(B.x0, B.y0, B.x0+B.width, B.y0+B.height) }
func (B *Imp) EditGr(s *string, x, y uint) { // if y >= scr.NY() { return } if x >= scr.NX()-scr.NX1() { return } n, b := uint(len(*s)), B.width if x+B.width*scr.NX1() > scr.NX() { B.width = (scr.NX() - uint(x)) / scr.NX1() } if B.width == 0 { B.width = n } if B.width < n { Norm(s, B.width) } // if B.width > n { B.width = n } B.graphical = true if B.numerical || B.TRnumerical { B.editNumber(true, s, x, y) } else { B.editText(true, s, x, y) } B.width = b }
func sys(s species.System) { // ny = scr.NY()/species.Height - 2 nx = scr.NX() / species.Width species.Sys(s) suffix = species.Suffix shadow = New() }
func initialize() { // if !initialized { initialized = true scr.Switch(scr.XGA) // (scr.MaxMode()) C.glViewport(0, 0, C.GLsizei(scr.NX()), C.GLsizei(scr.NY())) } }
func New() *Imp { // xx, yy = int(scr.NX()), int(scr.NY()) f := new(Imp) f.Clr() // f.sort = Pointset f.sort = Segments f.colour = col.ScreenF return f }
func curve(f1, f2, f3 RealFunc, t0, t1 float64, c col.Colour) { // mX := float64(scr.NX() / grain) dt := (t1 - t0) / mX for a := t0; a <= t1; a += dt { x, y, z := f1(a), f2(a), f3(a) a1 := a + dt x1, y1, z1 := f1(a1), f2(a1), f3(a1) if ok(x) && ok(y) && ok(z) && ok(x1) && ok(y1) && ok(z1) { segment(x, y, z, x1, y1, z1, c) } } }
func def(x, y, w float64) { // nX, nY = float64(scr.NX()), float64(scr.NY()) x0, y0 = x, y if w <= 0 { width = 1 } else { width = w } height = width / scr.Proportion() xm, ym = x0+width/2, y0+height/2 mX, mY = nX/width, nY/height }
func (B *Imp) WriteGr(s string, x, y int) { // if uint(y) >= scr.NY() { return } if uint(x) >= scr.NX()-scr.NX1() { return } n, b := uint(len(s)), B.width if B.width == 0 { B.width = n } if uint(x)+B.width*scr.NX1() > scr.NX() { B.width = (scr.NX() - uint(x)) / scr.NX1() } if B.width > n { B.width = n } if B.width < n { Norm(&s, B.width) } if B.numerical || B.TRnumerical { Move(&s, false) } scr.Lock() scr.Colours(B.cF, B.cB) if B.transparent { scr.SwitchTransparence(true) } scr.WriteGr(s, x, y) if B.transparent { scr.SwitchTransparence(false) } scr.Unlock() B.width = b }
func colour(FZ, B uint) col.Colour { // MausAn := scr.MouseCursorOn() if !MausAn { scr.MouseCursor(true) } xm, ym := scr.MousePosGr() X, Y = uint(xm), uint(ym) M := FZ * B / 2 if X >= scr.NY()-M { X = scr.NX() - M } if X >= M { X -= M } else { X = 0 } if Y >= H { Y -= H } else { Y = 0 } scr.SaveGr(X, Y, X+2*FZ*B, Y+H) write(FZ, B, X, Y) clicked := false C := col.ScreenF loop: for { scr.MouseCursor(true) K, _ := kbd.Command() switch K { case kbd.Esc, kbd.Back, kbd.There, kbd.This: break loop case kbd.Here: define(FZ, B, &C) clicked = true case kbd.Hither: if clicked { break loop } } } scr.RestoreGr(X, Y, X+2*FZ*B, Y+H) if !MausAn { scr.MouseCursor(false) } return C }
