func (c *Command) Execute(message []byte) { session := c.connection.GetSession() if session == nil || !session.IsAuth { return } var commandDetector CommandDetector json.Unmarshal(message, &commandDetector) answer := model.Fields{ "command_id": commandDetector.CommandId, } func() { user, _ := model_user.Get(session.UserUUID) if user == nil { return } // answer["user"] = true player, _ := model_player.Get(*user.PlayerUUID) if player == nil { return } // answer["player"] = true planet, _ := model_live_planet.Get(player.CapitalPlanetUUID) if planet == nil { return } planet.Connection = c.connection // answer["planet"] = true answer["planet_info"] = planet.MakeClientInfo() }() b, _ := json.Marshal(answer) c.connection.Send(string(b)) }
func (c *Command) Execute(message []byte) { session := c.connection.GetSession() if session == nil || !session.IsAuth { return } var commandDetector CommandDetector json.Unmarshal(message, &commandDetector) /* answer := model2.Fields{ "command_id": commandDetector.CommandId, } */ func() { user, _ := model_user.Get(session.UserUUID) if user == nil { return } player, _ := model_player.Get(*user.PlayerUUID) if player == nil { return } planet, _ := model_live_planet.Get(player.CapitalPlanetUUID) if planet == nil { return } c.ctx.BDispatcher.Build(&planet.UUID, commandDetector.Building, int(commandDetector.X), int(commandDetector.Y)) }() }