コード例 #1
0
ファイル: go_test.go プロジェクト: bunnyblue/flatbuffers
// BenchmarkParseGold measures the speed of parsing the 'gold' data
// used throughout this test suite.
func BenchmarkParseGold(b *testing.B) {
	buf, offset := CheckGeneratedBuild(b.Fatalf)
	monster := example.GetRootAsMonster(buf, offset)

	// use these to prevent allocations:
	reuse_pos := example.Vec3{}
	reuse_test3 := example.Test{}
	reuse_table2 := flatbuffers.Table{}
	reuse_monster2 := example.Monster{}
	reuse_test4_0 := example.Test{}
	reuse_test4_1 := example.Test{}

	b.SetBytes(int64(len(buf[offset:])))
	b.ReportAllocs()
	b.ResetTimer()
	for i := 0; i < b.N; i++ {
		monster.Hp()
		monster.Mana()
		name := monster.Name()
		_ = name[0]
		_ = name[len(name)-1]

		monster.Pos(&reuse_pos)
		reuse_pos.X()
		reuse_pos.Y()
		reuse_pos.Z()
		reuse_pos.Test1()
		reuse_pos.Test2()
		reuse_pos.Test3(&reuse_test3)
		reuse_test3.A()
		reuse_test3.B()
		monster.TestType()
		monster.Test(&reuse_table2)
		reuse_monster2.Init(reuse_table2.Bytes, reuse_table2.Pos)
		name2 := reuse_monster2.Name()
		_ = name2[0]
		_ = name2[len(name2)-1]
		monster.InventoryLength()
		l := monster.InventoryLength()
		for i := 0; i < l; i++ {
			monster.Inventory(i)
		}
		monster.Test4Length()
		monster.Test4(&reuse_test4_0, 0)
		monster.Test4(&reuse_test4_1, 1)

		reuse_test4_0.A()
		reuse_test4_0.B()
		reuse_test4_1.A()
		reuse_test4_1.B()

		monster.TestarrayofstringLength()
		str0 := monster.Testarrayofstring(0)
		_ = str0[0]
		_ = str0[len(str0)-1]
		str1 := monster.Testarrayofstring(1)
		_ = str1[0]
		_ = str1[len(str1)-1]
	}
}
コード例 #2
0
ファイル: go_test.go プロジェクト: bunnyblue/flatbuffers
// CheckReadBuffer checks that the given buffer is evaluated correctly
// as the example Monster.
func CheckReadBuffer(buf []byte, offset flatbuffers.UOffsetT, fail func(string, ...interface{})) {
	monster := example.GetRootAsMonster(buf, offset)

	if got := monster.Hp(); 80 != got {
		fail(FailString("hp", 80, got))
	}

	// default
	if got := monster.Mana(); 150 != got {
		fail(FailString("mana", 150, got))
	}

	if got := monster.Name(); !bytes.Equal([]byte("MyMonster"), got) {
		fail(FailString("name", "MyMonster", got))
	}

	// initialize a Vec3 from Pos()
	vec := new(example.Vec3)
	vec = monster.Pos(vec)
	if vec == nil {
		fail("vec3 initialization failed")
	}

	// check that new allocs equal given ones:
	vec2 := monster.Pos(nil)
	if !reflect.DeepEqual(vec, vec2) {
		fail("fresh allocation failed")
	}

	// verify the properties of the Vec3
	if got := vec.X(); float32(1.0) != got {
		fail(FailString("Pos.X", float32(1.0), got))
	}

	if got := vec.Y(); float32(2.0) != got {
		fail(FailString("Pos.Y", float32(2.0), got))
	}

	if got := vec.Z(); float32(3.0) != got {
		fail(FailString("Pos.Z", float32(3.0), got))
	}

	if got := vec.Test1(); float64(3.0) != got {
		fail(FailString("Pos.Test1", float64(3.0), got))
	}

	if got := vec.Test2(); int8(2) != got {
		fail(FailString("Pos.Test2", int8(2), got))
	}

	// initialize a Test from Test3(...)
	t := new(example.Test)
	t = vec.Test3(t)
	if t == nil {
		fail("vec.Test3(&t) failed")
	}

	// check that new allocs equal given ones:
	t2 := vec.Test3(nil)
	if !reflect.DeepEqual(t, t2) {
		fail("fresh allocation failed")
	}

	// verify the properties of the Test
	if got := t.A(); int16(5) != got {
		fail(FailString("t.A()", int16(5), got))
	}

	if got := t.B(); int8(6) != got {
		fail(FailString("t.B()", int8(6), got))
	}

	if got := monster.TestType(); example.AnyMonster != got {
		fail(FailString("monster.TestType()", example.AnyMonster, got))
	}

	if unionType := monster.TestType(); unionType != example.AnyMonster {
		fail("monster.TestType()")
	}

	// initialize a Table from a union field Test(...)
	var table2 flatbuffers.Table
	if ok := monster.Test(&table2); !ok {
		fail("monster.Test(&monster2) failed")
	}

	// initialize a Monster from the Table from the union
	var monster2 example.Monster
	monster2.Init(table2.Bytes, table2.Pos)

	if got := monster2.Name(); !bytes.Equal([]byte("Fred"), got) {
		fail(FailString("monster2.Name()", "Fred", got))
	}

	inventorySlice := monster.InventoryBytes()
	if len(inventorySlice) != monster.InventoryLength() {
		fail(FailString("len(monster.InventoryBytes) != monster.InventoryLength", len(inventorySlice), monster.InventoryLength()))
	}

	if got := monster.InventoryLength(); 5 != got {
		fail(FailString("monster.InventoryLength", 5, got))
	}

	invsum := 0
	l := monster.InventoryLength()
	for i := 0; i < l; i++ {
		v := monster.Inventory(i)
		if v != inventorySlice[i] {
			fail(FailString("monster inventory slice[i] != Inventory(i)", v, inventorySlice[i]))
		}
		invsum += int(v)
	}
	if invsum != 10 {
		fail(FailString("monster inventory sum", 10, invsum))
	}

	if got := monster.Test4Length(); 2 != got {
		fail(FailString("monster.Test4Length()", 2, got))
	}

	var test0 example.Test
	ok := monster.Test4(&test0, 0)
	if !ok {
		fail(FailString("monster.Test4(&test0, 0)", true, ok))
	}

	var test1 example.Test
	ok = monster.Test4(&test1, 1)
	if !ok {
		fail(FailString("monster.Test4(&test1, 1)", true, ok))
	}

	// the position of test0 and test1 are swapped in monsterdata_java_wire
	// and monsterdata_test_wire, so ignore ordering
	v0 := test0.A()
	v1 := test0.B()
	v2 := test1.A()
	v3 := test1.B()
	sum := int(v0) + int(v1) + int(v2) + int(v3)

	if 100 != sum {
		fail(FailString("test0 and test1 sum", 100, sum))
	}

	if got := monster.TestarrayofstringLength(); 2 != got {
		fail(FailString("Testarrayofstring length", 2, got))
	}

	if got := monster.Testarrayofstring(0); !bytes.Equal([]byte("test1"), got) {
		fail(FailString("Testarrayofstring(0)", "test1", got))
	}

	if got := monster.Testarrayofstring(1); !bytes.Equal([]byte("test2"), got) {
		fail(FailString("Testarrayofstring(1)", "test2", got))
	}
}