func main() { const a = 100 var p []string = []string{"Anaxagoras", "Aristoteles", "Cicero", "Jemand", "Demokrit", "Diogenes", "Epikur", "Heraklit", "Platon", "Protagoras", "Pythagoras", "Sokrates", "Thales", "Niemand"} var x, y uint for _, s := range p { img.Get(s, x, y) errh.Error(s, 0) if x+2*a < scr.NX() { x += a } else { x = 0 y = a } } errh.Error2("", uint(len(p)), "Philosophen", 0) ker.Terminate() }
func (x *Imp) Locate() { // r := x.Radius() xm, ym := scr.MousePosGr() x.x, x.y = uint(xm), uint(ym) if x.x < r { x.x = r } if x.x+r >= scr.NY() { x.x = scr.NX() - 1 - r } if x.y < r { x.y = r } if x.y+r >= scr.NY() { x.y = scr.NY() - 1 - r } }
func init() { // colour = [max]col.Colour{col.LightCyan, col.LightYellow, col.Pink, col.LightGreen, col.LightWhite, col.Orange, col.LightBlue, col.Yellow, col.LightGreen, col.LightRed, col.LightMagenta, col.LightOrange} notUsedColour = col.DarkGray image = [max + 1]string{"Anaxagoras", "Aristoteles", "Cicero", "Demokrit", "Diogenes", "Epikur", "Heraklit", "Platon", "Protagoras", "Pythagoras", "Sokrates", "Thales", "Niemand"} for n := 0; n <= max; n++ { image[n] = env.Val("GOSRC") + "/murus/phil/pics/" + image[n] } const zweipi = float64(2 * math.Pi) text = [nStatuses]string{" satt ", " hungrig ", "sehr hungrig", "sehr hungrig", "sehr hungrig", " speisend "} thinkColour = col.ScreenB /* if p > 6 { if scr.UnderX () { scr.Fullscreen() } } */ x0, y0 = scr.NX()/2, scr.NY()/2 const f = float64(0.5) for p := uint(0); p < nPhilos; p++ { // Attention: the mathematical positiv sense is inverted on the scr, because lines count upwards ! // middlepoint of plates: w, r := float64(p)/float64(nPhilos), 0.75*float64(y0) xt[p] = int(math.Trunc(r*math.Cos(zweipi*w)+f)) + int(x0) yt[p] = int(math.Trunc(-r*math.Sin(zweipi*w)+f)) + int(y0) // endpoints of the fork to the right (with the same number): w, r = w+0.5/float64(nPhilos), float64(y0) x[p] = int(math.Trunc(r*math.Cos(zweipi*w)+f)) + int(x0) y[p] = int(math.Trunc(-r*math.Sin(zweipi*w)+f)) + int(y0) r = r / 2.0 x1[p] = int(math.Trunc(r*math.Cos(zweipi*w)+f)) + int(x0) y1[p] = int(math.Trunc(-r*math.Sin(zweipi*w)+f)) + int(y0) // stat[p] = hungry } }
func New(h bool) *Imp { // B := new(Imp) l := scr.NLines() c := scr.NX() B.max = 100 B.horizontal = h B.value = 0 if h { B.width = c B.height = scr.NY1() B.Locate(0, (l-1)*B.height, B.width, B.height) } else { B.width = scr.NX1() B.height = scr.NY() B.Locate(c-B.width, 0, B.width, B.height) } B.cF, B.cB = col.HintF, col.HintB B.Locate(B.x0, B.y0, B.width, B.height) return B }
func drive(cc, cl, cb col.Colour, d chan bool) { // nx, nx1, ny1 := int(scr.NX()), int(scr.NX1()), int(scr.NY1()) dw := 96 * nx1 x0 := (nx - dw) / 2 x1 := x0 + dw - car.W y0 := ((int(scr.NLines())-31)/2 + 3) * ny1 dr(x0, x1, y0, cc, false) dr(x0, x1, y0+2*ny1, cl, false) dr(x0, x1, y0+3*ny1, cl, false) joke(x0, x1, y0, nx1, ny1, 2, 4, 48, cl, "nsp", true) dr(x0, x1, y0+19*ny1, cl, false) dr(x0, x0+68*nx1, y0+20*ny1, cl, false) csb := col.ScreenB col.ScreenB = col.Black dr(x0+69*nx1, nx, y0+20*ny1, col.FlashRed, true) col.ScreenB = csb joke(x0, x1, y0, nx1, ny1, 67, 21, 14, cl, "fire", false) joke(x0, x1, y0, nx1, ny1, 48, 22, 15, cl, "mca", false) moon(x0 + 90*nx1) dr(x0, x1, y0+26*ny1, cc, false) d <- true }
func April1st() { col.ScreenF, col.ScreenB = col.White, col.Black scr.Cls() scr.MouseCursor(false) scr.Colour(col.White) scr.Write("Found evil software: \" \"", 7, x0) doof(7, 22) scr.Colour(col.White) scr.Write("Remove (yes/no) ?", y0, x0) b := box.New() b.Wd(3) t := "yes" b.Edit(&t, y0, 23) scr.WarpMouseGr(2*int(scr.NX()), 2*int(scr.NY())) b.Colours(col.LightOrange, col.Black) b.Write("yes", y0, 23) doodle(col.LightWhite, 2) doodle(col.LightWhite, 2) doodle(col.LightYellow, 5) doodle(col.Yellow, 3) doodle(col.LightOrange, 5) doodle(col.Orange, 8) doodle(col.LightRed, 3) // TODO erase all (f + "*.tmp") t = str.Clr(70) scr.Write(t, y0, x0) scr.Write(t, y0+1, x0) col.ScreenF, col.ScreenB = col.LightGreen, col.DarkBlue scr.Cls() scr.Write("The murus-tool has removed \" \" - your disk is reformatted :-)", y0, x0) doof(y0, 28) scr.Colour(col.LightWhite) scr.Write("Please install Linux, TeX, mercurial, Go and murus completely new !", y0+2, x0) ker.Sleep(20) ker.Terminate() }
func print1() { // print_(0, 0, scr.NX(), scr.NY()) }
func surface(f RealFunc2, X, Y, Z, X1, Y1, Z1 float64, c col.Colour) { // if X == X1 || Y == Y1 || Z == Z1 { return } if X1 < X { X, X1 = X1, X } if Y1 < Y { Y, Y1 = Y1, Y } if Z1 < Z { Z, Z1 = Z1, Z } dx, dy := (X1-X)/float64(scr.NX()/grain), (Y1-Y)/float64(scr.NY()/grain) for x := X; x <= X1; x += dx { /* y:= Y n:= uint(0) for y <= Y1 { n ++ y += dy } */ // die Anwendung der OpenGL-Ausgabe in gl von TriangleFan ist noch fehlerhaft x1, x0 := x+dx, x+dx/2.0 // temp, temp1:= vect.New (), vect.New () // v, n:= vectors (2 * n) // (2 * n + 1) ? ? ? ? ? ? ? ? ? ? ? ? ? for y := Y; y <= Y1; y += dy { /* for i:= uint(0); i < n; i++ { // oder i <= n ? ? ? ? ? ? ? ? ? ? ? ? ? v[2 * i].Set3 (x, y, z) v[2 * i + 1].Set3 (x, y1, z1) if i == 0 { // ? n[0].Set3 (1, 1, 1) n[0].Norm () } else { temp.Diff (v[2 * i - 2], v[2 * i - 1]) temp1.Diff (v[2 * i], v[2 * i - 1]) n[2 * i - 1].Ext (temp, temp1) n[2 * i - 1].Norm () temp.Diff (v[2 * i + 1], v[2 * i]) temp1.Diff (v[2 * i - 1], v[2 * i]) n[2 * i].Cross (temp, temp1) n[2 * i].Dilate (-1) n[2 * i].Norm () } i ++ */ y1, y0 := y+dy, y+dy/2.0 z, z1, z2, z3 := f(x, y), f(x1, y), f(x1, y1), f(x, y1) z0 := f(x0, y0) b0 := true // ok (z) b1, b2, b3 := true, true, true // ok (z1), ok (z2), ok (z3) c0 := Z < z && z < Z1 c1, c2, c3 := Z < z1 && z1 < Z1, Z < z2 && z2 < Z1, Z < z3 && z3 < Z1 if ok(z0) && Z < z0 && z0 < Z1 { if b0 && b1 && c0 && c1 { triangle(x, y, z, x1, y, z1, x0, y0, z0, c) } if b1 && b2 && c1 && c2 { triangle(x1, y, z1, x1, y1, z2, x0, y0, z0, c) } if b2 && b3 && c2 && c3 { triangle(x1, y1, z2, x, y1, z3, x0, y0, z0, c) } if b3 && b0 && c3 && c0 { triangle(x, y1, z3, x, y, z, x0, y0, z0, c) } } } // pts.Ins (pt.TriangleFan, 2 * n /* + 1 ? */, v, n, c) } }
func (x *Imp) S (pt int) float64 { // return float64(pt) / float64(scr.NX()) * ker.A4wdPt }
func main() { // if !scr.MouseEx() { return } var symbol [Nfigure]byte symbol[line] = 'S' // "Strecke" symbol[rectangle] = 'R' // "Rechteck" symbol[circle] = 'K' // "Kreis" symbol[ellipse] = 'E' // "Ellipse" X, Y := 0, 0 X1, Y1 := scr.NX(), scr.NY() // Farbe, Papier:= col.LightWhite, col.Black Farbe, Papier := col.Black, col.LightWhite col.ScreenF, col.ScreenB = Farbe, Papier scr.Cls() paintColour := Farbe scr.Colour(paintColour) // Staerke = 3 bx := box.New() bx.Wd(20) bx.Colours(Papier, Farbe) Name := env.Par(1) if str.Empty(Name) { Name = "temp" } scr.Save(0, 0, 20, 1) for { bx.Edit(&Name, 0, 0) if !str.Empty(Name) { str.RemSpaces(&Name) break } } scr.Restore(0, 0, 20, 1) img.Get(Name, uint(X), uint(Y)) scr.MouseCursor(true) Figur := figure(rectangle) var x, y, x0, y0 int loop: for { scr.Colour(paintColour) Zeichen, Kommando, T := kbd.Read() switch Kommando { case kbd.None: x, y = scr.MousePosGr() scr.SwitchTransparence(true) scr.Write1Gr(Zeichen, x, y-int(scr.NY1())) // scr.WarpMouse (x + scr.NX1(), y) case kbd.Esc: break loop case kbd.Back: switch T { case 0: x, y = scr.MousePosGr() x -= int(scr.NX1()) scr.Colour(Papier) scr.Write1Gr(' ', x, y-int(scr.NY1())) // scr.RectangleFull (x, y - scr.NY1(), x + scr.NX1(), y) // scr.WarpMouseGr (x, y) scr.Colour(paintColour) default: scr.Cls() } /* case kbd.Ins: img.Write (X, Y, X1, Y1 - 16, Name) box.Edit (Feld, Name, scr.Zeilenzahl () - 1, 0) img.Get (X, Y, Name) */ case kbd.Help: paintColour = sel.Colour() // case kbd.LookFor: // Staerke = Strichstaerken.Staerke() case kbd.Enter: if T > 0 { x0, y0 = scr.MousePosGr() // scr.Fill1 (x0, y0) } case kbd.PrintScr: img.Print(uint(X), uint(Y), X1, Y1-16) case kbd.Tab: if T == 0 { if Figur+1 < Nfigure { Figur++ } else { Figur = figure(0) } } else { if Figur > 0 { Figur-- } else { Figur = figure(Nfigure - 1) } } scr.Colours(col.White, Papier) scr.Write1(symbol[Figur], scr.NY()-1, 0) case kbd.Here: x0, y0 = scr.MousePosGr() scr.CircleFull(x0, y0, 3/2) case kbd.Pull: x, y = scr.MousePosGr() scr.Line(x0, y0, x, y) x0, y0 = x, y case kbd.Hither: x, y = scr.MousePosGr() scr.Line(x0, y0, x, y) case kbd.There: x0, y0 = scr.MousePosGr() x, y = x0, y0 case kbd.Push: paint(Figur, inv, x0, y0, x, y) x, y = scr.MousePosGr() paint(Figur, inv, x0, y0, x, y) case kbd.Thither: paint(Figur, inv, x0, y0, x, y) // scr.Colour (paintColour) x, y = scr.MousePosGr() paint(Figur, border, x0, y0, x, y) x0, y0 = x, y case kbd.This: x0, y0 = scr.MousePosGr() x, y = x0, y0 case kbd.Move: scr.LineInv(x0, y0, x, y) x, y = scr.MousePosGr() scr.LineInv(x0, y0, x, y) case kbd.Thus: scr.LineInv(x0, y0, x, y) x, y = scr.MousePosGr() scr.Line(x0, y0, x, y) x0, y0 = x, y } } scr.Save(0, 0, 20, 1) for { bx.Edit(&Name, 0, 0) // TODO make sure, that "Name" is x{x|y} where x is letter, y is digit if !str.Empty(Name) { str.RemSpaces(&Name) break } } scr.Restore(0, 0, 20, 1) img.Put(Name, uint(X), uint(Y), X1, Y1) ker.Terminate() }
func main() { // h := [...]string{ // 0 1 2 3 4 5 6 7 // 012345678901234567890123456789012345678901234567890123456789012345678901234567 " Art (Farbe) für neue Figur auswählen: (Umschalt- +) Leer- oder Rolltaste ", // " Schriftgröße auswählen: Alt- + Leer- oder Rolltaste ", " neue Figur erzeugen: linke Maustaste, ", " Streckenzüge, Polygone und Kurven ", " mit rechter Maustaste abschließen, ", " Texteingabe mit Eingabetaste beenden ", " Figur ändern: Alt- + linke Maustaste, die 'Punkte' ", " mit rechter Maustaste verschieben, ", " mit linker Maustaste abschließen ", " Figur färben: Umschalt-, Alt- + linke Maustaste ", " (alle) Figur(en) markieren: (Umschalt- +) F5-Taste oder ", " (Alt- +) mittlere Maustaste ", " (alle) Figur(en) entmarkieren: (Umschalt- +) F6-Taste oder ", " Umschalt- + (Alt- +) mittl. Maustaste", " markierte Figur(en) kopieren: Umschalt- + linke Maustaste ", " (markierte) Figur(en) verschieben: (Umschalt- +) rechte Maustaste ", " (markierte) Figur(en) löschen: (Umschalt- +) Entfernungtaste oder ", " (Umschalt-,) Alt- + rechte Maustaste ", " letzte gelöschte Figur zurückholen: Rücktaste (<-) ", " letzte erzeugte Figur löschen: Umschalt- + Rücktaste (<-) ", "letzte gelöschte mark. Fig. zurückholen: Alt- + Rücktaste (<-) ", "Hintergrundfarbe umschalten (auswählen): (Umschalt- +) F4-Taste ", " Figuren aus eBoard holen und markieren: F7-Taste ", " markierte Figuren in eBoard ablegen: F8-Taste ", " eBoard ausdrucken: Drucktaste ", " ePen beenden: Abbruchtaste (Esc) ", " ", " Steuerungstaste (Strg) wirkt wie Umschalttaste "} help := make([]string, len(h)) for i := 0; i < len(h); i++ { str.Set(&help[i], h[i]) } scr.Switch(scr.SXGA) actColour = col.ScreenF paperColour = col.ScreenB // fo = scr.Normal figure = fig2.New() newFigure := fig2.New() newFigure.SetColour(actColour) figures, copiedFigures, image = seq.New(newFigure), seq.New(newFigure), seq.New(newFigure) cuttedFigures, depot = seq.New(newFigure), seq.New(newFigure) stack = stk.New(newFigure) name, filename := names() if filename == "" { return } origname := filename load(figures, filename) // extract (paperColour) write() var x0, y0 int // kbd.Push var movable bool var Schub int loop: for { scr.MouseCursor(true) // control(); write() c, cmd, d := kbd.Read() if cmd == kbd.None { switch c { case ' ': cmd = kbd.Roll } } xm, ym := scr.MousePosGr() switch d { case 0: Schub = 8 case 1: Schub = int(scr.NY() / 40) default: Schub = int(scr.NX() / 8) } switch cmd { case kbd.Esc: break loop case kbd.Enter: // actualize ? case kbd.Back: switch d { case 0: ins(top()) case 1: delLast() default: getMarked() } case kbd.Left: kick(spc.Right, Schub) case kbd.Right: Schub = -Schub kick(spc.Right, Schub) case kbd.Up: kick(spc.Top, Schub) case kbd.Down: Schub = -Schub kick(spc.Top, Schub) case kbd.Del: switch d { case 0: if deleted(xm, ym) { push() } default: delMarked() } case kbd.Tab: // free for use case kbd.Help: scr.SwitchFontsize(font.Normal) errh.WriteHelp(help) case kbd.LookFor: // wird für die Auswahl des eBoards verwendet - NEIN, sondern: load(figures, filename) write() case kbd.Act: // inject (paperColour) store(figures, filename) case kbd.Cfg: paperColour = sel.Colour() bgColour(paperColour) case kbd.Mark: switch d { case 0: mark(xm, ym, true) case 1: markAll(true) default: showMarked() } case kbd.Demark: switch d { case 0: mark(xm, ym, false) case 1: markAll(false) default: showMarked() } case kbd.Deposit: writeMarked() case kbd.Paste: readMarked() case kbd.PrintScr: print(name) case kbd.Roll: switch d { case 0: newFigure.Select() case 1: actColour = sel.Colour() newFigure.SetColour(actColour) case 2: scr.SwitchFontsize(font.Normal) // fo = sel.Size (actColour) // newFigure.SetFont (fo) } case kbd.Here: switch d { case 0: generate(newFigure) case 1: copyMarked() case 2: change(xm, ym) case 3: setColours(xm, ym, actColour) } case kbd.There: movable = underMouse(uint(xm), uint(ym)) && d <= 1 x0, y0 = xm, ym // kbd.Push switch d { case 0: if movable { cut(xm, ym) } case 1: if movable { cutMarked() } case 2: if deleted(xm, ym) { push() } default: delMarked() write() } case kbd.Push: if movable { switch d { case 0: move(xm-x0, ym-y0) case 1: moveMarked(xm-x0, ym-y0) } x0, y0 = scr.MousePosGr() } case kbd.Thither: if movable { switch d { case 0: join() case 1: joinMarked() } } case kbd.This: switch d { case 0: mark(xm, ym, true) case 1: mark(xm, ym, false) case 2: markAll(true) case 3: markAll(false) } invMarked() case kbd.Thus: invMarked() } } markAll(false) _, filename = names() if filename == "" { filename = origname } // inject (paperColour) store(figures, filename) // -> Terminieren ker.Terminate() }
func (R *Imp) Manipulieren(K kbd.Comm, T uint) { // s := schrittweise schrittweise = false amEditieren = true switch K { case kbd.Esc: return case kbd.Enter: if T == 0 { if R.Geschoben1() { } } else { R.schiessen() } case kbd.Left: if Sokoban { switch R.richtung { case Nord: R.LinksDrehen() case West: case Sued: R.RechtsDrehen() case Ost: R.umkehren() } if R.NachbarLeer() { if R.Gelaufen1() { } } else { if R.Geschoben1() { } } } else { switch R.richtung { case Nord: R.LinksDrehen() case West: if T == 0 { if R.Gelaufen1() { } } else { for R.Gelaufen1() { } } case Sued: R.RechtsDrehen() case Ost: R.umkehren() } } case kbd.Right: if Sokoban { switch R.richtung { case Nord: R.RechtsDrehen() case West: R.umkehren() case Sued: R.LinksDrehen() case Ost: } if R.NachbarLeer() { if R.Gelaufen1() { } } else { if R.Geschoben1() { } } } else { switch R.richtung { case Nord: R.RechtsDrehen() case West: R.umkehren() case Sued: R.LinksDrehen() case Ost: if T == 0 { if R.Gelaufen1() { } } else { for R.Gelaufen1() { } } } } case kbd.Up: if Sokoban { switch R.richtung { case Nord: case West: R.RechtsDrehen() case Sued: R.umkehren() case Ost: R.LinksDrehen() } if R.NachbarLeer() { if R.Gelaufen1() { } } else { if R.Geschoben1() { } } } else { if T == 2 { R.Entmarkieren() } else { switch R.richtung { case Nord: if T == 0 { if R.Gelaufen1() { } } else { for R.Gelaufen1() { } } case West: R.RechtsDrehen() case Sued: R.umkehren() case Ost: R.LinksDrehen() } } } case kbd.Down: if Sokoban { switch R.richtung { case Nord: R.umkehren() case West: R.LinksDrehen() case Sued: case Ost: R.RechtsDrehen() } if R.NachbarLeer() { if R.Gelaufen1() { } } else { if R.Geschoben1() { } } } else { if T == 2 { R.Markieren() } else { switch R.richtung { case Nord: R.umkehren() case West: R.LinksDrehen() case Sued: if T == 0 { if R.Gelaufen1() { } } else { for R.Gelaufen1() { } } case Ost: R.RechtsDrehen() } } } case kbd.Pos1: if !Sokoban { if R.Gemauert1() { } } case kbd.End: if !Sokoban { if R.Entmauert1() { } } case kbd.Tab: if !Sokoban { switch T { case 0: if Roboterwelt.markiert(R.Y, R.X) { R.Entmarkieren() } else { R.Markieren() } /* R.Markieren () 1: // unter X funktioniert Umschalt + Tab nicht R.Entmarkieren () } else { R.allesEntmarkieren () */ } } case kbd.Ins: if !Sokoban { if R.tasche > 0 { R.Legen1() } } case kbd.Del: if !Sokoban { if T == 0 { R.Leeren1() } else { Roboterwelt.klotzen(R.Y, R.X, 0) } } case kbd.Back: for len(R.aktionen) > 0 { switch R.letzteAktion() { case Links: R.linksDrehenZurueck() case Rechts: R.rechtsDrehenZurueck() case Weiter: R.laufen1zurueck() case Zurueck: R.zuruecklaufen1zurueck() case KlotzWeg: R.leeren1zurueck() case KlotzHin: R.legen1zurueck() case KlotzWeiter: R.schieben1zurueck() case MarkeHin: R.markierenZurueck() case MarkeWeg: R.entmarkierenZurueck() case MauerHin: R.mauern1zurueck() case MauerWeg: R.entmauern1zurueck() } if T == 0 { break } } case kbd.Help: if Sokoban { errh.WriteHelp(Sokobanhilfe[:]) } else { errh.WriteHelp(Hilfe[:]) } case kbd.LookFor: // Roboter wechseln case kbd.Act: // neuen Roboter initialisieren case kbd.Cfg: // terminieren (R) case kbd.Mark: if !Sokoban { R.Markieren() } case kbd.Demark: if !Sokoban { if T == 0 { R.Entmarkieren() } else { R.allesEntmarkieren() } } case kbd.Paste: case kbd.Deposit: case kbd.Black: case kbd.Red: case kbd.Green: case kbd.Blue: case kbd.PrintScr: img.Print(0, 0, scr.NX(), scr.NY()-scr.NY1()) case kbd.Roll: if T == 0 { // Roboter wechseln } else { // terminieren (R) } case kbd.Pause: // Roboter killen case kbd.Go: /* case kbd.Here: if scr.UnderMouse (2 * R.Y + 1, 4 * R.X, 4, 2) { // ist angeklickt } */ case kbd.Pull: // wenn Roboter getroffen, vorläufig hierhin case kbd.Hither: // wenn Roboter getroffen, endgültig hierhin case kbd.There: case kbd.Push: case kbd.Thither: case kbd.This: case kbd.Move: case kbd.Thus: case kbd.Navigate: } amEditieren = false schrittweise = s }